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Technology
Silver Lake already owns 8% of the game engine maker; no acquisition agreement has been reached.
Gaming
The console reportedly leads the original Switch and PlayStation 5 by over six million units at launch-aligned points.
Gaming
Tripwire Interactive's new initiative is designed to help indie developers bring their games to a wider audience.
Gaming
The French union says Xbox imposed a 19-month hiring ban and fears Arkane may close despite Blade's progress.
Gaming
The ads misled consumers by showing gameplay that did not represent the games being advertised.
Gaming
Arkane Studios reportedly remains without a buyer; Xbox is also said to have weighed a sale to its management.
Gaming
The financing covers remaining production, marketing and launch costs, with the sequel planned for early 2027.
Gaming
Operating profit reached €0.6 million, compared with a €16.4 million loss in the year-earlier quarter.
Gaming
Chiang also says she did not leak confidential information or leave Xbox for a competitor.
Gaming
The studio’s announced game stars Ma Dong-seok; its Steam listing reportedly still showed no release date on November 2.
Gaming
A board-wargame developer reports Claude Code refused commissioned modules built with original code.
Gaming
GamesIndustry.biz reports more than 80% of Roblox's top 100 games by hours engaged used AI tools to accelerate creation.
Gaming
Kotaku reports Maddy Thorson confirmed the delistings; House House said Big Walk would not release on Xbox.
Gaming
Tom Warren reports CFO Amy Hood expects Xbox content and services revenue to rise by mid-to-high single digits next quarter.
Gaming
A post says PC digital made up 57.1% of sales and Capcom counts Switch 2 game key cards as digital.
Gaming
Pokémon’s announcement says the shutdown covers Switch and mobile; Aeos gem sales stopped October 27, 2026.
Gaming
Gematsu quotes the studio promising continued development and post-launch support for Warhammer Survivors and Warhammer 40,000: Boltgun II.
Gaming
The Seattle Times puts the potential pool at about 60,000 employees, roughly a quarter of Microsoft's workforce.
Gaming
Aftermath cites an ex-employee for the count; leadership’s email, viewed by Aftermath, cites market challenges and next-project needs.
Gaming
Philip Holt tells GamesIndustry.biz studio cash and publishing money can finish State of Decay 3 without outside investors.