Video game cheating economy estimated at $8.5 billion a year
Activision is citing an Intorqa model that spans cheat subscriptions and adjacent services, but the analysis puts the plausible total anywhere from $5.1 billion to $13.8 billion.
TLDR
Activision’s Team Ricochet is using an Intorqa analysis to frame video game cheating as an $8.5 billion-a-year economy. That figure is a midpoint, not audited revenue: Intorqa modeled $3.53 billion in cheat subscriptions across 15 games, then combined it with an estimated $3 billion to $8 billion in adjacent services such as boosting, account sales and spoofing. The analysis gives the combined market a $5.1 billion to $13.8 billion range. Activision separately claims hundreds of reseller disruptions and more than 70,000 recent hardware bans.
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