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Five Big Questions Surrounding 'Grand Theft Auto VI'

Five Big Questions Surrounding 'Grand Theft Auto VI'
There are going to be a lot of jokes at the expense of "rednecks" and "southerners," so every Florida Manβ„’ should brace for impact upon the release of this game in 2025.
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There's almost nothing known about "Grand Theft Auto VI," the recently unveiled next entry in the legendary video game series. The new trailer is lighting up the internet as we speak, and considering "GTA V" is one of the most financially successful entertainment products of all time, "VI" coming out in 2025 is going to set new records for copies sold and player count.

But the new trailer only revealed a few things: it's set in Vice City, and has two protagonists who rob stores and are in love Γ  la Bonnie and Clyde. That's about it. Nothing about the overall premise, no character names, no new gameplay features β€” no other info has been revealed by developer Rockstar.

After ten long years of "GTA V" and its "GTA Online" mode, there are many other things that the "VI" trailer leaves the audience to ponder about. Here are the five biggest questions for what is arguably the most anticipated video game release of all time.



What is the online multiplayer going to be like, and will the campaign have co-op?

Existentially speaking, what does Rockstar want this next game to be? Is it going to cater to the millions who play "GTA V" daily as a pseudo-MMORPG, or will it just glue the online mode onto a traditional single player campaign after the fact, like last time?

"GTA Online" has evolved quite a bit since its inception in 2013 β€” it went from being the multiplayer afterthought with missions and loose narrative threads to a juggernaut that has fueled most of the revenue for the game.

But what if the next "GTA Online" was its own game, and transferred over everything from "GTA V?" What if Rockstar envisions a GTA MMO, set in different cities with different goals and features that don't limit its scope? Knowing that a sequel built for multiplayer was coming would definitely assuage the fears of fans, since it's now arguable that the online parts of the "Grand Theft Auto" franchise have become more popular than the open-world sandbox the previous games were known for.

Reworking the structure of playing GTA Online 2, or whatever it ends up being called, could be a huge benefit with the countless cars, modes, apartments and progression that could be carried over to "VI," as well as being able to spend time in both Los Santos and Vice City.

And for the single-player portion, could the story have cooperative play between the two main anti-heroes? That would be a nice addition, especially since we don't have any concrete details on the gameplay additions or improvements and won't for quite some time (Rockstar loves being tight-lipped about its games until the last second).


What will we be doing in Vice City?

The mechanics and mini-games for each edition have been dictated by the city β€” shooting pigeons in Liberty City, gambling in Las Venturas, enjoying the pools of Vice City (no swimming in the PS2 era games, sadly). We know it'll be a spoof of Florida and Miami, but doing the same handful of activities in a different city might not be enough to differentiate the experience from "V."

Will the inside of buildings be more detailed and explorable? Will being on the beach affect the gameplay whatsoever? Can the weather influence your character or the missions at all?

Sega's "Like A Dragon" games do a wonderful job of showing off the idiosyncratic oddities of Tokyo, and if "GTA VI" wants to stand out from "V," it should keep adding to, and refining, these kind of activities from the previous games. Bowling, shooting pool, seeing stand-up shows and dancing in night clubs are some ideas that need to be fleshed out in real ways. Maybe a return to bodybuilding from "San Andreas" could have your character sport a new beach bod.

And since the story seems to hint at robbing convenience stores, how granular will theft be? Can robberies go wrong, like in "Payday?" Is your money only tied to how often you rob liquor stores? Can any store be robbed at gunpoint like in "Red Dead Redemption 2?" Can you send your partner-in-crime, or an alligator, in for a distraction? And what is going to happen to the wanted meter and star system the series is known for if you're an outlaw?



How big is this new Vice City going to be?

A larger open world might be what "GTA VI" is aiming for, but a denser more detailed world is what Rockstar should be looking to achieve. This would allow for a jump in player count, akin to how battle royales standardized 100 player matches, allowing for not only a living breathing online experience, but also the ability to do actual competitive game modes like team deathmatch.

Instead of artificially making things bigger for the sake of making them bigger, imagine if "VI" focused on player input the way that "Minecraft" does. Destructible environments, hurricanes and rain storms changing the map β€” dynamic wrinkles in an ever-changing world based on player engagement would take things to the next level. Modding might be out of the question for consoles, but letting players interact and change the map, their missions, or how they play could make things more interesting.

While we've seen the setting of Vice City done before, as well as ocean-faring activities in "V," how much of Florida can we expect to get parodied? The trailer hints at muddy festivals, swamplands like the Everglades, but is there a theme park akin to Disney World? Can we go island-hopping out in Key West? Will the water just have an invisible barrier surrounding the map, or can we boat to other places?


How much of a technical nightmare will this game be at launch?

"GTA Online" did not come out of the box fully formed, or really working all that well, to be honest. It took a number of years before it could sustain the growing userbase, and there are still lots of bugs, server issues and network errors. If "VI's" online component is thought of as being the main part of the game, and not something that has to be there, then Rockstar and Take-Two will make that the focus.

However, the architecture of "GTA Online" is starting to feel incredibly old and outdated compared to the rapid updates and additions to other games like "Fortnite," which has seamless cross-play, works on phones and tablets, is constantly updating and does a great job of adding new features, mechanics and events into its world. That's the kind of standard these guys are now up against.

There isn't a PC version as of yet. This game has only been announced for PS5 and Xbox Series. How big this game turns out to be and what its day-one patch will look like are going to determine how smoothly launch goes.


How integral will the social media be to the entire experience?

The trailer shows a lot of horizontal and vertical camera footage of what looks like a fake social media streaming app, with live comments, user names and lots of wacky shenanigans being recorded. Will missions be done through requests on an app? Are there going to be phones in this game like "GTA IV" introduced? There were some neat things you could do on the internet in "V," like invest in the stock market or connect to websites, but I have a feeling the social media story might actually be tied to your account more closely in this game.


[Image: YouTube]

Comments

  1. Nora Nielsen 11 months ago

    Waiting)


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