Helldivers 2 update 7.1.0 gives the Stratagem Hero arcade cabinet a more local rivalry. Each Super Destroyer now keeps a separate leaderboard, and anyone visiting that ship can record a score. Arrowhead says each player gets one entry, preventing one person from occupying several high-score slots.
The same patch stops enemies from targeting unoccupied vehicles and fixes career-stat tracking for kills made with mines, vehicles, drones and backpacks. It also addresses a rare network-related state that could leave players unable to reinforce even after a squadmate threw the reinforcement stratagem or the full squad died.
More pressure when squads split
Arrowhead changed how the game distributes enemies across a separated team. The system now measures pressure using enemy count and distance. When the global enemy cap is reached, new enemies should favor a player facing relatively little pressure, while distant enemies can be removed when the game is over budget. The stated goal is to reduce cases where one player encounters an empty outpost while action piles up elsewhere.
Evacuate High-Value Assets missions are also meant to become more demanding, particularly for three- and four-player groups. The patch increases the possible number of waves and enemies per wave. The opening delay between waves drops from 60 to 42 seconds, the late-mission delay falls from 40 to 28 seconds, and the maximum gap after clearing a wave shrinks from 10 seconds to 2. Those missions can now include Shriekers and SEAF troops, and their generators display health percentages.