Must big-budget games cater to distracted players?
GamesIndustry.biz says in an opinion column that designing for the lowest common denominator isn't the answer to divided attention and soaring development costs.
TLDR
GamesIndustry.biz says smartphones have created an era of divided attention, while soaring game development costs demand careful risk management. Its opinion column asks whether AAA games must cater to distracted players—and argues against designing for the lowest common denominator.
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Must big-budget games cater to distracted players?
GamesIndustry.biz says in an opinion column that designing for the lowest common denominator isn't the answer to divided attention and soaring development costs.
TLDR
GamesIndustry.biz says smartphones have created an era of divided attention, while soaring game development costs demand careful risk management. Its opinion column asks whether AAA games must cater to distracted players—and argues against designing for the lowest common denominator.