Take-Two CEO Strauss Zelnick wants Anthropic, OpenAI and other companies to protect everyone’s intellectual property, not just their own. But he isn’t describing AI-assisted game cloning as a financial threat to Take-Two. He says the concern is creative: preserving the experience Rockstar intends players to have. Source Source
In an IGN interview quoted by Insider Gaming, Zelnick was asked about AI-assisted reverse engineering and unofficial PC ports. “I don’t think it’s a financial matter, in terms of a threat to our business. I do think it’s a creative matter.” Source
That doesn’t mean he’s rolling out a welcome mat for clones. “We are focused on these concerns. We’re not in the least cavalier about them. Technology is advancing quickly,” he said, according to Insider Gaming. He also argued that players want “the Rockstar experience as Rockstar intended.” Source
Asked whether more AI companies should restrict users from reverse engineering games, Zelnick singled out Anthropic and OpenAI, GamesRadar+ reports:
“And if you’re in the intellectual property business, which Anthropic is and OpenAI is, then it seems ironic on the one hand to stomp on someone else’s IP and hope that yours is protected.” Source
GamesRadar+ reports that Anthropic has added a rule to Claude’s backend code intended to block users from “recreating someone else’s specific game.” Source
The outlet also quotes Anthropic technical staff member Addy Osmani: “Using Claude to infringe IP is against our usage policy.” He added: “Original games, genre games, and games built from your own designs and assets are meant to keep working.” Source
Claude isn’t being asked to hand in its game-dev badge, then. The report doesn’t establish how reliably Claude enforces that restriction. Source
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