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2XKO was said to need monthly active users “in the high hundreds of thousands, if not millions” to be sustainable

GamesIndustry.biz reports Riot co-founder Marc Merrill said 2XKO’s audience was “not nearly enough” to support its intended live-service model.

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2 Sources, 2h ago, first seen 2h ago

TLDR

GamesIndustry.biz reports Merrill said 2XKO would have needed monthly active users “in the high hundreds of thousands, if not millions” to be sustainable. The outlet says active development ended in August, though the game remained downloadable and its servers were expected to stay online beyond 2026.

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2 Sources, first seen 2h ago

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Combined views

15.9K

2 Sources, first seen 2h ago

17 likes2 comments3 saves2 reposts
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2 Sources

@GIBizRiot Games' 2XKO would have had to attract a base of monthly active users "in the high hundreds of thousands, if not millions" to be sustainable, according to CPO Marc Merrill https://www.gamesindustry.biz/2xko-would-have-needed-an-mau-base-in-the-high-hundreds-of-thousands-if-not-millions-to-succeed2h
@IGNRT @GIBiz: Riot Games' 2XKO would have had to attract a base of monthly active users "in the high hundreds of thousands, if not millions" t…1h
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    2 Sources

    @GIBizRiot Games' 2XKO would have had to attract a base of monthly active users "in the high hundreds of thousands, if not millions" to be sustainable, according to CPO Marc Merrill https://www.gamesindustry.biz/2xko-would-have-needed-an-mau-base-in-the-high-hundreds-of-thousands-if-not-millions-to-succeed2h
    @IGNRT @GIBiz: Riot Games' 2XKO would have had to attract a base of monthly active users "in the high hundreds of thousands, if not millions" t…1h
    Today's Rank

    #17

    Today's Rank

    #17