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Triangle Splatting SLAM is the first RGB-D SLAM system to use differentiable triangles for real-time mesh mapping

On-the-fly Delaunay triangulation enables real-time collision detection.

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Nicholas Fry@deepfry_n

(1/3) I am happy to share our work on Triangle Splatting SLAM!

We show the first RGB-D SLAM to use differentiable triangles as a 3D map representation.

Our method enables online mesh-based deformations and collision checking via on-the-fly Delaunay triangulation.

2:38 PM · Jun 1, 2026 · 7.8K Views
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Andrew Davison@AjdDavison

Triangle Splatting SLAM... building a connected mesh master scene representation on the fly. (Nicholas will be around at CVPR this week so get in touch with him if you want to chat about it!)

Nicholas Fry@deepfry_n

(1/3) I am happy to share our work on Triangle Splatting SLAM!

We show the first RGB-D SLAM to use differentiable triangles as a 3D map representation.

Our method enables online mesh-based deformations and collision checking via on-the-fly Delaunay triangulation.

2hViews 1.1KLikes 15Bookmarks 1