/AI1d ago

Triangle Splatting SLAM uses differentiable triangles for real-time RGB-D reconstruction and live mesh deformation

The pipeline uses Delaunay triangulation for real-time collision checking.

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Nicholas Fry@deepfry_n

(1/3) I am happy to share our work on Triangle Splatting SLAM!

We show the first RGB-D SLAM to use differentiable triangles as a 3D map representation.

Our method enables online mesh-based deformations and collision checking via on-the-fly Delaunay triangulation.

2:38 PM · Jun 1, 2026 · 11.5K Views
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Andrew Davison@AjdDavison

Triangle Splatting SLAM... building a connected mesh master scene representation on the fly. (Nicholas will be around at CVPR this week so get in touch with him if you want to chat about it!)

Nicholas Fry@deepfry_n

(1/3) I am happy to share our work on Triangle Splatting SLAM!

We show the first RGB-D SLAM to use differentiable triangles as a 3D map representation.

Our method enables online mesh-based deformations and collision checking via on-the-fly Delaunay triangulation.

14hViews 2.6KLikes 32Bookmarks 7