133 Comments
- seavers, on 08/09/2008, -0/+40Developer only gets around 35%? Seems low.
- inactive, on 08/09/2008, -5/+40Yet Apple gets applauded for their iphone application certification process.
- daveisfera, on 08/09/2008, -6/+33But the guy doesn't actually say what the problem was, so I don't know if it's really appropriate to go bashing Microsoft just yet.
- PhillAholic, on 08/08/2008, -10/+35It's really a shame that Microsoft is causing these problem for developers. I'm all for gamers getting the best games possible for their consoles, and this seems to be something that keeps coming up with Microsoft. It's not just independent devs either, as the latest Patch for Burnout Paradise hit the 360 over a month after the PS3 due to complications in the certification process.
- cbrunet, on 08/08/2008, -16/+40I 100% completely disagree with you. 15$ is well worth a game of this caliber. I spent 15$ at lunch today and didn't get nearly the enjoyment that I am getting out of braid. Hell, I spent 30$ on Lost: Via Domus, and that was 5 hours of my life I will never get back! At least Braid is something I can respectfully say I spent money on.
15$? Really? What the hell is 15$?? - wild, on 08/08/2008, -19/+42Its a great game, I loved every minute of it. That said, they are over charging for it at $15.
- NotOptium, on 08/09/2008, -2/+24And getting ***** on by an elephant is better than getting ***** on by 2 elephants.
Still getting ***** on either way. - wild, on 08/08/2008, -10/+31I have two views on why $15 is too much for this game:
- Its brilliant, but its short and has no replay value
-Digital downloads are not worth more than $10 to me. Not with MS ***** DRM scheme, tiny HDs, and overpriced upgrades.
The only reason I got to play braid was because I was given free credit for the points. - itsJALbert, on 08/09/2008, -2/+21And without a stringent cert process, people would bitch about how Xbox games suck and are buggy.
[ ] Have Cake
[ ] Eat it too
check one. - skin, on 08/09/2008, -2/+20Microsoft covers the cost of localization, testing, and ESRB certification. For better selling XBLA game, microsoft ends up making much more than the developer, but for a smaller developer, those upfront costs woud be a huge obstacle to getting the game published.
- kinseyincanada, on 08/09/2008, -5/+16@wild my rebuttal http://www.penny-arcade.com/comic/
- Swordman554, on 08/09/2008, -2/+12I chose "Eat it too". I avoided having cake for it is probably a lie...
- Akaziel, on 08/09/2008, -2/+12You know, once some of these deals are hammered out on XBLA, PSN, Steam, etc, I honestly think we are entering a WONDERFUL era of gaming. That of the independent developer. I mean if you go out into the internet and look at people's Top X lists of "Greatest Games You Never Played", or whatever title the author chooses....some of the best, most beloved games were made by indie developers or small unknown teams. Psychonauts. Beyond Good & Evil. Katamari Damacy. Portal. Ico. Halo. Okay maybe not that last one (and technically Portal was made by an indie group of student developers that Valve hired). But still, now we're starting to see these floods of incredible smaller indie games, and I think the future holds nothing but promise.
That said, there is an absolutely amazing sort of "Metroidvania" style game out there on the net called Aquaria. The entire thing, from art and music to programming and development, was done by TWO guys. And it is a truly beautiful, creative, well-crafted game. I would really like to see it come to XBLA sometime. - CLShortFuse, on 08/09/2008, -1/+1035% on the new deal. He's complaining about last year's 70% + certification costs. With the new 35% deal he said it's unlikely he'll make another XBLA game.
- dsmx, on 08/09/2008, -4/+12Still better than what the record companies give music artists.
- volacide, on 08/09/2008, -8/+16Really? You're comparing a lunch you spent 15$ on and a videogame? Food versus a videogame?
You can buy a perfectly respectable lunch for a lot less than 15$, where the ***** did you eat? You didn't have to spend that much, you could have spent more if you liked on lunch and been just as unhappy.
Since when has the price you paid for anything ever guaranteed any kind of enjoyment?
There are plenty of atrocious 60 dollar games. - CLShortFuse, on 08/09/2008, -1/+9I just reread the article and I think many of us missed this point. He signed the game on to XBLA LAST YEAR. This is before the 35% drop.
From the article: Blow also mentioned the recently revised XBLA business deal, under which he says he most likely wouldn't be able to make money from a game like Braid, even at its $15 price point. "What would keep me from putting another game on Arcade again is just that they've changed the business deal—at least as I've heard," he explained. "If it's as I've heard that it is, I couldn't even necessarily break even."
It was hard enough already with ~70% with all the certification requirements, he could never afford to sign up for a new game now that it's ~35% on XBLA.
I hope he keeps developing though, so either Microsoft changes their system or just move to PSN (if it's better) and keep on with the PC releases. - john2kx, on 08/09/2008, -0/+8I buried him because he thinks there will be a sequel.
- NotOptium, on 08/09/2008, -1/+8I buried him because I desperately need to be accepted by my peers.
- geneticlone, on 08/09/2008, -4/+11Yeah well remember apple gives the developer 70% of the profit. Also, apple has gotten beat up for some of the applications they allow on the store.
- inactive, on 08/09/2008, -3/+10Wait, ***** DRM scheme??? You can download and play the game on any xbox 360. What you can't do is freely copy it... but... What???
- CLShortFuse, on 08/09/2008, -2/+8@gfunk84
I guess the developers were liars then. I should always believe the random digg poster rather than the people who actually made the game.
http://www.xboxer.tv/2007/11/ps3_dev_makes_for_bet ...
http://www.videogamer.com/xbox360/burnout_5/news-7 ... - gentlemanjack, on 08/09/2008, -1/+7I wish he would specify what requirements and restrictions he thought were onerous.
Here's an interesting article on on the certification process for the Xbox 360
www.gamasutra.com/php-bin/news_index.php?story=15650
"46 percent of Xbox 360 games have been rejected at least once before any testing" ouch - CLShortFuse, on 08/09/2008, -5/+11There have been many complaints about Microsoft's XBLA standards when compared to Sony's PSN, but I don't see how useful the Burnout Paradise example is. If you remember correcly, Burnout Paradise was developed as a PS3 game first and then ported to 360.
- gentlemanjack, on 08/09/2008, -2/+8I'm not disappointed that I spent $15 dollars on the game, just that there was an ending.
Even though it was probably one of the best endings to a game I have ever experienced.
"wtf do I do now" "wtf is going on" almost restarted the game at this point "OMG" - staticneuron, on 08/09/2008, -6/+11"I put in a tremendous amount of work meeting all these requirements, when I could have put that work into the actual game, and made it even a little more polished, little bit better," designer Jonathan Blow told Gamasutra. "But I feel like it actually decreases the quality of games, because people spend so much of their energy on these things that users don't even really care about."
Though he didn't go into specifics, Blow said that the restrictions put in place during the certification process seem geared towards bigger games, which can cause problems for an independent designer like himself.
Blow also mentioned the recently revised XBLA business deal, under which he says he most likely wouldn't be able to make money from a game like Braid, even at its $15 price point. "What would keep me from putting another game on Arcade again is just that they've changed the business deal—at least as I've heard," he explained. "If it's as I've heard that it is, I couldn't even necessarily break even."
Honestly.... what kind of confusion comes out of that statement? Does he really need to be more specific? Did you even read the article? - bigbadgoat, on 08/09/2008, -4/+9I buried him because he thinks the limits on XBL will disappear.
- Akaziel, on 08/09/2008, -2/+7Did you play it? Or did you play more than 30 seconds of the demo? It is NOT an uninspiring SMB clone. I can see where you're coming from on that, since the demo contains homages to SMB and Donkey Kong (hell, one level is completely set up to look like DK), including piranha plants, stomping on enemies' heads, and a level called Jumpman (which clues you in that it's an HOMAGE, not a clone). But believe me, once you get further into the game and try to wrap your brain around these puzzles, it's a wonderful, imaginative game.
- AshamedAmerican, on 08/09/2008, -1/+5Indeed, very clever and well played.
- knowitman, on 08/09/2008, -1/+5They approved the Rock Band patch for release, but Activision's lawyers are the ones who stopped it from being released.
- gfunk84, on 08/09/2008, -3/+7@CLShortFuse:
http://www.criteriongames.com/podcast/audio/crashf ...
9:42 - "We haven't made a 360 game and ported it to PS3, and we haven't made a PS3 game and ported it to 360. We've made a multi-processor game and ported them to those two platforms."
PS3 was the "lead platform" in the sense that it is the platform the used for a lot of software reviews and demos. Every new piece of code written was built and tested against both platforms simultaneously, rather then finishing one and then porting to the other. - staticneuron, on 08/09/2008, -1/+5Nick Channon (Senior Producer) - "From our point of view, we’ve had no issues with dealing with either machine; that’s what I mean by that. It seems that some games haven’t always transitioned between the two well. From our perspective leading on Playstation3 has meant Xbox 360 has given us a great product."
John Riccitiello ( EA CEO) - "Games where we led development on the PS3 platform, like Burnout, which is doing very well on the market today, we had no issue at all. But in circumstances where we either led on the Xbox 360 or ran parallel production, for the most part, we're still experiencing some delay on the PS3. It's a little bit more of a challenging development environment for us."
And listen to the pd cast again. They had more people on the PS3 version and they developed for the PS3 initially. Whatever system they started out with is a lead platform. - john2kx, on 08/09/2008, -2/+5Piracy is already there. They don't have anything to lose, they're just being dicks about it.
- mattyice11, on 08/09/2008, -2/+5Yes, you can download the demo if you only have silver. It only allows you to play world 2, which is a shame, imo. World 4 completely blew my mind.
It's nothing like Donkey Kong or anything else. This is a truly unique and innovative game. - Akaziel, on 08/09/2008, -1/+4I strongly disagree. I can see where you're drawing from completely, but I think this added an entirely imaginative new spin on it. I'll take this game over the 200 generic "Space Marine Shooting Aliens FPS" games that are coming out in the next year.
And I can't believe people are comparing this to Blinx. I mean I get it, with the whole time manipulation thing. But God, Blinx was just an awful, awful game. - Evolutuon, on 08/09/2008, -1/+4The designer said 1200 points was the right price needed for the game, because 800 points might not allow him to break even.
- ace429k, on 08/09/2008, -1/+4we all dominate at halo
- wild, on 08/09/2008, -5/+8B1663r...gotten the red ring of death yet? I have. Twice. And they won't redownload your purchased games onto it. I can only play my purchased arcade games if I am logged into the Live service. Thats *****. I own the game. Let me do with it as I please. I don't want to make copies for my friends, but not letting me play it offline because MS made a console with ***** hardware is stupid.
- PhillAholic, on 08/11/2008, -0/+3@CLShortFuseCLShortFuse When the patch was set to release, They announced it was coming out for both consoles on the same day but cited Microsoft's certification process as the problem in slowing down the 360 version. That would be a problem Microsoft is causing developers. A few days isn't something to talk about, a month is.
- kyle415, on 08/08/2008, -7/+10If the 15 dollars actually went to the developer I wouldn't mind. Microsoft probably takes a good amount of it. What they need to do is allow the 360 to play discs created by independent developers. If this was allowed I'm positive there would be tons of quality games available. I know this would cause piracy issues, but the system needs to open up in some way.
- Taiyaki, on 08/08/2008, -2/+5New stuff are locked for a week at release for Silver members. As far as I know, all Live Arcade games have a free trial demo. So you just gotta wait it out.
- Dominea, on 08/10/2008, -1/+4I remember seeing this game at GDC 2006 when Jonathan presented it, while it was still in development. The concept blew me the ***** away, and the ending is ***** awesome! Anyone with an XBOX needs to download this game and play through it.
- CLShortFuse, on 08/09/2008, -1/+4This has nothing to do with the size limit on XBLA. Read the article.
- fandyboy, on 08/09/2008, -1/+4Record companies also pay for the record to be made with can cost hundreds of thousands. MS do not pay for independent devs to make their game.
- pixelate, on 08/09/2008, -2/+5I used to think the "certification process" was probably a good thing, just another way of saying QA and testing... But it's clear that a good part of it for XBLA developers in particular are things like creating a seamless trial version (which is not a bad thing), and leaderboard integration. Microsoft could be a little more flexible about this.
I would have liked to have given Jonathan Blow even more development time rather than including a "pieces collected" leaderboard which will soon be fairly useless.
That being said, if he ultimately released an incomplete or not-fully-baked version of Braid because of XBLA requirements, it's impossible to tell. One of the greatest gaming experiences I've ever had. - wexmajor, on 08/09/2008, -5/+8Dumbass should have released it on Steam. Somehow I get the feeling they're more indie-friendly than Microsoft of all things.
- Dagreenman, on 08/09/2008, -4/+6That ending. that ***** ending ;__;
- JollyDumple, on 08/10/2008, -1/+3Why are this guy being dugg down? It's true that people pay 15 dollars for stupid pointless things, but refuse to spend it on a work of art that could stick with them as one of the most cleverly designed games they've ever played.
- john2kx, on 08/09/2008, -5/+7http://www.penny-arcade.com/images/2008/20080808.j ...
This probably says it best. - Dohko_Xar, on 08/09/2008, -1/+3$15 and he might not even break it...
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