174 Comments
- plastek, on 10/10/2007, -7/+64After playing Madden this year, I've finally decided to totally boycott EA. This article just adds fuel to that fire.
Look at the games that don't use the SPE. There are at least 4 EA games. - musters, on 10/10/2007, -3/+32I'm joining your boycott. EA has put out so much reused crap.
- NiGHTSChao, on 10/10/2007, -4/+28Thats the problem with developers and the PS3, a lot of people are just not wanting to put in the effort to make a title that actually uses the full abilities of the PS3
Companies are giving away their former PS3 exclusive titles because they realize the PS3 is getting a slow start...
Games like Heavenly Sword were created as an example of how new generations of games should be, the pure cinematic experience of HS just shows that developers really can make something epic if they actually put the time in there, Ubisoft, EA and god-knows how many other companies just make ***** titles over and over yet they never take the time to give it that extreme technical edge, sure gameplay tweaks are fun and all, but I want to see a game that could break the boundaries of current technology in games, and thats just one of the reasons I support the PS3/PC - Topher06, on 10/10/2007, -3/+25So in a nutshell, amazing upcoming and exisiting PS3 exclusive titles use Cell's advanced architecture, crap ported from Xbox360 doesn't. Which is why EA couldn't get 60fps while a game like Heavenly Sword with 1000 on screen enemies could. Again, if your hire lazy developers, you get crap out of them.
- xOpifex, on 10/10/2007, -2/+23Agreed, let the EA boycott begin! Time for them to take some time and make a well coded and good game, no more battlefield crap!
- LiquidChimera, on 10/10/2007, -2/+22SPE = SPU + MFC (memory flow controller)
- SOS84, on 10/10/2007, -10/+30Software engineers are much like any other engineer, they resist change, some out of laziness, some out of fear, most simply because they are simply comfortable with what they know. Developing games or software for any multi-core CPU is not harder, it is simply different. Given EA's profit at all cost mission, it is not surprising to see them shying away from exploring new techniques that would take away from immediate efficiency even if the long term gains are great. Personally, I do not own any of the new systems but with the improvements in the PS3 other than gaming capabilities, I may soon purchase one.
- Hattakazaya, on 10/10/2007, -0/+16Personally I think that idea is short sighted. X360 and Wii are great right now, but MS is already making a little noise on their next gen console and while most people think the Wii is the greatest thing since sliced bread I suspect in 2 years from now people will be going "hmm graphics are kind of... dated".
Sony took the stance of creating a system that will endure, and I suspect it'll do just fine. I predict that in 2 years PS3 will own the Japanese Market and have a strong foothold in the US. X360 will still be struggling in Japan to get over a 5% install base and the Wii will go the way of the gamecube, strong preforming but second fiddle. The X360 however will probably be going strong in the US because that will be the platform all the Sports titles will come out on first, and in the US it's the Madden's and NBA Live games that tend to steer the market. - Ajajadude, on 10/10/2007, -2/+18I played Madden last night at a friends house on the 360 and it while it looked good and had some nice features, there were too many bugs in the game that I saw in a short period of time.
I've been done with Madden for some time, now I think I'm done with EA altogether. - acurism, on 10/10/2007, -2/+17Sony already develops many games for the PS3 and is one of the reasons why PS1 and PS2 were so successful.
They have developed many AAA titles over the years that have showcased their hardware and I don't believe that is going to change in this generation. - MWeather, on 10/10/2007, -2/+17If you had read the article, you might have noticed it was referring to already released games as well as soon to be released games. In other words, ACTUAL games, not POTENTIAL games.
- Zamfir, on 10/10/2007, -1/+13Precisely why ports from x360 run and look like crap.
- yoda17, on 10/10/2007, -2/+14Good article. I am suprised at some of the big name developers using such a small fraction of CELL capabilities. But I guess this generation is non-portable.
My guess is that by the next generation everyone will be following the CELL (IMAGINE) stream processing lead. - PhantomRogue, on 10/10/2007, -1/+12Did you even Look at who published all the new games for the PS3? Most of them are made by Sony. The onus is on Third Party Vendors to step up and put the work into the PS3.
The Article also tells you what the other Companies ARE doing. - ScoobyG, on 10/10/2007, -1/+12Maybe so but the PS2 was considered the hardest to code for of the previous generation. And yet...
- staticneuron, on 10/10/2007, -0/+10it is questionable. after playing both the PS3 had better character models and sweat while the 360 had the better looking environments.
- stupergenius, on 10/10/2007, -2/+12Developing on multi-core or even multi-threaded applications is certainly more complicated than on sequential applications. In general the difficulties arise in finding parallelism, handling resource locks and allocations, and in communicating amongst the different threads or cores.
Whether that is "harder" or not is pretty clear. - Supaman223, on 10/10/2007, -1/+10Sorry for comment abuse, but this was stolen from Neo Gaf.
http://www.neogaf.com/forum/showthread.php?t=184843
***** you gamers creed - grapeape25, on 10/10/2007, -1/+10http://dictionary.reference.com/browse/funnily
- OJXs, on 10/10/2007, -1/+10If developers had to utilize 100% of the system today, and if they didn't then they wouldn't games until they did, then the xbox360 as well as the PS3 would not have any games out...
- canthraxp, on 10/10/2007, -2/+10-My blood boiled when I played NFS:Carbon. A huge piece of crap with improved visual effects, but stupid canyon races, lame drifting and the zone-fighting was irritating.
-Old battlefield + Some new models + a new gamestyle + High price = Battlefield 2142.
-EA Sports (n) = EA sports (n-1)
As Jeremy from pure Ownage said: "E suck one ball, and A sucks the other ball, so EA is sucking both my balls". - Guard, on 10/10/2007, -8/+16Good article.
Although, it says:
5) Fight Night Round 3 (overall still a good improvement over the XBox 360 version)
I could have swore this game was in argument over how the Xbox 360 version had better visuals than the PS3... Led me to believe alot of the way he was justifying not using SPE by how it's still better than Xbox version was more fanboyism talking at that point. I'd say he should have criticized the developer's non-use rather than justifying it.
The use of the SPE would be determining overall performance more than graphics I would think, and many games on the PS3 have been accused of having lower framerates or reduced performance (Tony Hawk, for example... wasn't on the list at all though), which probably had a good deal to do with not using the SPE. - sirbeta, on 10/10/2007, -2/+10You must not play grammar police because you're not any good at it, especially if real words flag your sensors
- mywhitenoise, on 10/10/2007, -1/+9in the end? That game doesn't come out for another 2 weeks, you pretentious *****.
- Lamtd, on 10/10/2007, -2/+10"Microsoft is the only one trying to unify platforms."
Microsoft sells Windows / DirectX, Sony and Nintendo don't. They're not trying to "unify platforms" just because it's "cool", but because there's a lot of money to be made this way. Otherwise they would have ported DirectX to OS X and Linux as well. - monstarmike, on 10/10/2007, -2/+10You mean so those who bought the Cell-less PS3 could not enjoy any of the 14 games in the first list? That seems silly doesn't it?
- Virtualtaco, on 10/10/2007, -2/+10Unfortunately EA just slaps its name on things for the most part. Spore may very well use SPEs. EA Sports, however, is quite possibly the laziest game dev of it's size in existence.
- metaly, on 10/10/2007, -4/+11Yeah, but they'll unify them into a single, Microsoft-controlled platform. That doesn't sound appealing.
- quetivity, on 10/10/2007, -4/+11Very informative article, cool stuff
- jasoncps, on 10/10/2007, -1/+8PS3 is awesome and Xbox360 users hate us for it. All those sorry idiots that bought Microsoft's crap box will slowly but surely switch to the PS3 over the next few years. Watch and see.
By the way Warhawk is awesome. - NiGHTSChao, on 10/10/2007, -1/+7Could HS be on the 360? Sure
Would it be as good or look as good as the PS3 version? No - dys2k7, on 10/10/2007, -8/+14Good article, I was looking for this kind of information few days ago.
- NeoTechni, on 10/10/2007, -2/+8"The Sega Saturn had the same thing"
No it didn't. Saturn was completely different than Cell. It had 3 physical processors, not multiple cores. And they were all sharing the same bus which meant using one crippled the other 2. Cell doesn't suffer that flaw - apoc06, on 10/10/2007, -0/+6the ps2 is in year 8
- MagicCake, on 10/10/2007, -3/+9It's important because of all the talk that the PS3 didn't really have any advantages over the 360, or it was hard to program for. This shows that it DOES have lots of untapped power, and developers are and will be using it to make things that aren't possible on other system(s). Even if it's partially speculation.
- charlescheese, on 10/10/2007, -0/+5The general consensus is that PS2 was quite a bit harder to code for than PS3 is.
- Sutanreyu, on 10/10/2007, -0/+5Stopped reading at "The 360 is basically running "DX 9.5" (same architecture as the 8000 series DX10 cards".
The 360's graphics chip is made by ATI. - csulok, on 10/10/2007, -9/+14the developers now say it's hard to code for the ps3 - because they don't yet see the profit in it
half a year from now, when they see mgs4 and other big names expect their opinions to shift massively :) - NeoTechni, on 10/10/2007, -0/+4" Power != Better games"
Power = Potential for better games. Like better tools given to an artist can yield better results - kilgoretrout88, on 10/10/2007, -0/+4...But IS the 360 easier to code for?
[I have no idea, but you assert it as fact whereas there still appears to be some debate on the issue.] - charlescheese, on 10/10/2007, -1/+5You don't know what you're talking about.
- charlescheese, on 10/10/2007, -1/+5Oh I bet they'll both make a lot of money. Some money can't be counted either. Meaning, Heavenly Sword adds a solid 8.5 game to the PS3 library. Even if people don't buy the PS3 just for Heavenly Sword, I think the fact that it's there, coupled with other games, like Lair, Unreal Tournament 3, Warhawk, Uncharted, Ratchet, and Resistance, make a much stronger case for buying the PS3 to the average joe out there. When you add those games together, and then throw MGS4 and other AAA titles to the mix, the library starts to become much more solid. Heavenly Sword fills a very big gap in the PS3 library right now. So to sum it up, Heavenly Sword helps sell the platform, which is what Sony really needs right now.
- NiGHTSChao, on 10/10/2007, -0/+4I already know that, thats old news
Just because it was originally for the xbox doesn't mean that it would have been a better game, besides Sony didn't buy out the rights, Ninja T dropped the project - inactive, on 10/10/2007, -0/+4The Wii is going to be the Furby, Mini-Scooter, Tickle Me Elmo of the holiday season...something else will intrigue consumers next season
- charlescheese, on 10/10/2007, -1/+5I don't know, I expect that developers will slowly start utilizing cell as they improve their engines over time. The optimization push on the Unreal 3 Engine alone will soon work its way down to a lot of other games from other developers. Which means we should start seeing much more impressive ports to the PS3. I can't believe they did Rainbow Six Vegas without the SPE's. I have that game, and it's a great port that looks pretty damn good. I can't wait to see what they do when they start using the SPE's. Hell, check out the new PS3 video running Unreal Tournament. It looks unbelievable.
- JamesTorrence, on 10/10/2007, -0/+4dude, diversity in technology = new opportunities = good for games industry in the long run and good for anyone who want to play games. Wii is good because of that, PS3 is great because it will show us lot's of new possibilities. The Xbox will not show us truly new styles of game play, just better of the same.
- ProKid, on 10/10/2007, -1/+5fyi, Microsoft bought both of those franchises.
- MWeather, on 10/10/2007, -0/+4The PS2 doesn't seem to be hurting from the Wii PS3 and 360. I don't see developers abandoning the platform any time soon. It'll easily last 10 years.
- Topher06, on 10/10/2007, -2/+6Or, you can invest in original content for the PS3 or Xbox360 rather then whoring your game on 8 platforms. I honestly think that trying to make a game that runs on 8 platforms ruins it, period. Developers should either stick to one platform, or spend the necessary time to make a port run natively on specific platforms. If that means the game is delayed 6 months for one platform, then so be it. I would much rather see EA's Madden 2008 run at 1080p at 60fps, but come out 6 months from now rather then the half assed job they did. I am also tired of the whole "too hard to program for" arguments game developers are whining about. This is your job, other developers are developing amazing games for the PS3, perhaps those that complain should be worried about job security. If ANY developer for a company complains about it being hard to develop for platform X, they should be fired, period. Sony invested a ton of money into technology that will remain next-generation for years, I think that developers are only scratching the surface of what the PS3 can do, and I think that second or third gen PS3 games will start to significantly outshine second gen Xbox360 titles. I am very excited to see what happens once developers realize the full potential of the PS3. For the Xbox360 they will reach a wall where traditional developing won't get them huge gains in potential because the performance and power just isn't there, but the PS3 could take gaming way futher with its architecture. What it needs is for developers to break out of their comfort zone and stop whining that developing for the PS3 isn;t like what they have been doing for the last 10 years.
- charlescheese, on 10/10/2007, -1/+5Yeah, and it looked nowhere as nice as it does now on PS3. I know for a fact that XBox couldn't have thousands of enemies on the screen either.
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