88 Comments
- theConstruct, on 10/12/2007, -3/+87What? The penis level? What's wrong with that? All great games have a penis level.
Think of the classics like Pac-Man: level 15 was a penis maze. Level 45 of Load Runner had a box of gold stuck in a brick scrotum. There was a penis board in Q-Bert, Gauntlet, Super Mario Bros, and the original Wolfenstein had a testicle room.
It's tradition. - Ashkc88, on 10/12/2007, -3/+72WOW, what is up with the 3rd level?
- inactive, on 10/12/2007, -2/+55How about what's up with all the levels? On the whole, the level design leaves was piss-poor. Usually the focus is more about the childish images they drew than about actually making the goal of getting the ball to the end. (OMG, LMFAO a pen15!!1!!??) With some interesting and difficult level design, this could be a lot of fun. As it is, almost every level could be completed with just one or two quick lines. Left a lot to be desired. Dugg with the hopes that someone else could do something cool with the idea.
- sarcoma, on 10/12/2007, -3/+44@maskzilla
you have doubts about internet users knowing what a vagina looks like? what do you think the internet is for... - maskzilla, on 10/12/2007, -8/+36that's assuming people on here knows what a vagina looks like ;)
- DontSayFanboy, on 10/12/2007, -1/+29You don't need to be a chef to know that a turd sandwich tastes like *****.
- maskzilla, on 10/12/2007, -3/+26lol touche.
- j10s, on 10/12/2007, -3/+26Hey, it's not like anyone here draws penises in line rider, right?
- potofgravy, on 10/12/2007, -1/+19Fun but the physics are ridiculous and I wouldn't mind some more challenging level design.
- Thuktun, on 10/12/2007, -1/+15The ball seems to have perfect elasticity, meaning its rebounds never seem to lose energy--it keeps bouncing forever. Some collisions even seem to add to the kinetic energy, as you point out. By contrast, it loses forward momentum quite quickly.
A real ball quits bouncing long before it quits rolling, but this one stops its lateral motion rapidly and continues to bounce in that place forever.
Calling this a physics-based game is being very charitable. - shirosamurai, on 10/12/2007, -4/+17Awful physics, awful level design. Boo.
- pollardito, on 10/12/2007, -1/+10they need to add some system where you earn more points by adding less lines, and make them trickier to solve. there was at least one level where you didn't even have to draw a line, just let the ball go
- steponsnyder, on 10/12/2007, -1/+9Just surround the ball in lines and direct it to the goal...
It would be awesome if claxor limited how many lines you could draw - cpierce, on 10/12/2007, -2/+9this could possibly be the easiest, most mind-numbing game ever.
- noseeme, on 10/12/2007, -1/+7Very fun, although the physics could be a little better. It generates its own momentum too much.
- ElectricGrandpa, on 10/12/2007, -0/+5Um... The game has the level editor built in... if you just go to "menu"
- o0o0steve, on 10/12/2007, -2/+5Does anyone else notice the obvious reason why this is a million times easier than line rider? Has anyone else just created a channel (top & bottom) path for the ball to travel through? Part of the reason line rider is so difficult is because of the way the rider has to sit on [or fly off of] the sled...
- generaljigger, on 10/12/2007, -3/+6@ theconstruct
Don't forget the "ejaculating" boss from R-Type for sega. :) - JorgeGT, on 10/12/2007, -1/+4circle the ball - perpetuum mobile FTW!
- BugMeNot2, on 10/12/2007, -2/+4I like how some levels don't even require you to draw any lines to beat it.
- Valtiel, on 10/12/2007, -1/+3Too. Long.
- thydzik, on 10/12/2007, -1/+3got up to level
'Uphill' before having to go home
pretty sure it is not random, the levels look user submitted, a few tricky ones, would love to know how many levels there are and how far I got through them. and really wish there was a save feature. - voyetra8, on 10/12/2007, -1/+3Jindo's levels are the most challenging. They are actually somewhat difficult.
Nice idea, but let's put some effort behind level design please.
K? TNX. - roastedbagel, on 10/12/2007, -1/+2Ok after much playing, none of these are really that hard at all...
- inactive, on 10/10/2007, -0/+1Got to the last level and beat the end boss.
http://www.birkoph.com/finished.JPG - Calculusaurus, on 10/12/2007, -2/+3The levels need to be uphill so strategic placement is actually required.
- news234, on 10/10/2007, -0/+1Hi,guys. You can download 88 Minutes movie here - http://dvdramworld.com/details/movie/88+Minutes-94015.html
- dpjames, on 10/10/2007, -0/+1too easy, it takes half a second to know where to draw the lines
- Herald42, on 10/12/2007, -2/+3It should've probably been marked NSFW.
- RichGC, on 10/12/2007, -1/+2I tried many levels before getting bored, the problem is you just make a tunnel from the start to the finish.
It needs some sort of limitation to make it challenging, such as you can only draw one continuous line, or limit how much tubing you can draw, making jumping gaps required. - Nigh7mar3, on 10/12/2007, -1/+2its not ispired by line rider but Draw Play: http://www.coinhop.com/Azione-Avventura/gioco-5973-Draw-Play.html
- chrisipedia, on 10/12/2007, -1/+2I just wasted a whole lot of my life trying to finish that game.
- inactive, on 10/10/2007, -0/+1TA FUKEN DA!!
http://www.birkoph.com/finished.JPG - inactive, on 10/10/2007, -0/+1TA DA!!!
http://www.birkoph.com/finished.JPG - simpleprimate, on 10/12/2007, -1/+1This is really fun and kids seem to like it. I run a computer lab at the local YMCA and usually kids have the attention span of a bug, but they can't stop playing it.
- inactive, on 10/12/2007, -1/+1add free full screen version :
http://games.armorgames.com/games0015/paintballthegame.swf - 0zzy, on 10/12/2007, -1/+1I just spent an hour playing that game. My life is complete... I can die happy now.
- Ductapemaster, on 10/12/2007, -1/+1This game is just like Staples...That was easy!
- acranal, on 10/12/2007, -0/+0idont know its lik the ultimat"im bored" game
- sweckz, on 10/12/2007, -0/+0awesome game, kept be busy for awhile at work.
- sparkmonkeyz, on 10/12/2007, -1/+1way too easy
- curtis3389, on 10/12/2007, -1/+1Obscenely addictive!
- madformadness, on 10/12/2007, -1/+1after seeing lvl 3 i would not like to be a sperm!
- pheedback, on 10/12/2007, -1/+1The High Scores seem to be backwards. I got the 11th highest score.
- warnerrr, on 10/12/2007, -1/+1ok, just because line rider came out before this game, doesnt mean it was INSPIRED by linerider. There are plenty of "guide the ball to the goal" games on newgrounds.com, and I am sure there are plenty elsewhere as well. Gotta love when someone sees a drawing line game and instantly compares it to line rider.
- xswag, on 10/12/2007, -1/+1Line Rider may have inspired this but its a lame game. Played it for a few levels but its the ugliest game I've seen in ages.
- Daunting, on 10/12/2007, -1/+1It's kinda ridiculous. I mean, I appreciate the sudden shock of having a game like line rider with an actually point of focus. But after the second level of trying to see if there was any strategy to this I just began to draw straight tunnels with the line to the abnormally large red square. Sometimes I would just draw a centimeter long incline and the ball will bounce to the hulk. It would be cool to see a person draw the most convoluted scene and see the ball bouncing unpredictably to different areas of the screen, but it is the size of an original gameboy.
Wouldn't mind a good game inspired by line rider. Might give that mass of addicted linerider fans something to play with. - BigSusan, on 10/12/2007, -1/+1finally a game my blind arthritic grandmothers hamster can play and beat
- inactive, on 10/12/2007, -1/+1fun but a bit to easy
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