400 Comments
- Braingoo, on 12/13/2007, -7/+644great only 10 more years to wait.
- CaffeinePowered, on 12/13/2007, -4/+322hmmm.....I wonder how long this is going to take
http://developer.valvesoftware.com/wiki/Valve_Time - freakon, on 12/13/2007, -21/+304VALVE BEAR MY CHILDREN PLZ
- theshadowfan, on 12/13/2007, -8/+278If only Valve were a woman instead of a man with a faucet on his head.
- FishHammer, on 12/13/2007, -0/+1732015 will be a great year for gaming
- GoatBn, on 12/13/2007, -3/+170thats ok...valve took 6 years with HL2 and it ***** changed the way we game. You cant rush quality. When you sit down to load HL3 in 10 years, at least you KNOW it will be mindblowing.
- opie_wan, on 12/13/2007, -5/+133"TS-SWL: Are there any current plans after Episode 3 to have a Half Life 3?
DL: We haven’t announced anything specific, but Half-Life won’t end at Episode Three – hang on to your crowbars!"
I don't see him confirming HL3 in this statement...he is just saying that episode 3 is not the end of Half Life....he could just be referring to episode 4... - FreDre, on 12/13/2007, -9/+106"This Account Has Exceeded Its CPU Quota" is going to be amazing
- anTii, on 12/13/2007, -7/+103Will there be Alyx?
- alexdemers, on 12/13/2007, -4/+97Holy *****! Look at those graphics!
- mikev, on 12/13/2007, -8/+97Vulva?
- Jenovaside, on 12/13/2007, -2/+77Lets hope they follow one line from the portal song-"we're releasing on time"
Somehow I doubt it. Still its better to have the game finished and late then rushed. - liquidjamm, on 12/13/2007, -0/+72I'll be 37 by then; specs will something in the range of 10 cores; 32 GB RAM; 4 Graphics cards.
- razorc03, on 12/13/2007, -2/+58Due, to Valve's track record with schedules, my grand children will be the ones to enjoy this game.
- heartless_, on 12/13/2007, -2/+55Episode or new game, it does not matter. Personally, I love the current engine.
- alexanEmpire, on 12/13/2007, -4/+52BRING BACK ADRIAN SHEPARD!
- Arkanoma, on 12/13/2007, -1/+44Ever hear of Portal?
- drpcken, on 12/13/2007, -1/+44I told her what time it was.
- Linkage155, on 12/13/2007, -0/+42Google mirror: http://72.14.209.104/search?hs=sUq&hl=en&lr=&c2cof ...
- spawnfree, on 12/13/2007, -3/+44One terrabyte of ram.
and windows FU edition will use 70% of that for icons. - eplawless, on 12/13/2007, -3/+44It's better, when correcting someone, not to be an idiot.
- Alphateam, on 12/13/2007, -11/+52No ***** .... they are going to make a sequel to a highly successful game?
Who would have thought....Half Life 2....then.....Half Life 3....how do they come up with that? Simply amazing.
/s - inactive, on 12/13/2007, -1/+42lol true... People forget that this whole "one release a year" thing with the episodic content is actually one helluva improvement for Valve.
- lucidapathy, on 12/13/2007, -1/+40I'd hardly say they are developing Half-Life 3. The Quote is "Half-Life won’t end at Episode Three" could mean "we'll have 230948239048 more episodes" or "we'll have one more episode" ... it does not mean there will be a 3.
- peagle, on 12/13/2007, -1/+40I think you underestimate RAM growth for 10 years, and you can already have 4 graphics cards.
- unicronband, on 12/13/2007, -3/+40I don't care how long it takes, as long as the portal gun is a weapon.
- Rozal0, on 12/13/2007, -1/+37Doug Lombardi
TS-SWL: With the ending of Episode 2 going directly to help the feeling of “must play Episode 3 now” could you give the current estimated date for Episode 3’s release?
DL: We haven’t announced a date for Ep Three just yet.
TS-SWL: Are there any current plans after Episode 3 to have a Half Life 3?
DL: We haven’t announced anything specific, but Half-Life won’t end at Episode Three – hang on to your crowbars!
TS-SWL: For Portal, can you explain in layman’s terms how the engine allows the mechanics to make it so you can go from one point to another? Does it duplicate the room after a portal location is selected or is it something else?
DL: A portal is two planar rectangles in 3D space. When both portals are placed we build a mathematical formula that converts position and angle values from one portal to the other. Rendering the portal is done in a separate pass where we use that formula to covert the player’s view position and angles to the view they see through the portal.
We also generate special collision data to represent the portal hole by grabbing collision data near each portal, combining them, and carving a rectangular whole through the center. When the player is near the portal they use this collision data instead of the standard data, allowing them to pass through the wall. We then use the conversion formula to teleport the player to the proper position after they’ve gone more than halfway through the portal.
It’s of course a lot more complex than that, but that’s the basic idea. - g30ph, on 12/13/2007, -5/+41Of course there will be Alyx, and you will be following her up ladders for at least half of the game. And her jeans will be more low cut and you will see her G-String sticking out.
- fantasticFlan, on 12/13/2007, -0/+35You should probably watch out for people trying to bare your children.
- Sabretou, on 12/13/2007, -2/+37Let us not forget DirectX 16 compatibility and Windows exclusivity here.
- FeargusMcDuff, on 12/13/2007, -0/+33No. They've already said that the series of episodic half life games will end at half life episode 3.
- ToadLeg, on 12/13/2007, -1/+34In 10 years it will be near the end of 2017 - and if processors double their cores every 1.5 years that will be 6 doublings, and we have 4 cores now, so I'll put my immaginary money on there being closer to 256 cores by then, and with that many cores the graphics cards will probably be integrated to just use a few of them (GPU cores are entirely different than CPU cores however, so it won't be easy - the CPU will have to look radically different). Do the same calculations on RAM and you get the same 256 GB of RAM. The way optical computers are going we will probably have some prototype optical CPUs and quantum modules will probably be where optical is today.
If that sounds extreme, think that the PSP, with it's 333 Mhz processor, would have been fast for a PC 10 years ago. - GhostFreeman, on 12/13/2007, -0/+31Speedy things goes in, speedy things come out
- heartcoldfusion, on 12/13/2007, -5/+35Such a bunch of whiners. The people who are bitching about how long it takes Valve to release a game are the same ***** who bitch and moan about how ***** every game released today is because they're all rushed out to make money.
- RoboDonut, on 12/13/2007, -1/+30That's not a problem!
2017 is sure to be the "Year of the Linux Desktop"!
(Just like 2005, 2006, 2007, 2008, etc.) - funkydude101, on 12/13/2007, -1/+30It's not a weapon. Rather a sign of femininity, and the birthing canal. Or so I'm told.
- krisscofield, on 12/13/2007, -1/+30Lies.
- RoboDonut, on 12/13/2007, -0/+27Wait guys!
That's only one year in Valve Time™ - mrjit, on 12/13/2007, -0/+26I'd think by then we can stuff enough onto a wafer to not require 4 cards. I really hope that's the case.
- Azuroth, on 12/13/2007, -0/+23And with ALL the things posters above me have said, we'll still be waiting on Duke Nukem.
- Feanor, on 12/13/2007, -1/+23Physics engine
- Phil1ip123, on 12/13/2007, -2/+23Yeah, he's an idiot because he has an opinion.
- uptown, on 12/13/2007, -5/+25Delores?
- HelloNavi, on 12/13/2007, -2/+21You're either a troll, or a complete and utter idiot.
- Rikushix, on 12/13/2007, -1/+20Sure, if you want your children to be scuttling head crabs.
- DiggerT, on 12/13/2007, -2/+20well however long it takes, I bet it'll be out before duke nukem forever.
- antdude, on 12/13/2007, -1/+18The whole thing:
Half Life 3 WORLD EXCLUSIVE
As a world exclusive we at StuffWeLike.com have had official confirmation that there will be a Half Life 3.We are not talking about Half Life 2: Episode 3 but a Half Life title after that one.
Our confirmation comes after taking with Doug Lombardi the guy responsible for all those PR pieces you have seen and read recently about Half Life 2: Episode 2. While discussing the game mechanics that run the Orange Box Portal game the topics of future games came up. These interview pieces are below and we do have permission from Valve to release it to you guys. Even though its not much in terms of details even getting a confirmation that there will be a game is a first!
Doug Lombardi
TS-SWL: With the ending of Episode 2 going directly to help the feeling of “must play Episode 3 now” could you give the current estimated date for Episode 3’s release?
DL: We haven’t announced a date for Ep Three just yet.
TS-SWL: Are there any current plans after Episode 3 to have a Half Life 3?
DL: We haven’t announced anything specific, but Half-Life won’t end at Episode Three – hang on to your crowbars!
TS-SWL: For Portal, can you explain in layman’s terms how the engine allows the mechanics to make it so you can go from one point to another? Does it duplicate the room after a portal location is selected or is it something else?
DL: A portal is two planar rectangles in 3D space. When both portals are placed we build a mathematical formula that converts position and angle values from one portal to the other. Rendering the portal is done in a separate pass where we use that formula to covert the player’s view position and angles to the view they see through the portal.
We also generate special collision data to represent the portal hole by grabbing collision data near each portal, combining them, and carving a rectangular whole through the center. When the player is near the portal they use this collision data instead of the standard data, allowing them to pass through the wall. We then use the conversion formula to teleport the player to the proper position after they’ve gone more than halfway through the portal.
It’s of course a lot more complex than that, but that’s the basic idea. - MerryMortician, on 12/13/2007, -2/+19oh yeah.. those are layman's terms.
- Ricky8765, on 12/13/2007, -0/+17Ahhh the water effects of DX 16
- Ricky8765, on 12/13/2007, -0/+17Valve's milk will always be awesome!
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