401 Comments
- Joeshie, on 02/15/2008, -13/+100This is the very definition of a "sellout". You abandon your original fanbase in order to make more money.
I have absolutely zero problems with Epic wanting to develop for consoles, the more the merrier. But when you turn your back on long time fans and then blame your poor sales for UT3 and GoW on PC gamers, that's pretty pathetic. Noone wanted GoW for windows because we all know Games for Windows LIVE blows massively. UT3 had almost no advertising going on the time it was released. - nytejade, on 02/15/2008, -3/+80PC Gaming wouldn't be in disarray if the pioneers of modern PC gaming (see: Epic w/ Unreal Tournament 99) would actually release complete products that weren't riddled with disgusting bugs that literally make the game unplayable (SEE: Epic w/ Unreal Tournament 3).
I'm 25 years old. I've been playing games since I was 3. I've been using computers since I was in 8th grade. I'm a Computer Science major and I do research as an undergraduate. With all the knowledge and patience I've acquired over the years I still find it quite frustrating and nearly impossible to deal with all the bugs Epic hasn't addressed in UT3 (note, it's been out since NOVEMBER).
Bugs since the demo that haven't been addressed:
Random crashing (happens on MOST systems)
Mouse sensitivity resetting every time a map is loaded
Client side demo recording
The list goes ON AND ON.
So before Mr. CliffyB decides to ***** on PC Gaming, he better take a look at his own company and realize who's causing these problems. World Of Warcraft has like 10^6 subscribers, which proves people are still interested in playing PC games. However, I don't think people are interested in upgrading their PC's every 6 months if they're just going to get ***** incomplete games that never have their bugs addressed. - l0k0, on 02/15/2008, -11/+80UT3 was evident of this "shift" already. Texture streaming, those horrible menus, and a severe lack of graphics options. Really unfortunate, I've been a hardcore fan of UT for a very long time. The PC is where they started, it's where they became successful, and now they're looking back laughing at their original fanbase. It's no wonder the player count for UT3 is absolutely deplorable. But go ahead Cliffy. Just make a Gears of War 2 port for the PC. Hopefully it won't require a useless Games for Windows Live Service. Hopefully I won't have to edit an .ini file just to get surround sound working, even though it works perfectly for the 360. Hopefully I won't have to worry about my saves being deleting either. This stuff is pretty standard for the industry, but were a few of the many issues the pathetic PC port of Gears of War suffered from on the PC.
- inactive, on 02/15/2008, -5/+70Epic can go. Valve FTW.
- Corey2, on 02/15/2008, -5/+65No wonder he thinks pc gaming is in disarray, they released gears as a games for windows game. The games for windows initiative is a giant steaming pile of disarray. Should have gone with steam.
- charlescheese, on 02/15/2008, -4/+59When I was a kid we walked two miles in the snow uphill to get home and play Unreal Tournament at 2fps on our computers, and we LIKED it.
- yohnstoppable, on 02/15/2008, -1/+40UT3 was dumbed down to *****. No invasion, domination, double domination, or last man standing ftl. Combining onslaught and assault in a way that prevents you from making assault maps... They killed the game to supposedly cater to the console crowd (as said in an interview. i'll try and find it in a sec), but it doesn't make sense. I'm sure the console crowd would love those modes as much as the pc players did...
Epic has failed in an epic way. - deathweaver108, on 02/15/2008, -7/+40I can't wait to see Starcraft 2 on the 360... oh wait....
- wankelrotary, on 02/15/2008, -4/+37Don't let the door hit you in the ass on the way out, pal.
- Po0py, on 02/15/2008, -1/+32PC gaming is in disarray because companies like Microsoft and Epic Games have allowed it to get to this state. You have epic releasing half assed ports of games like Gears of War and then you have microsofts Games For Windows Live crapware bogging it down, depriving simple things that PC gamers have come to expect. E.g: dedicated servers. Team Fortress 2 is a success for a very good reason. Valve understood all along what gamers wanted as well as what they did not want and the created a game to fit those specifications. Microsft understood all along what it wanted and made sure they had enough of a monopolisation on it's ip's to make sure they conformed to those specifications. And shame on Epic Games, a once great company, for completely ignoring their fan and signing any old contract that microsft threw at them.
- ahatter, on 02/15/2008, -4/+35I wounder if poor sales Gears of War PC had anything to do with it?
- dotspot, on 02/15/2008, -18/+49buried, because PC still is a great gaming platform despite all this claims
- spinaltap87, on 02/15/2008, -1/+30Epic fail. ha.
- welk, on 02/15/2008, -1/+29People have been writing off PC gaming for at least 20 years. I don't think it will die any time soon - indeed it has really been helped by online gaming, which makes it easier for the gaming industry to ensure people are using legal copies of games.
- heresy_fnord, on 02/15/2008, -2/+26I would agree with the comments over "Games for Windows". I specifically did not buy Gears of War, because when I read that is uses Windows Live service for online gaming that killed if for me. Console gamers are stupid. I'll take my countless PC games with free online multiplayer any day over paying $50-60 a year for some stupid ***** matchmaking service.
- kmoed, on 02/15/2008, -1/+23There is no big loss here. Unreal & Unreal Tournament were great games for their time. Unreal2 was complete garbage and the rest of the tournament series sequels are pretty much rehashes of themselves. I'm sure there engines will still be used in many a PC game.
But really, what would PC gamers be missing out on. UT2010? Who cares. - Drahkar, on 02/15/2008, -3/+25Epic hasn't been focused on PCs in years. This should come as no surprise to anyone. This is like Microsoft saying that they were going to focus on making a new OS.
- Recluse84, on 02/15/2008, -3/+24This is just a stab in the dark here, but could this also be that MOST PC gamers own a console or two also. If they release a game on a console first and sell 4.5 million copies, that 4.5 million people who most likely own PCs that wont be buying the PC version. I dont know the numbers, but I'd bet my highly valuable asshair that Half-Life 2 sold like ***** on the Xbox compared to PC. Same with most other games that were PC-exclusives to begin with.
Then theres the whole porting = a ***** ton of bugs, thing. - cigawoot, on 02/15/2008, -0/+20Steam was bad a long time ago, its gotten way better and much more reliable.
- LMN8R, on 02/15/2008, -0/+19Exactly. Bottom line is this - Valve makes incredible games, hosts an incredibly successful platform for which companies are selling tons of games on. Valve says that PC Gaming is thriving. http://www.steampowered.com/v/index.php?area=news& ...
Epic hasn't made anything for PC worth a damn since 2004. Of their last two games, one of them was a terrible console port, and the other one was a terribly consolized game with tons of features removed from its predecessor. Epic says that PC gaming is in disarray.
Gee, who should I believe here? The developer who pushes the platform forwards? Or the developer that's stuck in the past? The developer who provides arguably the best PC platform ever created? Or the developer who allows ***** like Games for Windows Live to interfere with their game, *STILL TODAY* causing it to work incorrectly?
hmm... - stmyers, on 02/15/2008, -1/+19If you keep making basically the same game with just updated graphics (UT series), then it's no wonder people stop buying your games. If you port a highly successful console 3rd person shooter to PC a year later (GoW), PC gamers are going to pirate it because they already played it on 360, and don't want to shell out the $50 to play a game they already beat.
Console gamers are simple - they will pay for the same game w/ updated graphics.
PC Gamers generally yearn for more...innovations in game play, ability to mod, online community, etc.
I think this is the definition of Epic Fail. - reconflux, on 02/15/2008, -2/+20Epic thought they had it in the bad by releasing this watered down version of UT. The PC market isn't in "disarray". Look at the Orange Box! It's selling well and people are playing the crap out of TF2. TF2 delivers something new and refreshing and this is something that UT3 does not. Not only is the balance of vehicles out of wack, they REMOVE the best part of UT2004... Assault. If you want to sell in the PC market, you are going to have to bring something new the table.... Nothing something rehashed.
- gr0ver, on 02/15/2008, -10/+27I wonder if you'd say that to his face.
- inactive, on 02/15/2008, -6/+23You're a ***** moron if you think piracy is the cause of this.
- MrP420, on 02/15/2008, -1/+18I am tired of hearing Epic blame their epic failure, UT3, on PC gaming being in decline. PC gaming isn't in decline and consoles have always had more sales than PC because a tranquelized howler monkey can operate a console. Children wana play on consoles more than on PC. It has always been this way. Nothing new here. Console always has been an attractive gaming option that appeals to a large crowd. While, PC has always been the more hastle for more power and versatility option. Nothing new here.
Epic is doing nothing more than living in denial about the fact they totally dropped the ball on UT3, their flagship game, and honestly I don't think I'll ever purchase another game from them. I bought UT3 and invested in servers and what do ya know the game shipped without there being servers for Linux. Wow. That is interesting seeing as how Linux really is the best way to run FPS servers. Now, here we are, months later ... still no Linux servers, and guess what else?!?! Noone is playing the game. Interesting. - misfit410, on 02/15/2008, -0/+16Bringing Gears to PC a year late at full price? wonder why it did not sell? then make the worst game in the Unreal series and put it out at the same time COD4, Orange Box and Crysis all shipped? Geez Scooter, wonder why it flopped.. It's sad because Unreal Tourney 3 is worse than UT2k3 was, except with UT2k3 they were not blaming the PC market they actually listened to gamers and found the game SUCKED, they made up for it with UT2k4 and saw great sales. UT3 is a mess, and as hard as I try I just can not enjoy it, it just makes me want to play UT2k4 again. (which I personally think actually looks better.. it's not a blurry mess of grey,red and blue)
- spudnic, on 02/15/2008, -2/+17I bought it and thought it felt clumsy, clunky, and the graphics were frankly a bit ugly.
The huge install time didn't help either, nor did the god-awful script.
Wish I hadn't wasted my money. - Greyline108, on 02/15/2008, -5/+20The news story was just related what Cliffy said. You don't shoot the messenger just because you don't like the message.
- spyrochaete, on 02/15/2008, -0/+15UT2k4 had pretty much the same modes, plus the enormous user mod community to keep it alive. UT3 is incompatible with all that content so it's a huge step back for everyone but console gamers who couldn't benefit from that stuff (until now). Epic failed for trying to be EA, releasing a marginal upgrade too soon.
- spinaltap87, on 02/15/2008, -1/+16UT3 suuuuuuuuuuuuucked compared to Call of Duty 4 and Halo 3.
- inactive, on 02/15/2008, -2/+17Gears really isn't that good with a mouse, running around killing everything with the sniper rifle unscoped made the game feel broken.
- Azradesh, on 02/15/2008, -0/+14What puzzles me greatly is if Infinity Ward can tell the games are pirated online, then why the hell are they letting them play? It's actually fairly easy to curb pc game piracy, just tie the games multi-player to a steam/battlenet like service. Yes you can still pirate the game, but if you want to play online have a pirate copy would massively limit, who can play with and how you can play. For example, how many people played Warcraft 3 or Starcraft online with a pirate copy, the answer is very, very few. And it's the same with valve games.
- cigawoot, on 02/15/2008, -0/+13A few mistakes with UT3:
1) Removing Assault. Warefare =! Assault. Assault is much more diverse then Warfare.
2) The AVRIL needs to be more common, and do more damage against vehicles. Its upsetting that its more effective to launch rockets at a vehicle to destroy it.
3) Menus. The menu system sucks for the PC. They need to use UT99s and UT2k4's menu system for the PC version. The current menu system isn't very navigated very well with a mouse and is obviously designed with a console in mind.
4) A better server browser. WTF was Epic thinking when they designed the server browser UI? I'm certain it wasn't PCs either. The ability to search ALL servers at the same time would be nice, along with separate tabs for LAN and Internet games, oh and a friendly way to create favorites, I still can't figure that out.
5) Knockdown effects. I hate them in WoW, and they're even worse in a fast-paced shooter.
6) Map selection. Frankly, I'm upset by the lack of maps and gametypes. How hard would it be to reimpliment bombing run, double domination, last man standing, invasion, etc? I know you finished VCTF, but thats just a twist upon CTF. The lack of gametypes and modes is insulting for the money I paid.
What they did right:
1) Movement. UT2k4's movement was too much. Though I admit loving the dodge jump, it was still abit above.
2) Adrenaline, or the lack thereof (need I say more?)
3) Graphics. They look awesome and my computer can handle it.
4) The maps that were put in the game play well. - iofthestorm, on 02/15/2008, -0/+13Yeah, UT3 just feels so dumbed down over 2k4. The menus are such obvious console ***** it's ridiculous.
- charlescheese, on 02/15/2008, -5/+17COD4 on PS3 has sold 2.3 million copies, and it's sold 4.6 million on the 360. That's far from 4 to 1. The attach rate is higher for COD4 on PS3 as well, and seeing that the PS3 is not outselling the 360 worldwide every single week this trend will get better for sony.
If you're going to make silly points, you should at least be right with your facts. - reconflux, on 02/15/2008, -2/+14Have you been on Steam in the last year? List for me the things wrong with Steam and I will listen.
- Scrappy1850, on 02/15/2008, -0/+11uh, steam kicks ass. are you refering to another steam i dont know about?
- Yazilliclick, on 02/15/2008, -0/+11Don't see how he could reasonably expect the PC sales to compete with the 360 sales considering it was released on PC a year after the 360. Some of these devs are pretty clueless. 'oh pc gaming is dead, my poor quality dumbed down port from a console with no advertising of it's release to the new medium a year after it was on the market didn't sell as much as the original release. boo hoo".
- Juntistik, on 02/15/2008, -1/+12you're somewhat right, you can hack the DVD firmware for 360 and chip a wii, but as of now there is no possible way to pirate a ps3 game. With the 360, you have to have a hell of alot more knowledge to flash dvd drive firmware then you do to simply by mounting and cracking a game. As cyber Akuma said, you still have to have soldering experience or know someone that can solder a chip to pirate games on the wii. Console pirates are not even remotely close to the amount of PC game pirates.
- spyrochaete, on 02/15/2008, -7/+18That's exactly the reaction I had when I read Cliffy's comments. Don't let the door hit you on the way out, buddy. What a money grubbing jerk he is. The PC won't miss him at all.
Gears of War on PC was pretty crappy. It had unnecessarily high system requirements, it requires you to log in to Live to save your game on a single player game, and you had to live with console style continue points instead of being able to save anywhere. Cliffy has obviously ignored the strengths of the PC platform, and that's a pretty high price to play for a game where you control a big beefy guy who spends 10 hours running and hiding (and resurrecting his idiot team mates who love running into firefights unprotected). - kmoed, on 02/15/2008, -0/+11Steam recently celebrated having 15 million users. Who's left to buy the orange box on consoles.
- clubby, on 02/15/2008, -6/+17The people who can torrent a PC game can torrent a console game. Piracy is not a factor in this decision, it's just a convenient excuse.
- spyrochaete, on 02/15/2008, -3/+14Epic used to be Epic Megagames which started as a teeny tiny PC shareware company. Epic owes everything to PC gamers. Their motives have changed and now they're just in it for the money, as Gears for PC proves.
Many other studios are very profitable and publish to PC first and consoles second. Valve, Firaxis, id, Maxis, and Telltale are great examples of this. - SaxxonPike, on 02/15/2008, -7/+18It's selfish to expect them to stay tied to the PC. Look, any business that tells you "we're not in it for the money" is full of *****, it doesn't matter what their name is. If they are expected to have great performance, they've got to be where the mass majority of gamers are.
It also doesn't help that PC gamers are seen as a renegade group of hardcore junkies that pirate everything and expect to pay for nothing. - theaceoffire, on 02/15/2008, -5/+15It doesn't help that the Window's base is now split between vista and xp...
- kraln, on 02/15/2008, -6/+16Everyone is going on about piracy, but I think what they mean about the PC arena being in disarray is the whole Vista/DX10 micro$oft fiasco. You'll notice iD software has no problems on the PC...
Go with OpenGL... it's good for the soul. - spyrochaete, on 02/15/2008, -0/+10Steam is a million times better than Live (on Windows), and now that Valve has released Steamworks it will be easier for developers to add the benefits of Steam (matchmaking, VOIP, universal buddy lists, etc.) to their games.
The only people I know who badmouth Steam either have unreliable internet connections or are just uninformed haters. Which are you? - tacroy, on 02/15/2008, -3/+13Also, you can risk having your console banned from online play.
- dracflamloc, on 02/15/2008, -1/+11Mass effect, like GoW won't sell on PC because many PC gamers also have 360s... when you release a PC game so long after the 360 version, MANY of your fans already bought the game. They aren't going to do it again...
- Matt2k, on 02/15/2008, -0/+10Multiplayer RPGs are not *really* RPGs. We want a story, narrative, and character development.
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