206 Comments
- Skorme, on 07/09/2008, -2/+88Don't even bother clicking the link. The article is in the description. Honestly, it is.
- jimmick, on 07/09/2008, -8/+79It's kind of hard to be disappointed with a game before you bought it...
- jjpertusch, on 07/09/2008, -3/+49i liked it.
- kontact, on 07/09/2008, -11/+51Ok, who's digging this?
- maldovix, on 07/09/2008, -0/+38Is this for the ADHD diggers? The article is 6 sentences long.
- ajb2015, on 07/09/2008, -1/+35Doom 3 is meant to be played at night, in a dark room, with headphones or surround sound on, and with a window open. Do this and tell me it doesn't creep you out the slightest.
- Professr, on 07/09/2008, -0/+34Do you realize how many gay jokes that post would support?
- etherreal, on 07/09/2008, -4/+37I thought Doom3 was great. Gave me nightmares for weeks.
- CollapseControl, on 07/09/2008, -0/+32Co-op play, one guy holding the flashlight and the other shooting, lol, you can't beat that!
- unrealmp3, on 07/09/2008, -4/+35They haven't seen Half-Life 2 sales numbers then.
- Almadiel, on 07/09/2008, -2/+33You seem to have a poor memory of the original doom. Monsters (not to mention environments) were placed in a very artificial manner with lots of closets and elevators clearly purpose built for holding enemies. I would be disappointed if any sequel _didn't_ have its fair share of absurd ambushes. Doom 3 is very much an old school shooter, and old school shooters are simple and repetitive. You don't like that, fine, but it shouldn't surprise you. And lots of people do like it, evidently.
- Droniac, on 07/09/2008, -17/+47Just because it sold well doesn't necessarily mean it's a good game. 3 million sales is hardly impressive when you release it on a platform with only one other semi-decent shooter (Xbox - Halo). I own the game too, but that doesn't mean I'm happy about it. In fact, I don't actually know any (PC) gamer who liked the game. The only thing those three discs are good for is serving as coasters for drinks while you play better games on your PC.
Singleplayer in Doom 3 was obviously meant to be creepy and atmospheric, but it never was. It was dull, predictable and horribly designed - come on, monster closet #6723? Seriously? The original Doom did this loads better. Surprisingly, multiplayer was even worse, simply because it was unplayable. The lag was enormous, even over LAN connections you'd have 50 ping minimum (60 average), turning the game into an uncontrollable lag fest online ensuring it's swift and deserved demise as a multiplayer game.
If this game didn't suck then I wonder which game did? - AwesomeMonster, on 07/09/2008, -2/+29alright... look a weee bit above your comment.you see it yet?
- Doomsan, on 07/09/2008, -7/+27It sucked for a very simple reason, no duck tape on Mars!
- ancientshoes, on 07/09/2008, -0/+16I guess i'm in the minority who liked it
- Hosalabad, on 07/09/2008, -10/+26Yeah I bought it. It sucked too. Next time I'm just going to play with my monitor off, it will be equally dark.
Good for you Todd, you made big bucks with a piece of crap game because of it's predecessors. Try that with Doom IV. - Planets, on 07/09/2008, -0/+16Doom 3 wasn't bad, but I laugh when I remember it was supposed to compete with Half-Life 2.
- PeaTearGryphon, on 07/09/2008, -0/+15i think you mean duct tape
- Skorme, on 07/09/2008, -0/+14I don't know how much you make, but I can't justify using a $50 coaster. Not to mention I don't usually keep 3 drinks in front of me.
- Lownin, on 07/09/2008, -2/+16Actually, that sounds kind of fun.
- DeathJux, on 07/09/2008, -1/+15I was playing while under the influence of THC, already creeped the ***** out, when I saw a light flash over my apartment window. I peeked out through the blinds and was blinded by a spotlight. A minute later, cops are banging hard on my door, and I am ***** bricks.
Turns out some old dude was causing trouble at a nearby eatery and claimed to live at my complex. Thanks for the extra coronary, Doom 3. - combatchuck, on 07/09/2008, -2/+15There were no ducks to make tape out of. Just a bunch of dead scientists and broken light bulbs.
- whahaa, on 07/09/2008, -3/+16it's the goddam interplanetary future. we're on ***** mars. SO WHY CAN'T I DUCT TAPE A FLASHLIGHT TO MY GUN? HM?
- neoLeech, on 07/09/2008, -4/+16i did
- TheModernArdeo, on 07/09/2008, -2/+13There is a difference between critical success and commercial success.
Critically, the game failed. Commercially, the game won.
What's the problem here? - MacHarborGuy, on 07/09/2008, -0/+11which is what I did and I loved Doom 3. At the time I built a new PC just for Doom3 (because my old PC just couldn't deal with even that generation of games). I got a wireless keyboard, wireless mouse, 5.1 audio system, hooked the system up to my TV, sat back in a comfortable chair, had a table to the side with my mouse on it, keyboard in my lap, and played Doom3 in the middle of the night with all the lights off except the glow from the TV screen.
The Hell level still sticks in my mind to this day, very well done. - TRScheel, on 07/09/2008, -1/+12Chuck Norris? Is that you?
- bman85, on 07/09/2008, -1/+11I dugg it just because it seems like you didn't want me to.
- punkcat, on 07/09/2008, -0/+10it had an image too!
- tikiman453, on 07/09/2008, -0/+10wow.
that may be the most random thing i think i've seen on the front page in a while.
it wasn't technically news per say, more like...idk...a thought.
brief. to the point. got the idea (though it might be a few years too late) across.
i digg it. - dadioflex, on 07/09/2008, -0/+10I'm not disagreeing with you but I remember when Quakeworld came out and it was considered normal to do a search for servers with a ping under 300ms as acceptable. With the ORIGINAL Quake online you had to learn to lead your shots as if you were shooting skeet.
- mikesbaker, on 07/10/2008, -1/+10***** doom 3 - that was the game that made me pirate and play a game before I dumped $50 for it.
- DuffyDirect, on 07/09/2008, -0/+9I think the problem might be you if you're complaining about 50 ping. I used to play TFC with 300 ping every day on dial-up and it was perfectly fine.
- Justice101, on 07/09/2008, -5/+14Doom III was okay. It's just that everyone had much high expectations for it, based on the legacy of it's predecessors. Now Half-Life 2 was a revolutionary title, and I'm eagerly awaiting Half-Life 3.
- EvilFerret, on 07/09/2008, -0/+9I enjoyed it for the most part. I have to admit, at the beginning of the game I thought it was extremely scary... The problem was it just got WAY too repetitive. By the time I was halfway through the game I could predict exactly where the demons would be coming from. In the rare cases a closet didn't have a demon it...."Oh there's going to be one right behind me"....*yawn*.
Overall I'd have to say it was worth my $50, but it was very disappointing. - elhaf, on 07/09/2008, -1/+10Come on, nobody likes something that's popular.
- Planets, on 07/09/2008, -1/+9That might not be safe. A neighbor could hear the loud noises and kill you through the window. ;)
- CrankyHippo, on 07/09/2008, -1/+9The way you have to look at Doom3 is that it's basically the original Doom but with way better graphics and some story mixed in. I personally loved Doom3 and i have always fun playing with my friends via Last Man Standing. I think some people had high expectations for more scare and flare. The only major flaw i had with Doom3 was the having to switch the flashlight so much.
- idavidtang, on 07/09/2008, -1/+9Is that 3 million sold to retailers or 3 million sold to gamers?
- rebotfc, on 07/09/2008, -0/+8Whilst I don't think it lived up to expectations (It got very repetative later on) , it was fairly enjoyable with some nice set scenes and one of the few games I played right through to the end.
- punkcat, on 07/09/2008, -0/+8just want to add that i bought it, due to hype over its amazing graphics.
as a game, it sucked.
biggest hates: too dark, monster closets. - Vironex, on 07/09/2008, -0/+7Nice derailing at the end.
- moonasha, on 07/10/2008, -1/+8only?
- Gizza, on 07/10/2008, -0/+6If Doom 3 sold 3mil and HL2 sold 1.5mil more, that's 50% more, that's quite a lot.
- spaceman84, on 07/09/2008, -0/+6Actually, bump mapping had been around for years by the time Doom3 was released. You're referring to "normal maps" which are used to artificially shade models and give the illusion of a higher polygon count than the model actually has. However, it has the side effect of making everything look like plastic.
- kontact, on 07/10/2008, -0/+6yeah.. well let me rephrase that.
why are people digging this? who said doom III didn't make money? Who's talked about this game in the last 3 years? - MrFisty, on 07/10/2008, -0/+6I never understood why id banged on about having a name sci-fi writer come and write the story. It was mostly derivative cookie-cutter sci-fi fare: lone soldier is only hope of defeating alien/evil menace and someone he works for has been in on the evil plan the whole time. Next they'll try and tell me in the last few seconds of the game that evil menace I killed isn't actually dead. Oh wait...
- schotty, on 07/10/2008, -0/+6For the record, I think Doom 3 is/was great, and still play it today.
- inactive, on 07/09/2008, -1/+7You only have one flash light and a bunch of guns....
- inactive, on 07/09/2008, -1/+6Amount Sold != How good a game is.
being an owner of Doom1(ultimate), Doom2 + Master Levels and Final Doom... Doom 3 was a huge disappointment for me.
Doom was never about trying to really "Scare" the person playing.. but rather be a game based on shooting up demons...
Sure there were levels in Doom that were dark, and some traps but they went way overboard with Doom3.
Doom3's biggest pitfall in my opinion was the lighting.. I probably killed 80% of the game with just my flashlight because switching weapons every 5 feet got annoying. -
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