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Don't Hate Doom III, It Stacked Paper to the Ceiling
kotaku.com — Some people don't like id Software's Doom III, saying, yeah, that game just isn't very good. Company CEO Todd Hollenshead has a message for those people: "I get this occasionally — why don't I think Doom III was successful? We sold over three million units! It's the most successful game in id's history."
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- jimmick, on 07/09/2008, -8/+78It's kind of hard to be disappointed with a game before you bought it...
- STARTSOMETHING, on 07/09/2008, -3/+7I loved it! Doom 3 was the only game I hated to play at night.
- BabyWookie, on 07/10/2008, -1/+3You never played AvP, I take it?
- mikesbaker, on 07/10/2008, -1/+10***** doom 3 - that was the game that made me pirate and play a game before I dumped $50 for it.
- Ortheos, on 07/10/2008, -0/+3See even devs agree. Success = sales above all else.
This is capitalism folks, not communism. You work to profit, not to earn respect by your fellow man.
- STARTSOMETHING, on 07/09/2008, -3/+7I loved it! Doom 3 was the only game I hated to play at night.
- kontact, on 07/09/2008, -11/+51Ok, who's digging this?
- neoLeech, on 07/09/2008, -4/+16i did
- AwesomeMonster, on 07/09/2008, -2/+29alright... look a weee bit above your comment.you see it yet?
- badwithcomputer, on 07/09/2008, -6/+4http://digg.com/pc_games/Don_t_Hate_Doom_III_It_St ...
- benologist, on 07/09/2008, -3/+4Ah your "friends".... that you exchange diggs with to get to the front page.
- badwithcomputer, on 07/09/2008, -4/+5hi benologist!
when i submitted that link, there were about 40 friends of mine who had dugg this story compared to about 100 people who are not my friends. but thank you for caring so much.
- PATSCRU, on 07/09/2008, -2/+3dugg
- bman85, on 07/09/2008, -1/+11I dugg it just because it seems like you didn't want me to.
- Shugii, on 07/09/2008, -1/+6lol that's always a good enough reason.
dugg!
- Shugii, on 07/09/2008, -1/+6lol that's always a good enough reason.
- kontact, on 07/10/2008, -0/+6yeah.. well let me rephrase that.
why are people digging this? who said doom III didn't make money? Who's talked about this game in the last 3 years?
- Droniac, on 07/09/2008, -17/+46Just because it sold well doesn't necessarily mean it's a good game. 3 million sales is hardly impressive when you release it on a platform with only one other semi-decent shooter (Xbox - Halo). I own the game too, but that doesn't mean I'm happy about it. In fact, I don't actually know any (PC) gamer who liked the game. The only thing those three discs are good for is serving as coasters for drinks while you play better games on your PC.
Singleplayer in Doom 3 was obviously meant to be creepy and atmospheric, but it never was. It was dull, predictable and horribly designed - come on, monster closet #6723? Seriously? The original Doom did this loads better. Surprisingly, multiplayer was even worse, simply because it was unplayable. The lag was enormous, even over LAN connections you'd have 50 ping minimum (60 average), turning the game into an uncontrollable lag fest online ensuring it's swift and deserved demise as a multiplayer game.
If this game didn't suck then I wonder which game did?- dadioflex, on 07/09/2008, -0/+10I'm not disagreeing with you but I remember when Quakeworld came out and it was considered normal to do a search for servers with a ping under 300ms as acceptable. With the ORIGINAL Quake online you had to learn to lead your shots as if you were shooting skeet.
- parax, on 07/10/2008, -0/+5Quakeworld released in 1996 in the world of dial-up modems and 200mhz cpus and few 3D accelerators had a respectably low amount of latency. The lag was obviously comparably higher than Doom 3, but we don't have the same hardware limitations we had back then. There's no excuse for anything above a 10ms latency on a LAN.
Yes, you had to lead your shots, but it was perhaps the lowest latency game available anywhere in the world. Doom 3 is competing with games that have all but tackled most latency issues. Faulty/poor individual connections are the main bottleneck these days, the game itself should no longer be a cog in the machine. - digglet08, on 07/14/2008, -0/+0the musket comment made me chuckle
- parax, on 07/10/2008, -0/+5Quakeworld released in 1996 in the world of dial-up modems and 200mhz cpus and few 3D accelerators had a respectably low amount of latency. The lag was obviously comparably higher than Doom 3, but we don't have the same hardware limitations we had back then. There's no excuse for anything above a 10ms latency on a LAN.
- Almadiel, on 07/09/2008, -2/+33You seem to have a poor memory of the original doom. Monsters (not to mention environments) were placed in a very artificial manner with lots of closets and elevators clearly purpose built for holding enemies. I would be disappointed if any sequel _didn't_ have its fair share of absurd ambushes. Doom 3 is very much an old school shooter, and old school shooters are simple and repetitive. You don't like that, fine, but it shouldn't surprise you. And lots of people do like it, evidently.
- schotty, on 07/10/2008, -0/+6For the record, I think Doom 3 is/was great, and still play it today.
- Skorme, on 07/09/2008, -0/+14I don't know how much you make, but I can't justify using a $50 coaster. Not to mention I don't usually keep 3 drinks in front of me.
- Droniac, on 07/09/2008, -2/+6Ok, so it's one coaster and two spare ;)
Also I remember Doom perfectly fine. There were lots of monster closets, but it didn't really present itself as anything different. Doom 3 does try, but fails to do so, and in that light monster closets even more obvious than those in Doom 1 can be seen as somewhat of a disappointment. Certainly as a Doom 1 sequel it's a pretty decent rehash and the singleplayer isn't unplayably horrid like Turning Point, but it's hardly worthy of any accolades either. Truth be told I was more disappointed by the horrid multiplayer aspect than anything else about Doom 3 though. I also enjoy simple and repetitive old school gameplay well enough. Doom 95 is still fun, Painkiller is fun, Serious Sam is awesome fun... Doom 3 just... isn't.
In Quakeworld 300ms might have been acceptable, but it wasn't in Doom 95. You wouldn't have 60 ping over LAN, but rather along the lines of 15-20. As such it's kinda weird to see Doom 3 reverting back to a standard far worse than it's very own predecessors for multiplayer. It might actually have been a decent multiplayer game had it been playable.
- Droniac, on 07/09/2008, -2/+6Ok, so it's one coaster and two spare ;)
- DuffyDirect, on 07/09/2008, -0/+9I think the problem might be you if you're complaining about 50 ping. I used to play TFC with 300 ping every day on dial-up and it was perfectly fine.
- Droniac, on 07/12/2008, -0/+1You had 300 ping over LAN? Interesting.
Otherwise, try reading through what I wrote again.
Perhaps this time you'll realize that I wasn't talking online servers.
50 ping over LAN is insane. Most of the very oldest shooters do better than that, including Doom 3's predecessors. It translates to a rough minimum of 200 ping online. I also wonder where you get off comparing TFC (HL engine, 1999) to Doom 3 (D3 engine, 2004)... the engines and netcode are entirely different. 100 ping in one game engine is not the same as it is in another game engine.... not at all. Try playing TFC at 150 ping and then Q4 at the same ping: the former is playable, the latter is not. And if even Q4 struggles with high pings, then imagine what it's engine-predecessor Doom 3, with it's messed up per-pixel-hit-detection lagging things up, does when you hit high pings (which is always)... do you get the picture yet?
- Droniac, on 07/12/2008, -0/+1You had 300 ping over LAN? Interesting.
- bevans, on 07/09/2008, -2/+7You must be one of those 3 Doom III haters out there who keep posting negative comments. Say what you will, but I had fun playing the game. Almost jumped out of my seat a few times too.
- Chaotyk, on 07/09/2008, -4/+3lol wimp
- jorelli, on 07/09/2008, -1/+2/agree. I'm pretty convinced most people that don't respect Doom III either A) didn't get far enough into it or B) used the flashlight hack. The flashlight hack really makes the game a lot less scary, which basically takes the entire point out of playing the game.
- magusat999, on 07/11/2008, -0/+1That's nice - but the Doom franchise was built on action, gore, and a lot of blood - not horror-suspense. The game ws okay, but it was not Doom - it was more like Resident Evil, and if we wanted to play Resident Evil, there is already a game out there... it's called Resident Evil.
- heresy_fnord, on 07/10/2008, -1/+6I'm a PC gamer and I enjoyed Doom III. Although I guess what you said still counts, since you don't know me.
- AirRaven, on 07/10/2008, -2/+6You're an idiot.
60 Ping excessively high? We're talking about *0.06 seconds* for the round-trip between client and server here.
That's not going to turn the game into "an uncontrollable lag fest" on its own. Heck- most online FPSs are perfectly playable with pings of 100+.
We're not talking about a pixel-perfect sniper-whoring game- this is *DOOM 3*! An installment in a long pedigree of "Spray bullets around like mad"-style games.
Six hundredths of a second isn't going to wreck your experience. The ping isn't your problem.- Droniac, on 07/12/2008, -0/+1Once again: I said LAN, not online. It was impossible to get 60 ping online, it wasn't even possible to get 100 ping online. You'd be lucky to get anywhere near 150 ping online (on a server within a 20 mile radius with 2 players on it, maybe). And 150 ping does not play well in any shooter, although some do manage to make the experience 'acceptable' - unfortunately Doom 3 does not rank amongst those games.
So yes, the ping was (one of) my problem(s) with this game.
- Droniac, on 07/12/2008, -0/+1Once again: I said LAN, not online. It was impossible to get 60 ping online, it wasn't even possible to get 100 ping online. You'd be lucky to get anywhere near 150 ping online (on a server within a 20 mile radius with 2 players on it, maybe). And 150 ping does not play well in any shooter, although some do manage to make the experience 'acceptable' - unfortunately Doom 3 does not rank amongst those games.
- MrFisty, on 07/10/2008, -0/+6I never understood why id banged on about having a name sci-fi writer come and write the story. It was mostly derivative cookie-cutter sci-fi fare: lone soldier is only hope of defeating alien/evil menace and someone he works for has been in on the evil plan the whole time. Next they'll try and tell me in the last few seconds of the game that evil menace I killed isn't actually dead. Oh wait...
- FredFredrickson, on 07/10/2008, -0/+360 ping is not excessively high. Anything between 30 and 80 is normal and not too laggy to ruin the fun.
- Rethcir, on 07/10/2008, -0/+1I remember when anyone with under a 250 ping was a Low Ping Bastard on quakeworld!
- FredFredrickson, on 07/10/2008, -0/+1Yeah, I remember that too - Quake 2 on 56k for life.
- Droniac, on 07/12/2008, -0/+1I'd certainly agree with you if I was talking about playing online, which I wasn't.
I remember playing UT/Q3 with 120 or higher ping online and not having any issues racking up kills.
Unfortunately:
1) Doom 3 is not UT/Q3 and the engine doesn't handle lag nearly as well.
2) Doom 3 never even managed to drop below 170 ping online, let alone hit 120.
3) Doom 3 wasn't released in the time of QuakeWorld/Q2, but in the time of UT2004/Half Life 2. When Doom 3 hits 170 ping on servers that give me 24 ping in every other recent shooter (same server host & location), that's not a whole lot of incentive to actually play Doom 3 online now is it?
4) 60 ping over LAN is *****, even by Q2/Doom95-standards.
- dadioflex, on 07/09/2008, -0/+10I'm not disagreeing with you but I remember when Quakeworld came out and it was considered normal to do a search for servers with a ping under 300ms as acceptable. With the ORIGINAL Quake online you had to learn to lead your shots as if you were shooting skeet.
- Hosalabad, on 07/09/2008, -10/+26Yeah I bought it. It sucked too. Next time I'm just going to play with my monitor off, it will be equally dark.
Good for you Todd, you made big bucks with a piece of crap game because of it's predecessors. Try that with Doom IV.- Skorme, on 07/09/2008, -5/+6It will sell just as many.
- punkcat, on 07/09/2008, -0/+8just want to add that i bought it, due to hype over its amazing graphics.
as a game, it sucked.
biggest hates: too dark, monster closets. - thePTS, on 07/09/2008, -4/+8Come on! Doom III wasn't "a piece of crap". Several of the monsters were extremely well designed. The graphics were truly next generation at this point. Both the metal, the blood and the skin/organic thing was brilliant.
The problem was the endless, narrow, similar, dark corridors which were basically like the most annoying part of horror movies playing over and over and over.
But in small doses.. I remember letting my girlfriend play the leaked beta with headphones on, and laugh with glee as she screamed in terror. She's my ex-girlfriend now, by the way. That's what you get for caring! :(- Vironex, on 07/09/2008, -0/+7Nice derailing at the end.
- bagboyrebel, on 07/10/2008, -0/+1"The problem was the endless, narrow, similar, dark corridors which were basically like the most annoying part of horror movies playing over and over and over."
And that's different from the first 2 games how? - Jektal, on 07/10/2008, -1/+2The graphics weren't very special when they came out. Especially compared to Source, they just looked bloated and fat, with no precision or detail.
- Skorme, on 07/09/2008, -2/+87Don't even bother clicking the link. The article is in the description. Honestly, it is.
- unrealmp3, on 07/09/2008, -4/+34They haven't seen Half-Life 2 sales numbers then.
- Pake, on 07/09/2008, -8/+5Initial HL2 sales only reached 1.5 million more than Doom3 and the only reason for that was most people were hoping CS:S was better than it turned out to really be.
- moonasha, on 07/10/2008, -1/+7only?
- Pake, on 07/10/2008, -5/+1Yes, only.
- Gizza, on 07/10/2008, -0/+5If Doom 3 sold 3mil and HL2 sold 1.5mil more, that's 50% more, that's quite a lot.
- Pake, on 07/10/2008, -5/+2Not when you consider Doom 3 isn't considered as much a game as it is an engine and HL2 was sold more as a game than an engine.
- Justice101, on 07/09/2008, -5/+13Doom III was okay. It's just that everyone had much high expectations for it, based on the legacy of it's predecessors. Now Half-Life 2 was a revolutionary title, and I'm eagerly awaiting Half-Life 3.
- Pake, on 07/09/2008, -18/+3Revolutionary? Not really. It's in the same boat as Doom 3 as being an okay game.
- bagboyrebel, on 07/10/2008, -0/+2Apparently Pake is on some sort of crusade against Valve. The only reason I even recognize his name is because he has been in every single article that even remotely has anything to do with the half-life series complaining about it.
- sanosuke001, on 07/10/2008, -0/+2I'm still waiting for Ep3. I'll settle for that at the moment...
- magusat999, on 07/11/2008, -0/+1It was more than just high expectations - Doom III just wasn't... Doom. Doom was not BORING until Doom III tried to change it to some kind of horror-suspense game.
- burnedtubes, on 07/09/2008, -11/+4I played and completed Half-Life 2 and honestly I hated it: poor collision physics, weak story, and bland acting. I know I will get a lot of hate, but I spent the money on it and was disappointed.
- FredFredrickson, on 07/10/2008, -0/+2What does it matter if one game sold more? You can be successful without taking over the industry.
- Pake, on 07/09/2008, -8/+5Initial HL2 sales only reached 1.5 million more than Doom3 and the only reason for that was most people were hoping CS:S was better than it turned out to really be.
- CollapseControl, on 07/09/2008, -0/+31Co-op play, one guy holding the flashlight and the other shooting, lol, you can't beat that!
- Lownin, on 07/09/2008, -2/+16Actually, that sounds kind of fun.
- Professr, on 07/09/2008, -0/+32Do you realize how many gay jokes that post would support?
- cgruber, on 07/10/2008, -1/+281
- noerrorsfound, on 07/10/2008, -0/+342
- JoeRW, on 07/10/2008, -2/+1 OGC
OGC
- Darkangel754, on 07/10/2008, -0/+0That's what he said
- NeoNcP, on 07/09/2008, -6/+11Just because you sell a lot, doesn't mean it's a good game...
- FredFredrickson, on 07/10/2008, -0/+2The guy who said they sold 3 million units didn't say it was a good game because of that, he said it was "successful." The person writing the article made the illogical connection between sales and success.
- idavidtang, on 07/09/2008, -1/+9Is that 3 million sold to retailers or 3 million sold to gamers?
- leerayIG88, on 07/09/2008, -0/+2eh, little bit of everything
- FredFredrickson, on 07/10/2008, -1/+1Depends on if you're talking about Sony or not.
- maximatron, on 07/10/2008, -1/+1You think only Sony gives numbers based on "shipped to retailers" ?
lol, how cute. - FredFredrickson, on 07/10/2008, -0/+1Now where did I say that I think only Sony does this, again?
*confused*
- maximatron, on 07/10/2008, -1/+1You think only Sony gives numbers based on "shipped to retailers" ?
- TheModernArdeo, on 07/09/2008, -2/+12There is a difference between critical success and commercial success.
Critically, the game failed. Commercially, the game won.
What's the problem here?- cnot3, on 07/09/2008, -2/+3PC Gamer gave it a 94%, I don't think it did that bad with critics. The single player was nerve-wracking and overall very enjoyable, assuming you can find a roll of duct tape. And lets not forget that when the game came out it was the pinnacle of graphics technology, and remained so until the release of Half-Life 2.
- NikkiA, on 07/09/2008, -1/+4"and remained so until the release of Half-Life 2. "
So, 3 months as the pinnacle of graphics technology...
- NikkiA, on 07/09/2008, -1/+4"and remained so until the release of Half-Life 2. "
- BearinG, on 07/11/2008, -0/+1Like movies.. its not because millions go see it that its great.
- cnot3, on 07/09/2008, -2/+3PC Gamer gave it a 94%, I don't think it did that bad with critics. The single player was nerve-wracking and overall very enjoyable, assuming you can find a roll of duct tape. And lets not forget that when the game came out it was the pinnacle of graphics technology, and remained so until the release of Half-Life 2.
- jjpertusch, on 07/09/2008, -3/+47i liked it.
- MasterPain, on 07/09/2008, -9/+3I liked it but I didn't pay for it either.
- EvilFerret, on 07/09/2008, -0/+8I enjoyed it for the most part. I have to admit, at the beginning of the game I thought it was extremely scary... The problem was it just got WAY too repetitive. By the time I was halfway through the game I could predict exactly where the demons would be coming from. In the rare cases a closet didn't have a demon it...."Oh there's going to be one right behind me"....*yawn*.
Overall I'd have to say it was worth my $50, but it was very disappointing. - sexybobo, on 07/10/2008, -0/+3I liked it and thought it was worth the money but i paid $70 for it on steam and it came with every other ID game.
- elhaf, on 07/09/2008, -1/+10Come on, nobody likes something that's popular.
- maldovix, on 07/09/2008, -0/+36Is this for the ADHD diggers? The article is 6 sentences long.
- BobZombie00, on 07/09/2008, -1/+6I still had trouble focusing on the article.
- punkcat, on 07/09/2008, -0/+9it had an image too!
- Planets, on 07/09/2008, -1/+6ADHD Diggers? Kind of redundant, no? =)
- etherreal, on 07/09/2008, -4/+36I thought Doom3 was great. Gave me nightmares for weeks.
- leerayIG88, on 07/09/2008, -3/+6not me. nothing can scare me. :]
- TRScheel, on 07/09/2008, -1/+11Chuck Norris? Is that you?
- mdaize, on 07/10/2008, -2/+1all you need to do is look at your mother....
OOHHHHHHHHHHHHH - sexybobo, on 07/10/2008, -0/+3Ravenhold actually gave me a nightmares but i think that is the only game that ever did.
- DeathJux, on 07/09/2008, -1/+14I was playing while under the influence of THC, already creeped the ***** out, when I saw a light flash over my apartment window. I peeked out through the blinds and was blinded by a spotlight. A minute later, cops are banging hard on my door, and I am ***** bricks.
Turns out some old dude was causing trouble at a nearby eatery and claimed to live at my complex. Thanks for the extra coronary, Doom 3.- etherreal, on 07/09/2008, -0/+1During that dark period of my life when I was playing Doom 3, everything made me edgy. That one episode of Star Trek TNG where everyone devolves into animals? The one called Genesis? Retarded episode, right? That damn Barclay turned into an imp and scared the ***** out of me. My wife still thinks its hilarious how high I jumped.
- synchestric, on 07/09/2008, -0/+1You BABY!
- Tddupre, on 07/10/2008, -0/+1i see what you did there, even tho i couldn't see it in the game
- synchestric, on 07/10/2008, -0/+1I was actually calling him that.
- BabyWookie, on 07/10/2008, -0/+2Were you six at the time?
- JoeRW, on 07/10/2008, -0/+1Made me vomit - thats because the windows in Doom 3 arent proper 3d so when you play with stereoscopic technology, looking at the windows ***** with your head.
- eyefork2, on 07/10/2008, -1/+1Here is the storyline of Doom3: Door, monster, door, monster, door, monster...and so on. The end.
- TheUngod, on 07/10/2008, -0/+1...Try Penumbra. You'll love it
- leerayIG88, on 07/09/2008, -3/+6not me. nothing can scare me. :]
- jimmiss, on 07/09/2008, -3/+3It just wasn't a game for gamers. It was a game for.... normals. It would be like going to the Guggenheim and unveiling a porn mag, then saying "If a lot of people but it that must mean it's art"
- tikiman453, on 07/09/2008, -0/+9wow.
that may be the most random thing i think i've seen on the front page in a while.
it wasn't technically news per say, more like...idk...a thought.
brief. to the point. got the idea (though it might be a few years too late) across.
i digg it. - cdtoad, on 07/09/2008, -5/+9Don't confuse sales with quality *** EVER *** . Millie Vanillie's "Girl You Know It's True sold an astounding seven million copies in the U.S. alone" but at the end of the day the quality wasn't there.
*- SOURCE : http://www.mtv.com/music/artist/milli_vanilli/arti ...- combatchuck, on 07/09/2008, -2/+4***** YOU I LOVE MILLI VANILLI
- bevans, on 07/09/2008, -1/+1So your saying a couple of Jamaicans wrote doom 3? But really, I guarantee you there are people out there who still like Millie Vanillie. "Quality" is subjective.
- greepoman, on 07/09/2008, -0/+0Just cause they didn't write it doesn't reduce the quality, I mean just look at video:
http://www.youtube.com/watch?v=GSqV3rWM4iQ
You can't watch that and not tell me that's awesome...the dreads circling in slow mo...the classic dance moves. Song is still pretty catchy too. - calon9, on 07/10/2008, -0/+1Now let's all take a moment and imagine Doom 3 with Millie Vanilli background music...
Ok, continue about your business. - bubba9999, on 07/10/2008, -0/+1Bad analogy. Milli Vanilli was fake, but their product was solid. The closest analogy would be if EA made the game instead of id.
- GorfTron, on 07/09/2008, -7/+3Doom 3 did not grip me. I bought it, but I gave it to a friend after playing it very little.
- Doomsan, on 07/09/2008, -7/+26It sucked for a very simple reason, no duck tape on Mars!
- combatchuck, on 07/09/2008, -2/+14There were no ducks to make tape out of. Just a bunch of dead scientists and broken light bulbs.
- PeaTearGryphon, on 07/09/2008, -0/+14i think you mean duct tape
- Fergy, on 07/10/2008, -0/+1Yeah... Makes it kinda obvious that he just heard the joke somewhere and didn't really understand it
- atticus8, on 07/10/2008, -0/+4You should (have) look(ed) up the Duct Tape mod. It's a simple mod that just adds that critical piece of light-meets-gun tape. No more 'f' key.
And I'm sure you could mod it to use this mallard tape you speak of.
- mrxenon15999, on 07/09/2008, -6/+4I'm one of those ppl who bought Doom 3. When I bought it, I assumed that it had as least some of the things that made Doom2 such a great game. I didn't buy the expansion pack, even when I saw it in a remainder bin. Doom 4 I'll buy - but only after I've determined it's a good game, and not just a glorified demo like Doom 3. You fooled me once, ID, and now I don't buy your products based on your brand name alone anymore.
- noerrorsfound, on 07/10/2008, -0/+1The Doom 3 expansion pack is actually a bit better than the original Doom 3.
- JoeRW, on 07/10/2008, -0/+1Yes please, give me a motorbike and a bunch of revenants chasing me through the streets screeching.
- rebotfc, on 07/09/2008, -0/+8Whilst I don't think it lived up to expectations (It got very repetative later on) , it was fairly enjoyable with some nice set scenes and one of the few games I played right through to the end.
- Fergy, on 07/10/2008, -0/+1Weird, Doom3 is one of the few games I just couldn't finish because it became so boring.
- CrankyHippo, on 07/09/2008, -1/+8The way you have to look at Doom3 is that it's basically the original Doom but with way better graphics and some story mixed in. I personally loved Doom3 and i have always fun playing with my friends via Last Man Standing. I think some people had high expectations for more scare and flare. The only major flaw i had with Doom3 was the having to switch the flashlight so much.
- spaceman84, on 07/09/2008, -2/+5It was NOTHING like the original DooM. Doom3 sucked ass compared to the original.
- paulsmith288, on 07/11/2008, -0/+1Yeah, but there is NEVER going to be another game like that.
- f4nt0m4s, on 07/09/2008, -1/+5I thought Croteam's Serious Sam: The First Encounter/Second Encounter (not Serious Sam II, which was lame) was more like a kickback to Doom....I thought Doom 3 was like a sad attempt of injecting the original Half-Life's story into a Doom game that took place on Mars.
- spaceman84, on 07/09/2008, -2/+5It was NOTHING like the original DooM. Doom3 sucked ass compared to the original.
- ajb2015, on 07/09/2008, -1/+33Doom 3 is meant to be played at night, in a dark room, with headphones or surround sound on, and with a window open. Do this and tell me it doesn't creep you out the slightest.
- combatchuck, on 07/09/2008, -4/+7It didn't. FEAR did. Clock Tower did.
- scojerroc, on 07/10/2008, -1/+1f.e.a.r.? you're kidding, right?
- Planets, on 07/09/2008, -1/+8That might not be safe. A neighbor could hear the loud noises and kill you through the window. ;)
- MacHarborGuy, on 07/09/2008, -0/+11which is what I did and I loved Doom 3. At the time I built a new PC just for Doom3 (because my old PC just couldn't deal with even that generation of games). I got a wireless keyboard, wireless mouse, 5.1 audio system, hooked the system up to my TV, sat back in a comfortable chair, had a table to the side with my mouse on it, keyboard in my lap, and played Doom3 in the middle of the night with all the lights off except the glow from the TV screen.
The Hell level still sticks in my mind to this day, very well done. - BedPost, on 07/10/2008, -0/+4Its problem lays in its type of fear. "Gotchya!" fear isn't fun - it's annoying (maybe not for some, but that seems to be the general consensus). You go from area to area, anticipating where the next omg part will be. FEAR, on the other hand, is psychologically scary. It wasn't about surprising you (it did on occasion), it was about getting into your head. The battles demonstrate how not-"gotchya" that game is - they're straightforward, heated battles.
Two different types of horror - I hate one of the types with a passion (it's just not fun to me).- MacHarborGuy, on 07/10/2008, -0/+1seemed to work fine for the Resident Evil series. "Gotchya!" fear is B Movie fear, and Doom has that because it isn't trying to be anything serious.
The game FEAR was not really psychological. It was more of a hodgepodge of the pop culture horror style of "creepy little evil girl wandering around" and "main character lapses into weird hallucinations during the course of the story". I honestly enjoyed Soldier of Fortune more than FEAR, but that's just me. Then there is the part nearing the end of the game where it bombarded you with weird gray monsters that looked more like high quality sprites than 3D models. HELP I AM BEING ATTACKED BY PICTURES OF SEARS MANNEQUINS!!!!!
About the only thing I personally liked about FEAR was the huge explosion at the end OMG SPOILARZ!!! - BedPost, on 07/10/2008, -0/+1I'm not saying FEAR didn't have flaws. I found the scariest parts to be when Alma is watching you from afar, and you see her for just a second. Seriously, I have goosebumps just thinking about it.
The one scene that perfectly describes what I mean? There is blood EVERYWHERE in the room, literally, the ceiling - the chick says something about that. On the balcony overhead, Alma is just staring at you. Like seriously wtf?!!
/not sleeping tonight
- MacHarborGuy, on 07/10/2008, -0/+1seemed to work fine for the Resident Evil series. "Gotchya!" fear is B Movie fear, and Doom has that because it isn't trying to be anything serious.
- combatchuck, on 07/09/2008, -4/+7It didn't. FEAR did. Clock Tower did.
- Jeepy, on 07/09/2008, -5/+6Doom 3 was basically "when bump mapping attacks" and because ID wanted to release its game before any other next gens it basically fell on its face. There was no way the game could render more than say five or six enemies at the same time on any gaming PC out there at the time so instead they went with the creepy(boring) suspense game. It was kind of like the Crysis of its time, lots of hype not much on the delivery.
Doom always had at its core a run and gun feel to it. What sealed the deal on Doom 3 was switching to nightmare mode and instead of getting soul crushing amount of mobs you just saw your health tick away every second. And for the record anyone that releases an FPS with an unplayable multiplayer better have a single player as good as Bioshock.- etherreal, on 07/09/2008, -3/+4My 9800Pro played it on high with no issue.
- spaceman84, on 07/09/2008, -0/+6Actually, bump mapping had been around for years by the time Doom3 was released. You're referring to "normal maps" which are used to artificially shade models and give the illusion of a higher polygon count than the model actually has. However, it has the side effect of making everything look like plastic.
- whahaa, on 07/09/2008, -3/+15it's the goddam interplanetary future. we're on ***** mars. SO WHY CAN'T I DUCT TAPE A FLASHLIGHT TO MY GUN? HM?
- skidme, on 07/09/2008, -1/+6You only have one flash light and a bunch of guns....
- whahaa, on 07/10/2008, -0/+0ok then why can't i have a flashlight integrated into some of the fancier guns?
- FredFredrickson, on 07/10/2008, -0/+1You can. Mod the game!
- skidme, on 07/09/2008, -1/+6You only have one flash light and a bunch of guns....
- Professr, on 07/09/2008, -0/+2I enjoy the environment and the storyline of games, and I prefer mindless shoot-em-ups. Doom3 was a lot of fun to play that way, and I didn't mind the repetition later on. I just had fun seeing how many bosses I could kill with the chainsaw (by the way, that whole huge fight with "sarge"? 5 seconds with the chainsaw, and only lose 25% of your health).
- ancientshoes, on 07/09/2008, -0/+16I guess i'm in the minority who liked it
- shotgunefx, on 07/09/2008, -0/+5I liked Doom 3 well enough, but I really, REALLY thought the flashlight restriction was dumb and not very well thought out.
People are willing to allow a certain amount of suspension of disbelief when being entertained (such as demons, space marines, what have you), but there's a limit, and when you cross it, people baulk, like say, having a gun that can vaporize a room full od demons on Mars, but not have a light on your gun, which, people have now. - CCmachined, on 07/09/2008, -3/+4Microsoft Windows sells and brings in near infinite amounts of money to Microsoft. Does this make it infinitely better than Linux, which doesnt sell for anything at all?
...pfft. I played DooM³ and loved the creepy SP. I´m not much into fright and horror-type games, but this was scary enough for me without being too OTT. the multiplayer sucked hard though. there's no reason for me to go back and play it again. - destron, on 07/09/2008, -0/+2Doom 3 wasn't bad. It just wasn't a GOTY by any means, though, like everybody was predicting it would be.
- MacHarborGuy, on 07/09/2008, -0/+2for the consumers, sales do not relate to a games success, it's about the gameplay
for a business, sales always relate to a games success. regardless of whether or not you play the game after you buy it, you bought it, they got their money and have moved on to the next game.
Everyone saw what the game was going to look like before it came out, everyone saw how dark and shrouded in shadows it was going to be. If you thought it was going to be more than it was, then blame yourself for overhyping it in your mind. Oh wait, randoms on the internet never do that =D - HumanRecalled, on 07/09/2008, -3/+0alot of haters i see - i guess you all seem to forget at the tiem this came it it was ranked 5 out of 5 by Xplay and other sites. Seems to me alot of sour grapes from those peeps how never had a decent graphics car to run this bad boy ! I on the other hand had a Falcon FragBox with an Nvidia 6800 Ultra and i simply enjoyed it.
Btw it came free with the card i purchased along with KOTOR so how the ***** could i complain !- hellsing47, on 07/10/2008, -0/+1Don't ever cite xplay as a reliable source.
- rpebble, on 07/09/2008, -2/+4Buried for the description being the entire article.
- Planets, on 07/09/2008, -0/+14Doom 3 wasn't bad, but I laugh when I remember it was supposed to compete with Half-Life 2.
- TremorX, on 07/09/2008, -7/+3Yeah, Half Life 2 never had a chance.
- Iztikeit, on 07/09/2008, -5/+0I think all first person shooters are the same damn game with physics, graphics and other little upgrades.
- bagboyrebel, on 07/10/2008, -0/+2I think all * are the same damn game with physics, graphics and other little upgrades.
replace the * with any genre in existence and it's probably true to anyone who isn't a fan of the genre. When I look at JRPGs they usually look mostly the same to me with minor differences but the fans of the genre obviously see the differences that I don't. - Iztikeit, on 07/10/2008, -1/+0I'm not saying FPS haven't made drastic improvements to gameplay. They just happen far too infrequently for my tastes....
- bagboyrebel, on 07/10/2008, -0/+3You just completely missed my point, didn't you?
- Iztikeit, on 07/10/2008, -1/+0I am a fan of FPS, though.
- bagboyrebel, on 07/10/2008, -0/+2I think all * are the same damn game with physics, graphics and other little upgrades.
- atticus8, on 07/10/2008, -1/+1I don't think that's true at all. In terms of graphics engines, maybe. Maybe. But there were no "shots across the bow" from people at the companies (as one might imagine might have happened in the John Romero days) indicating that they were aimed at each other. Where do you derive the competition angle? Because they were released within six months of each other and were both FPSs? Then what you are talking about is strict economic competition, and in that, Doom 3 - as this articles only point shows - did very well for itself. But if you are talking, as you seem to be, about creative competition, then you couldn't be more wrong. Many people have already pointed out that Doom 3 was supposed to be the very old-school, almost retro FPS, reminiscent of the good ol' days of the first ones. It was a glorious graphic engine tacked on to purposefully primitive gameplay. Half Life 2 tried (and succeeded) at aiming many steps beyond even what was currently then released in 2004. It's purposefully forward-thinking. It's like comparing Serious Sam and Rainbow Six. They don't compete just because you endlessly fire off guns in both.
- damagemouse, on 07/09/2008, -5/+2was such a bad game it's ridiculous. it was really really awful and i was awfully dissappointed. maybe hollenshead can take all that money and buy himself a soul. i hope his face gets cancer.
- Brassbud, on 07/09/2008, -0/+1I liked Doom 3, for awhile, at least. I can't tell you how many times I played the initial sequence (before the ***** hits the fan). Just watching the spider guy run around provided much entertainment. Doom 3 was more an idea than a game.
- Synapse84, on 07/09/2008, -1/+6Amount Sold != How good a game is.
being an owner of Doom1(ultimate), Doom2 + Master Levels and Final Doom... Doom 3 was a huge disappointment for me.
Doom was never about trying to really "Scare" the person playing.. but rather be a game based on shooting up demons...
Sure there were levels in Doom that were dark, and some traps but they went way overboard with Doom3.
Doom3's biggest pitfall in my opinion was the lighting.. I probably killed 80% of the game with just my flashlight because switching weapons every 5 feet got annoying.- Iztikeit, on 07/09/2008, -1/+0I didn't mind the flashlight thing at all. In fact, I like running around in dark areas, because that's the only time to get worried about your characters well being. Where would the challenge be?
Sure, it wasn't Doom I or II but it certainly wasn't total trash as some make it out to be.
- Iztikeit, on 07/09/2008, -1/+0I didn't mind the flashlight thing at all. In fact, I like running around in dark areas, because that's the only time to get worried about your characters well being. Where would the challenge be?
- aydoubleyou, on 07/09/2008, -1/+4That statement really disappointed me...
The id I know is all about quality.
Wolfenstein 3D, loved it. Doom 1 and II and all the episodes, loved em. Quake 1, 2 and 3... loved em even more!
Doom 3 didnt excite me too much. Quake 4 was a complete flop because id let Raven Software develop it and sure the single player was okay... but they butchered the multiplayer and even after tons of updates it's still slow and clunky.
Come on id, remember when people played Quake 3 like it was a sport? Let's bring that back... make Quake 5 already and don't let it suck! That goes for QuakeLive and Doom 4 too, stop the sucking!- Iztikeit, on 07/09/2008, -0/+0People stopped playing Quake like a sport? I've been out of the video game loop for so long.....
- Megatog615, on 07/10/2008, -0/+1The Doom3 engine's netcode was horrid and it never really got perfect until ETQW was released. I hope to God those updates are rolled into the source code release.
- magusat999, on 07/11/2008, -0/+1Quake 4 was sad, it was just another generic shooter - they even had the same enemy models with just different color texture applied to them. The enemies all had patterns, so it became repetitive very quickly - and some of the enemies, like the generic soldiers took way too much firepower to kill. The end was one of the worst I've seen in any game. Whoever made Quake 4 had no respect or clue about the franchise.
- blackula01, on 07/09/2008, -0/+2Doom 3 wasn't bad, the problem was we were all expecting something that would redefine gaming, much like the past installments did. Hey look at it this way, if Doom 3 had flopped or was never made we wouldn't have Carmack and co. working on iD Tech 5 which looks absolutely amazing. Also there have been some good games that have spawned off the D3 engine - Prey imho was fricken sweet.
- MustacheFace, on 07/09/2008, -1/+3Yeah, Doom 3 and Crysis have so-so gameplay. However, the former, along with Far Cry, served as an evolutionary precursor to all the dynamic per-pixel lighting and 'let's normal map everything' dookie we see today.
These titles may not be the funnest to play but they certainly accelerate hardware development. As a non sequitur, I'd like to add that choosy moms choose Jif. - Faiakes, on 07/09/2008, -0/+1I played Doom 3 for 2 mins and then looked for the flashlight mod...
I ended up spending more time modding it than playing it. In fact, I spend over 6 months on it because the iD engine was so easy to mod.
In that sense it was a good game (but without mods was crap...)
http://doom3.filefront.com/file/;43024
http://doom3.filefront.com/file/Faiakes_NoAltExten ...
http://doom3.filefront.com/file/Faiakes_AltExtende ...
HL2 on other hand, I finished on a week and never touched it again. Better game, stupid complexity to start messing about with the code.- ELCad, on 07/11/2008, -0/+1Lies, damn lies. Doom3 had that whole long intro to Mars base crap, where you had to walk around and talk to people and pick up your gun before you even needed or got a flashlight. Took at least 7mins or maybe longer.
- lead2thehead, on 07/09/2008, -1/+2That game scare the piss out of me. I recommend playing it alone in the dark.
- bman85, on 07/09/2008, -0/+3Just turn the brightness and contrast up... problem solved.
- wedges, on 07/09/2008, -1/+5am i the only one who thought it was awesome? the first time i saw a creature around the corner by its shadow i almost messed myself.
- Iztikeit, on 07/09/2008, -1/+0I thought it was a fairly interesting game, though I didn't pay for it.
- aIucard, on 07/10/2008, -0/+1the first time? what about the millionth time?
- magusat999, on 07/11/2008, -0/+1I thought it was awesome too - until I realized that the enemies were all "events", instead of just running around in numbers like the other Doom game. It was like playing an extended demo...
- ogre2112, on 07/09/2008, -3/+3From what I played (never finished it, but then again I never finished Unreal II and Half-Life 2) Doom3 rocked. I don't know whether to bury or digg this.
- ELCad, on 07/11/2008, -0/+1Wow you did finish Unreal 2? That was an incredibly short game. Pretty unremarkable otherwise.
- f4nt0m4s, on 07/09/2008, -0/+5Doom 3 kicked ass. It was on like every benchmark test for about 2 years straight.
I wouldn't know about the gameplay though, I couldn't make it past 2 hours. - rmeddy, on 07/09/2008, -0/+4Of course it sold well,it's called Name Recognition.
- adml_shake, on 07/09/2008, -1/+4Yeah Doom3 sold well. But wait until you follow this one up with the next installment. People like me who felt a little burned by pre-ordering it won't be lining up in such big numbers.
- Mikhail101, on 07/09/2008, -2/+7God you people stop bitching it was a good game, it was a dark shooter period, you like half-life 2 or original doom good for you this was insane to me and i love the hell environments and amazing graphics. Stop whining if you don't like, stop whining if you liked it nobody cares.
- scabbers, on 07/10/2008, -5/+1Nobody cares about you telling us nobody cares.
- tavisjohn, on 07/10/2008, -0/+4I enjoyed the game. Was it fantastic, no, but it was not crap either. It was decent, and well worth the $25.00 I paid for it.
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