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- xfernando, on 10/10/2008, -1/+15210 pages for 10 items? Don't these people ever learn?
10. Wirt's Leg: Poor Wirt, the peg-legged boy. He just can't catch a break. First he loses his leg to the demons of Sanctuary in the original Diablo, and then he's found dead in Diablo II, with every player having a chance at looting his ill-gotten riches and using his peg-leg as a means to access the Secret Cow Level. This simple club just used up precious inventory space, but the payoff was worth it. We'd like to see a nod to Wirt in some form, since he's such a part of Blizzard culture. The appearance of Wirt's Other Leg in Warcraft III and Wirt's Third Leg in World of Warcraft lead us to believe that we'll see mention of the greedy little guy yet again.
9. Secret Cow Level: This is just far too steeped in Diablo history to not make it into Diablo III. After killing Diablo and Baal for the umpteenth times, the real way to get more out of your Diablo II experience was hopping into a cow game and killing swarms of deadly bovine and the accursed Cow King for big-time loot. It was a great way to get XP, and the drops were top-notch. Pindleskin runs with our bad-ass frozen orb Sorceress (in full magic-find gear) were probably more profitable, and Diablo III will surely have a similarly ideal boss that can be killed quickly and efficiently, but we want our cows back. And if not cows, maybe Murlocs? Some sort of bonus stage with a quirky or silly enemy and plenty of fun loot would be a great thing to include.
8. Magic-Find Gear: To get the very best gear in Diablo II, you had to stack the magic-find property on your gear. Unique pieces like the Chance Guards gloves and Goldwrap belt weren't ideal for killing, but they sure made it much easier to find other pieces of rare loot, almost as prized as the most powerful uniques themselves. This made for an interesting conundrum for players. Were you good enough at playing your class that you could sacrifice stat boosts in favor of increasing your chance at getting great loot? And if you did find that loot, would you ever actually use it in favor of your magic find? A fully decked out character with magic find above 800% was the best way to feed your other characters the juiciest items around. In a loot-driven game, giving players the option to maximize their ability to find fun stuff is just a great mechanic.
7. Interesting Mercenaries: Part of the fun of playing Diablo II was finding the ideal mercenary to accompany you on your adventures. Mercenaries provided useful buffs, and were also able to equip weapon and gear just like your main character. Sticking those otherwise useless Ethereal items on mercenaries was a great trick, since Mercenary gear never needed repair. New mercenaries with unique abilities would be a welcome treat in Diablo III, especially if you can choose Mercenaries that represent classes that aren't available in the game. If we can't have Sorceresses or Amazons, let's have Mercenary counterparts! Mercenaries make for a great way to still get some use out of items that can't be equipped by your class.
6. More Sets and Uniques, Fewer Prefixes and Suffixes: The most interesting items in Diablo are the unique items and the set pieces, and collecting them is a major part of the game. The entire Diablo II economy was based around a unique ring, the Stone of Jordan, as other items were priced around how many SoJs you'd have to trade to give one up. Some set pieces were excellent items on their own, like Sigon's Guard, an ideal shield to use thanks to its +1 to all skills bonus. One of my most treasured experiences in Diablo II was when my Amazon found a Windforce bow, turning me into a solo Hell-clearing force of destruction. We can do with fewer silly prefixes and suffixes, making way for more unique gear and interesting sets.
5. No More Inventory Woes!: We're done with mule characters and the constant hopping back and forth from character to character just to shuffle around gear. Shared bank space between characters on a single account is nice, but it's never enough to keep all the fun stuff you find. Let's loosen the limits on inventory room, both on the character and in storage, or at least come up with a way to make managing all that gear less of a headache. Bank vaults with multiple tabs, perhaps paid for with gold like in World of Warcraft are a step in the right direction. Playing inventory Tetris so you can get that extra gem to fit isn't fun, so let's make picking up loot less of a hassle.
4. Social Networking Tools: The World of Warcraft Armory changed the way that people interacted with their World of Warcraft characters. It gave players a way to keep tabs on their friends and their characters, a handy way to show others how you were doing in the game, and undoubtedly cost the global labor force countless hours of lost productivity. We'd like to see something similar from Diablo III, perhaps a page that chronicles your character's exploits, shows you what gear you've found, details your PvP exploits, and so on. Tying this into a community site where players can hook up and chat about the game would make it so that the Diablo III experience keeps on going long after you've signed off.
3. A Change to the Click-Fest: The Diablo style of gameplay works, there's nothing inherently wrong with it, but for Diablo III to really set itself apart from its predecessor, and (fun) carbon copies like Titan Quest, it has to introduce something new in terms of gameplay. Perhaps an interesting way to have your character attack enemies from different directions, as was experimented in Silicon Knights' admittedly flawed Too Human, or a gesture-driven system that doesn't require the active pointing and clicking? While we anticipate that the core gameplay will remain the same, we'd like to see something fresh and exciting in terms of interface and control this time around.
2. An Innovative PvP system: The whole "going hostile" thing has to go, and we were pleased to hear from Lead Designer Jay Wilson during our interview at Leipzig that the plan is for there to be a dedicated PvP mode. Plans haven't been specified yet, but getting rid of the hostility mode is a step in the right direction. We'd like an enclosed arena system (to keep pesky teleporters from running away) and a tournament ladder. Here's a snippet from the interview, which gives us hope for an exciting PvP unveiling at BlizzCon:
Jay Wilson: We definitely want there to be a PvP mode for PvP players, and we would like that mode to be a really serious, skill-based, very strong [aspect of the game]. I feel that on the side of all our games, we really try to make PvP games that cater to a competitive player, first and foremost. We don't try to dumb down or tone down our PvP games. We make [them] good, strong competitive games.
1. A Release Date: What we really want, more than anything else, is to know when we'll finally get to play the game. The biggest news at BlizzCon, even bigger than any unveiled character classes (like those we speculated on in our I Dream of Diablo article) would be the announcement of a release date. We're hoping for holiday 2009 instead of 2010, but that's wishful thinking. To be the first to learn about any big announcements at BlizzCon you'll have to tune into our show coverage starting this Friday. Just click the banner at the top of this page and you'll be there. - SethEllis, on 10/10/2008, -0/+40Thank you for reminding why I never visit gamespy websites anymore :)
- wolfboyZ, on 10/11/2008, -2/+33Thanks for this. No way I'm clicking through 10 pages of that garbage.
- aeoo, on 10/11/2008, -2/+27More uniques and fewer prefixes??? WRONG!! We want more prefixes and suffixes and fewer uniques. There should be super-rare prefixes and suffixes instead. I like when the engine comes up with really interesting randomly generated items. I don't like when there are 10 hand-crafted items in the game. I want 10^100 of possible generated items. And just so it's not boring, make the generator good. Put time into the random generation algorithms to make them produce interesting items. I always favor generation to hand-made content, if at all possible. Generation is far more expandable and unpredictable, which makes it fun.
- deltron, on 10/11/2008, -0/+221 thing I'd like to see: Diablo 3 in my DVD Drive on my computer.
- iDoraemon, on 10/11/2008, -1/+22Cute Asian female character in the game?
CHECK! - kinseyincanada, on 10/11/2008, -4/+25i dont want Diablo to turn into WoW, the limited inventory was a huge part in Diablo it made you limit your character so you cant just keep everything you find. As for clicking, thats what Diablo is, all i want to hear is click click click click when i play.
- BigChief13, on 10/11/2008, -0/+17I love the click fest in diablo
- divinediva, on 10/10/2008, -9/+21Sounds like you just want another expansion for WoW.
Pretty much all the things you mentioned were just variations of WoW - warrenterr, on 10/12/2008, -0/+12That's why they call it a secret level!!
- vinceislegend, on 10/11/2008, -3/+14Has Blizzard ever let you down in the past? Stop making stupid demands and wait for the damn game.
- BDOUG, on 10/12/2008, -1/+11I so wish they'd do a Diablo-engined game in the Star Craft universe. You could play a Teran, Protoss, or Zerg hero and go exploring derelict space stations, planets, etc.
- deltron, on 10/11/2008, -1/+11I have no idea what you're talking about, sometime next summer would be a godsend.
- inactive, on 10/12/2008, -0/+8i agree with the inventory changes
muling was a pain and it would suck if you got realm restricted - threemagic, on 10/12/2008, -0/+8No one likes Uber Diablo?
Diablo Walks the Earth
was always great to see! - hitokirixeno, on 10/11/2008, -3/+10Buried for demanding D3 be a mix of D2 and WoW.
- threemagic, on 10/11/2008, -1/+8I'm hoping for a secret shark jesus level
- theSloth, on 10/11/2008, -0/+6you're new to this, arn't you?
- Lendon2020, on 10/10/2008, -0/+6If I recall, Blizzard did mention that there would be no secret cow level in D3.
- krete, on 10/11/2008, -0/+6Secret cow level.. the best
- bugsy187, on 10/11/2008, -3/+9I'm a little bummed they're using more exaggerated character proportions in Diablo 3. There's a certain kind of realism the franchise is being inconsistent with. If you want to make WoW characters, just build another expansion pack. The idea of ditching health potions is kind of annoying, too. Running over red spheres to gain health kills the immersive feel of the game for me.
- zeebo, on 10/12/2008, -1/+7My number one desire for Diablo 3 is linux support. I'm sick of having spent hundreds of dollars playing WoW in Wine and having them never even acknowledging that Linux exists. You wouldn't run a bbq restaurant without having a vegan option on the menu, what's so different about offering a Linux port? They're already going to have MacOS support, and both use the same underlying libraries.
- philomatic, on 02/08/2009, -1/+7It was also very annoying. Everyone had mule characters. That to me is a sign that the system was broken
- Derelict267, on 10/11/2008, -0/+5Maybe it will be a secret panda level hmm..
- Grommy, on 10/11/2008, -1/+6Yeah, no kidding, I'm hoping for SC2 next summer and D3 is still some golden mirage in the distance.
- clawatticas, on 10/12/2008, -0/+5The one thing I want to see in D3, is our drunk friend from D1, Farnham!
Can't a fella drink in peace? - inactive, on 10/12/2008, -0/+5I'd love to see a world where the economy isn't in shambles.
Wait a second... - JDLade, on 10/12/2008, -0/+5YES YES YES
the best was in diablo 1 where you were always looking for that perfect obsidian ring of the zodiac. You could never find one. now THATS a TRUE unique item - JDLade, on 10/12/2008, -0/+5***** that, they got rid of SOJs, the currency of the game
- lunkwill13, on 10/12/2008, -1/+6Wow. If even HALF these things get into D3. This is just taking WoW and putting a Diablo skin on it. This would COMPLETELY change the game, half the things there trying to change are set into the foundation of the game. Taking away Magic Prefixes and Suffixes? If you truely understand D2, you will understand that this would ruin everything. I say less unique, and MORE Magic items. Its not fun when I can just look for ONE item when making a character such as a unique item. Why not get something that ONLY you have, not you and EVERY SINGLE OTHER CHARACTER. Get rid of clicking? THIS IS DIABLO NOT WOW. A different PvP system? It would be a different game. That game is called WoW.
RAGEEEEEEEEEEEE - Shipyaad, on 10/12/2008, -0/+5You must work for Gamespy.
- bpmox, on 10/12/2008, -0/+4million times dugg. Everyone running around the end of the game with the exact same cookie cutter great took a lot of the fun out of the game, and a lot of the fun out of finding new items. Once you had your two sojs on, what was the point of picking up any other rings? I would up for ditching uniques entirely.
- Lemonblood, on 10/12/2008, -0/+4Less lame jokes and more 1 page articles is what I want.
- azurepalm, on 10/12/2008, -3/+711. Not to separate the acts (missions) into separate products. No lame Diablo 3 the Trilogy *****.
- Acglaphotis, on 10/12/2008, -0/+4Blizzard games generally have awesome wine support. Wow and D2 both run flawlessly in my pc.
- askantik, on 10/12/2008, -0/+3GPOW and KSOH for the win!
- Pr0v0st, on 10/12/2008, -1/+4I'd rather see them finish starcraft ghost.
- GIMLISONOFGLOIN, on 10/12/2008, -0/+3heres what i want
1. MORE RARE MONSTERS! more of the uber diablo and uber tristram stuff, and unique monsters that only come out at night... or day... or hiding in random caves... or even come out of the sky trying to kill you? rare monsters was always my favorite part, and finding one that no one has seen, awesome, and killing it, even better.
2. ACHIEVEMENTS! lets get some crazy fun/difficult achievements that we can strain ourselves endlessly on, and then tie it into the social networking part of it, sorta like xbl or the ps3 achievement stuff.
3. MORE STATS! im not talking stat points... but stats on wtf we've been doing in all the hours we've been playing it. kill counters, damage meters, weight, grandeur (how ***** sweet we look) etc...
i could go on all day, but these are the biggest things i'd like to see. ***** new classes or items, we will always get stuff like that with new editions of games. and the list on gamespy was great, im hoping for all of it, but those are just my additions
its the little things that make a game great, not the endless amount of character types, or how uber you can make your character. the little things make the game a far more enjoyable experience - inactive, on 10/12/2008, -1/+4*Click* "I don't have a spell ready"
*Click* "I don't have a-
*Click* "I don't- *Click* "I don't- *Click* "I don't -*Click* "I don't *Click* "I don't-" - Tr33fiddy, on 10/12/2008, -0/+3In a moment of idle playfulness last week I asked the attendant in the games section of the Oxford Street HMV when D3 is coming out. Believe it or not he actually gave me a date! April 24.
The fact that there is not a single reference to the D3 release date on the entire internet suggests to me that this attendant was not in fact the sole keeper of this information. - nerdherder, on 10/12/2008, -0/+3haha yes! Godly Plate of the Whale!
- rheaume, on 10/12/2008, -0/+3I have patience. Patience for something being hyped 1-2 years ahead of release? Unattainable
- Radical5, on 10/12/2008, -1/+4More like a rock/paper/scissors style PvP system primarily focused on gear and time spent playing rather than skill.
In diablo there are no classes that are significantly more powerful than the others.
Plus it was fun when you got bored you could join a random game and own peoples *****... adding in a pvp system like arena or battlegrounds will totally ***** ruin diablo. - inactive, on 10/12/2008, -0/+3@ #5, all items in D3 take up one slot...
- jagermeistr, on 10/12/2008, -1/+3Bring back Andy and her luscious evil *****
- askantik, on 10/12/2008, -0/+2Well, as many times as D2 was delayed... I just hope that doesn't happen with this. Pray they don't set a date and then change it...
- Gregus1032, on 10/12/2008, -0/+2yea, i agreed with only 3 things from that list.
so not only was it a bad list, it was 10 clicks to long. - gojason, on 10/12/2008, -1/+3you all make valid point. Had to digg you all up.
- gojason, on 10/12/2008, -0/+2That's not the point! It's these sites that deliberately set up their articles in a multi-page format just to generate more clicks for their advertisers.
There's no reason for it and it just causes the readers/fans to suffer through bloated clicking just to get the whole story. - JDLade, on 10/12/2008, -0/+2yes
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