127 Comments
- AshamedAmerican, on 09/02/2008, -24/+61Well no ***** this was going to be a problem.
Look, I've got a Mac too but to use one for gaming is like trying use a Segway in a street race; it's just not what the machine was built for. - UTPinky, on 09/03/2008, -1/+34"But on the Mac, only those that have pretty much the latest hardware and operating system will be able to do so."
Latest hardware? Sorry, but the Intel Macs have been out for around 3 years now. - inactive, on 09/03/2008, -4/+35Meh, this is a non-issue. Most Mac users that game have Windows installed anyway.
- troye, on 09/03/2008, -4/+23You mean it can play games like Spore. In this case, the game maker, EA, decided to use APIs that were specific to Leopard and compile code just for Intel Macs.
Linux can play games. Windows can play games, and Macs also can play games. - Falldog, on 09/03/2008, -4/+22No, lots of games can run on a Mac. It may not be as powerful as a built from scratch PC but it should easily outperform my stupid Dell laptop which plays most games just fine. (Not to mention people who play games just fine via Windows on their Mac)
For the most part developers are too lazy to rework a game for OSX and Apple is too lazy to push developers to bring more content to their system.
It can ***** play C&C 3, why the hell isn't Red Alert 3 coming out for it as well? - Tanktunker, on 09/03/2008, -16/+33Of course, if you have Windows, you can already get Spore.
http://thepiratebay.org/search/spore/0/99/400 - Nidy1, on 09/03/2008, -4/+17I just wanted to give a big ***** YOU to anyone pirating Spore. Someone makes an original game for once and you can't even support it. And don't give me any ***** about EA being evil. Buying a game shows you support it, no matter who makes it. So once again, ***** you.
To all those not pirating it (like myself), thank you. - ChefEspeff, on 09/03/2008, -2/+15How is this a story at all? Might as well be "Attention, minimum RAM needed for OS X spore is 1 gig OMG lulz"
- amadeusdemarzi, on 09/03/2008, -3/+16It's not surprising really. Supporting PowerPC would take a ***** ton of extra work that could just potentially slow down the Intel machines. I think it's a completely fair tradeoff.
- atgmac, on 09/03/2008, -1/+13The ones running Tiger.
- renemartini, on 09/03/2008, -2/+12Can you post actually proof that my Mac Pro is equivalent to a $500 dell desktop?
- inactive, on 09/03/2008, -0/+10Games run great on my iMac. 3 ghz Core2duo, 8800 Mobile GT 512mb. It won't run Crysis at 200 fps, but it's a pretty solid gaming machine when the need calls.
- thrillhouse900, on 09/03/2008, -0/+9And the ones...running Panther...
- AvidPreatorian, on 09/03/2008, -1/+10BootCamp is old, start using it. i've got orange box, bioshock, cod4, you name it. and yes, i run them on my mac and they run beautifully.
- ninetimes, on 09/03/2008, -1/+9There's nothing inherent to the hardware or to OSX that makes it unable to run games. Developers just don't make games for the Mac. It could just be an issue of developers targeting the largest platform, but it also doesn't seem like Apple has done a good job of courting game developers.
- gfnw, on 09/03/2008, -1/+8I'd love EA to turn round and say "You know what? It _is_ unfair that we only support certain Macs. Let's just not release the game for Mac at all".
You GOT a game. That's already a cause for celebration. - svensksvamp, on 09/03/2008, -3/+9It's out on torrent. But guys, please don't download. Support this great game. That's what I'm going to do =)
- Tribis, on 09/03/2008, -0/+6or trying eat rice with stick.
- cayqel, on 09/03/2008, -0/+5I have an Intel MacBook (Core Duo), and Leopard. I downloaded the demo, but it wouldn't run. I think it was the MacBooks video card.
- Canuck, on 09/03/2008, -0/+5First you are comparing a desktop to a laptop, not two laptops. Secondly you are using existing hardware you have already spent money on. A case, hard drive and optical drive would have cost more than $100 when you purchased them.
For a fair comparison price out two completely new systems.
Have you ever used a Macbook Pro? You can definitely do more than browse the internet on it. - insertAliasHere, on 09/03/2008, -6/+11Oh, shut the ***** up.
I'm tired of it. Have you actually tried Vista for more than a few minutes? A day or two? Try it for two weeks on a machine with 2GB of RAM, and then see if you still want to complain. It's not perfect, and it does have a larger footprint than XP, but it makes real progress in several areas, and I for one like and use it. - Spuy767, on 09/03/2008, -2/+6It's not that Apple is lazy, it's that their development environment requires that developers use OGL, and since MS practically pays developers to use DirectX, it's the developers who don't want to rewrite their graphics code for a different platform. If games were written in OpenGL to begin with, translating them to Mac or Linux would be a trivial thing.
- mathew_bug, on 09/03/2008, -1/+5the same package works on windows AND mac ;)
- Diggnabbit, on 09/03/2008, -0/+4A 2 yr old MAcBook Pro can run it just fine.
- Ballistic9, on 09/03/2008, -1/+5Umm....Intel macs arent the latest Hardware, the Intel Macbook Pro I am typing on now is over 2 years old and I would say in computer terms it is out-dated. Besides, Apple has only really started gaining customers when it switched to Intel, so a majority of people with a Mac can play already.
- Iggins, on 09/03/2008, -0/+4My girlfriends HP destroyed itself because we moved it while it was on. HP told us you aren't to move it while it's on.
***** that. I'll pay the 1300 for a computer that will still be great 5 years from now. - DocDrea323, on 09/03/2008, -0/+4The problem though, is that rather than rewrite the game for OSX, EA cheaped out and just went and took the basic Windows game and added a code wrapper (Cedega/Cider/Wine/whatever other name it has) and released it for the Mac. Not a terrible idea, because more games are playable on Macs without installing Windows, but it stiffles the need to port games over to the Mac. As a result, games will be slower, buggier, and need better equipment than their Windows counterparts. It's a bad habit for companies to get in to.
- robopuppy, on 09/03/2008, -0/+4Umm, because I have 3.5gb, 2 2ghz processors, a very nice Radeon graphics card, and still can't run it because they were too lazy to code?
- iamtheflute, on 09/03/2008, -0/+4I have a MacBook thats a litle over two years old. It's intel based and running the latest version of Mac OS X Leopard...
What this article doesn't tell you is that you also need GMA X3100 chipset. I have GMA950.
I tried the creature creator and all it did was give me a spinning universe. I think that they made the sys. requirements a little too specific for this game. They have effectively taken away the ability for macs built past a year ago to not play this game.
Handy if you wanna play around with a spinning universe though!! - Zenham, on 09/03/2008, -0/+3And my Core 2 Duo runs Baldur's Gate like melted butter.
</irrelevant> - Rufunki, on 09/03/2008, -1/+4If you want this to change, tell apple to release OSX to everyone, so they can break into double digit market penetration, Until then, OSX will be a second rate OS, and will be treated as such. Next time, save yourself some money grab a 600 dell or HP, or asus or whatever you choose and run linux, you will get the same treatment without having to continue pay apple there "you drank the koolaid fee"
- HolyChimp, on 09/03/2008, -2/+5I've already got it preordered and I'm gunna be buying it. If my internet connection didn't suck so much (Spore would have taken 9 days to download, it's released in 2) then I'd download it without any guilt at all. Why should I wait just because I want to support the dev? I'll probably be getting some kind of crack for my legal copy anyway, just because of the 3-installs-and-you're-***** DRM.
- HolyChimp, on 09/03/2008, -0/+3Except it will. The Mac version uses Cider to port the Windows version, making it less efficient and slower. That's why the first gen MacBooks can run Spore in Windows but not in OSX (Damn GMA950 Graphics).
- Luizzle, on 09/03/2008, -0/+3YEAH WE WANT HALO, CALL OF DUTY, DOOM ON OUR MACS!
..wait a minute.. - Zenham, on 09/03/2008, -0/+3@Spuy767:
OpenGL is not, nor has it ever been, a gaming-oriented graphic API. It is an engineering-oriented graphic API.
With DirectX, Microsoft developing a true multimedia/gaming-oriented API which includes interfaces for controllers and audio devices, elements both missing from OpenGL.
OpenGL was designed for accuracy in rendering, not performance. DirectX was designed for performance.
Writing games for OpenGL is like editing HTML in Microsoft Word; while it can suffice in a pinch, it is not the proper tool for the job. - asskey, on 09/03/2008, -1/+4Except it won't be faster and your requirements will not be lower...
- Zippo, on 09/03/2008, -0/+3Not to mention most recent Macs have at least 2GB... and a good chunk of Mac users have already upgraded to Leopard.
- Iggins, on 09/03/2008, -0/+3I would consider Japanese more difficult that Polish. So, good analogy!
- inactive, on 09/03/2008, -0/+3Yeah. Porting to Intel Macs probably isn't a huge hurdle and the payoff is worth it. But porting to a completely different instruction set for PPC? I highly doubt that makes economic sense.
- inactive, on 09/03/2008, -0/+3You can't expect games companies to write for 3 year old hardware that is now outdated. (Writing on my g5 imac). ***** stupid whinging *****.
- vman81, on 09/03/2008, -0/+2You run only Mac's what?
- insertAliasHere, on 09/03/2008, -0/+2kamisama, just remember one thing. No matter if you have 1GB or 4GB of ram, it will look like it is idling at 35% - 50% memory usage. But that is mostly due to Superfetch. It caches and preloads your most commonly used programs. So don't freak out when you see your 4GB ram computer look like it's idling at 1.5 GB used.
If you really want that RAM back, disable the Superfetch service, and you'll see the true idle usage. - Katana314, on 09/03/2008, -0/+2LAZY developers? Wanna know what Valve's experience was, trying to bring games to OSX? (they tried!)
"Here at Apple, we love games. We're game-a-holics. We'll do whatever you ask to bring the Medium-Life series onto OSX."
"OK, that's cool. Listen, we drafted up a few things you could do to help us port our games. Do you think you could look into this, and get back to us on it?"
"Huh...graphics...management...sys.......memory allocation.....sure. We'll get right on it."
1 year later
"Hey, have those guys at Apple E-mailed us back yet?"
"No. By the way, how about we make the Demoman black?"
"Nah..."
"RACIST!"
"OK, ok." - HolyChimp, on 09/03/2008, -0/+2I have the same MacBook. Install Windows in BootCamp and Spore will run fine. X3100 is the minimum in OS X, but GMA950 is the minimum in Windows.
- FFXIfrohike, on 09/04/2008, -0/+2Sooo... question for Daniel Terdiman. Was the expectation that we would be able to run this on say 10.3 on a Powerbook G4?
No?
Sooo... what was the point of the article again? - reapergun9, on 09/03/2008, -1/+3Leopard is almost a year old and the Intel Macs are like 3 years old... how is this an issue
- inactive, on 09/03/2008, -0/+2Actually it's Cider
- graahBrains, on 09/03/2008, -0/+2"old" powermac G5?
- pHr34kY, on 09/04/2008, -0/+2What do you mean it won't run on my LC-III?
- matttaylor314, on 09/03/2008, -0/+2The reason it has these requirements is that it was designed to run using Cider, which is Transgaming's modified WINE code. This means it's not a real port, but essentially a stock windows game running on top of a compatibility layer. Therefore, it requires an x86 processor, just as it would in Windows, and this compatibility layer is pretty closely tied to the primary OS' underlying libraries, which is why it requires Leopard. Say what you will about it not being a true Mac game, but at least we're getting *something*.
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