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150 Comments
- JonahNYC, on 10/10/2007, -3/+131GameSpy’s review:
Pros: The music is magnificent; interstitial cutscenes look great.
Cons: Everything besides the music and the cutscenes is a crime against the gaming community. - attractivetb, on 10/10/2007, -10/+119I Listened to a Sony rep defend Lair on EGM Live (a great podcast) this week. It was hilarious. The rep kept telling the reviewer that he really didn't know how to play the game. It was awesome.
- xerus, on 10/10/2007, -5/+109Sony doesn't understand the fact that if a reviewer does not know how to play a game after hours of playing it, then there's a problem.
- relaxeder, on 04/17/2009, -0/+98THE CONTROLLER! IT DOES NOTHING!
- askjeffro, on 10/10/2007, -9/+97Even in the video with the supposed "working controls" by "just relaxing" its evident that the PS3 motion capability is not up to snuff.
- AmazingAndrex, on 10/10/2007, -8/+77B- but... you're not playing b3yond!!
- nullcodes, on 10/10/2007, -9/+64Quite simply, Sony is a company that just doesn't get it. They have far too many products, and none of their products leverage all the technologies they have in the different products. For example, the back of their dsc-t200 digital camera is fully LCD, why couldn't they do that with their phones or mp3 players? Why don't their $5000 HDTVs come with PS3 technology built in? etc.
- Shanobi, on 10/10/2007, -4/+45Maybe someday they'll bury Lair next to E.T..
Remember, if you're expecting fast and responsive controls, you're not playing it right. - Fracture98, on 10/10/2007, -3/+42Paragraph 17:
You must purchase a copy of the game for each printed copy of the review. If you wish to publish your review in another paper, you must destroy all copies of the previously printed paper. Readers of the review may not allow others to read over their shoulder, and must not speak the review aloud. - staticblake, on 10/10/2007, -8/+44I bury you as a Sony fanboy.
- supermanred, on 10/10/2007, -13/+48Sony is sooo out of touch with reality.
- deathtom64, on 10/10/2007, -6/+41Wow...is Sony really that desperate? I guess they thought that Lair was supposed to bring them on top but apparently that didn't work out as planned.
- MagicXB, on 10/10/2007, -10/+43PLAY B3YOND....the PS3.
Get a Wii or a 360 instead. - AmICoolNow, on 10/10/2007, -5/+37No! You're not reviewing the game in four dimensions!!!!! YOU NEED LIFE!!!!
- ninjasquirrel, on 10/10/2007, -4/+35Exactly... I used to (6 or more years ago) think that they were top notch, but after fighting with Minidiscs (Sony's software was beyond terrible), memory sticks and their terrible desktops and laptops, not to mention their ***** response to the rootkit scandal, I don't want anything to do with them. I've gone 4 years without anything Sony... I think I'll try forever.
- inactive, on 10/10/2007, -3/+29we have to look at this game as a 10 year life cycle
- wal9000, on 10/10/2007, -11/+37Not so. It's evident that Lair is not up to snuff, but the PS3's motion capabilities are probably just fine. The same was said about using the Wii's pointer for FPS control, and the first few games (Far Cry Vengeance, Red Steel, Call of Duty 3, etc) didn't do so well. Then look at what happened with Metroid Prime 3.
At this point there's no reason to assume that the capability isn't there. Give them a few more months and someone will figure out how to put it to good use. - Cyber_Akuma, on 10/10/2007, -3/+28I just have to wonder who at Sony thought they WOULDENT be ridiculed for pulling such a stupid move as basically going "Hey reviewers, HERES how we want you to review the game, now go re-do the review with a high score" and actually managed to convince enough staff to create that thing.
- askjeffro, on 10/10/2007, -2/+27That's probably a fair point. My honest impression however is that Sony pushed for Lair to control this way to demonstrate their motion capabilities. Having played many Factor 5 games with excellent controls it just doesn't add up to me. The fact that Sony is the one out there marketing the "fix" indicates their strong stake in this. Furthermore, looking at the video, its clear that the response is just plain slow. This could be programming, but seems more functional at the hardware level to me.
- YoctoYotta, on 10/10/2007, -4/+27Sadly, you're giving them too much credit. That was not a Sony rep, that was Julian Eggebrecht, president of Factor 5, the development house that made Lair. I believe the specific thing you are referencing about him not knowing "how to play the game" is his comment about only being able to pull off the 180 degree turn eight times out of ten, right?
This EGM live podcast can be downloaded direct here:
http://download.gamevideos.com/Podcasts/EGM/090307.mp3 - AmICoolNow, on 10/10/2007, -2/+24You're a digg user, there's about a 50-50 chance that you're hideous, so don't hate.
- GaelicBrigham, on 10/10/2007, -5/+26the US government should issue one of these for Iraq. "Iraq Critique's Guide". It'd be sure to clear things up.
- CiDaemon, on 10/10/2007, -5/+26R.T.F.A. This isn't about a manual--I have no doubt the reviewers were given a manual with their copy of the game, or at least looked it up online. The reviewers were sent a "Reviewers' Guide" to the game, i.e. a packet of Sony BS saying "this is how you should review our game, it's really the best game ever but you're too stupid to play it right". Sony just can't seem to understand that a game which is hard to play because of control or gameplay issues isn't just being reviewed badly because the reviewers can't play it; it's being reviewed badly because it's a bad game. I'm as much a fan of challenging games as the next guy, but that doesn't mean I condone using the game camera and controls as OBSTACLES (as they are, very clearly, in lair). The control mechanic should be intuitive and familiar, if not immediately then after a few minutes of play. The whole point of game controls is immersion--make the player concentrate totally on the game, while the controls just translate naturally the player's intentions to the game. this is NOT the case with lair; the controls and camera are actually used by the developers in order to make the game harder. Sony doesn't understand any of this; really, I almost expected it from the company which tried to sell a console on movies and folding@home, "games be damned".
- razei, on 10/10/2007, -0/+21i see your logic, because digg is 100% appleheads, and lair is a pc exclusive game, after all.
- NeoOfTheSith, on 10/10/2007, -2/+23As you wish...
- kinkysexradio, on 10/10/2007, -4/+23It's a TRAP!
- iFungus, on 10/10/2007, -0/+18Please express a coherent thought.
Thank you. - AmICoolNow, on 10/10/2007, -4/+22Your face is buried as lame!! What now, sonyboy?
- inactive, on 10/10/2007, -6/+24The difference is that the Wii control style was not just tacked on at the last minute to try and copy someone else (and hide that it had no rumble), so it was planned and designed for from the start.
Those games you mentioned were also all launch titles on a new system. we are well beyond that with the PS3.
The "motion controls" on the PS3 are a ***** joke, and it would do the world a service if they were just ignored from now on. - jayfarer, on 10/10/2007, -2/+19Even then, it proves you can't make tight turns when you need to.
- newJxE, on 10/10/2007, -8/+24What is that thing in the picture?
- reed311, on 10/10/2007, -6/+22Man, it's crazy how fast Sony has fallen from their throne. I bought the PS2 within a month of it coming out, but I have no interest in their new system. It seems they've lost touch of what made them successful. They attracted the casual gamer and the hardcore gamer. But at this price point, it can only attract the hardcore audience.
- rarson, on 10/10/2007, -1/+17Sony's never been all that great. The Walkman was a great product, and the Discman was pretty good, along PS1 and PS2 (though both consoles rather suffered from typical Sony quality control problems), but a lot of their audio stuff (car audio in particular) has historically sucked pretty good and their digital cameras were always overpriced and used proprietary Sony storage.
Well, I have to admit actually, they do make some pretty nice TV's. I haven't owned enough of them to comment on their quality though. - Shanobi, on 10/10/2007, -0/+16You're not playing it right, if you expect fast, responsive controls.
You need to pretend the dragon is moving through tar, my friend! - reticulate, on 10/10/2007, -1/+16Sony to Reviewers: YOU'RE DOING IT WRONG
- CiDaemon, on 10/10/2007, -2/+17I have the strange feeling that your age, while probably comprised of a single digit, is somewhere around double your IQ.
- inactive, on 10/10/2007, -3/+17Yeah like i wanted to be dulled out of my senses and slow motion sensor of the Ps3 controller - the dragon like a freaking hang glider - i'd save money in investing into a sheet of loose leaf and making a paper areo plane to fly around my back yard !!!
Man this game look to have the intensity of a snail in a coma ! - all Sony hyped was the real experience in flying your own dragon with great depth
and being able to control it - all i seen was the player having to be submissive to the jerky control scheme !!
sorry the controls should work for the player not the other way around !!! I've tested this for 4 months while in Canada and i am so disappointed - Kurisuku, on 10/10/2007, -5/+18Have you ever played Panzer Dragoon?
Then you wouldn't think this is fun. Because Sega got this ***** right -- Perfect -- over 10 years ago, and now on the PS3 they're releasing the type of poor-quality game that we all thought went extinct a long time ago. This is unacceptable for the year 2007.
Sony has tarnished gaming. I for one await the day that Sega decides to take another stab at developing a console. - kravex, on 10/10/2007, -1/+13The scary thing is Sony didn't even realize people would take the piss when they sent this out.
- TalkingBanana, on 10/10/2007, -3/+14Dude, you only submit and digg stuff about the PS3. Your a fanboy, not a reviewer.
- grumbel, on 10/10/2007, -0/+11Well, in Panzer Dragoon you can't really control your dragon much at all, instead you do mostly just aim, so its not exactly a fair comparison. Drakan on the PS2 would be a closer match.
- D3koy, on 10/10/2007, -2/+12Is this a joke?
Please God, let this be a joke.... - Nobi-Wan, on 10/10/2007, -1/+11YOU are on crack if you think that the console was updated to "fix" the Sixaxis. The desperation is getting pretty thick.
Look, Lair sucks. There's no escaping it. But it does NOT make the PS3 a "horrible" console just as Perfect Dark Zero or King Kong did not make the 360 a horrible console. It just makes it a very expensive console that only has one or two good games.
The funny thing about the two most anticipated games is that they ended up being either mediocre or crap. When I went to Comic-Con there were lines of people around the Heavenly Sword and Lair demos but no one was even playing Folklore, which in my opinion was WAY better than either of those games. You've still got some good games to look forward to if you own a PS3. Thankfully I don't and I'm still enjoying a *****-ton of good games on my 360 and Wii. - AceLy, on 10/10/2007, -0/+10I'm a very beautiful Digg user.
- alex77, on 10/10/2007, -0/+9Everyone else to Sony: You're Doing it Wrong
- Kurisuku, on 10/10/2007, -0/+7You don't have much experience if you think that dude is ugly.
- Disease, on 10/10/2007, -0/+7Real men don't read the manuals
- taxman, on 10/10/2007, -0/+7Obviously all the reviewers (sans play ofcourse,being the epitome of game review and all) just dont know how to play the game. How in the world do these ppl expect to control a beast like Dragon using a controller. They are just not doing it right. The way it is meant to be played is by riding a real dragon which will be provided by Factor 5 next week. Accessories such as the seat will be sold separately for 89.99$.
Gamers, know this, if you expect to turn the dragon left and it doesn't,it just means you suck! - staticneuron, on 10/10/2007, -0/+6Yeah, I noticed that about lair. There is a delay in the movements but it is forgivable because lair is not demanding. Where as Warhawk, I have no choice to go back to the sticks because the speed and competition is a little more than what you can handle with the motion controls. Anyone who can usee motion control in a dogfighting team deathmatch gets my ultimate respect.
- goblindegook, on 10/10/2007, -1/+7Well, it *is* a joke however you look at it . . .
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