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No Fix Coming For Mario Kart 64 On Wii Virtual Console
pro-g.co.uk — Nintendo has today revealed that there will be no fix for the Virtual Console release of Mario Kart 64. "Due to unavoidable technical reasons unfortunately it is not possible to save ghost data from Mario Kart 64's Time Trials in the Virtual Console version of the game," read the statement issued to Pro-G.
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- SqueakyWheel, on 10/12/2007, -78/+13Don't Buy IT
- Crass22, on 10/12/2007, -11/+116Oh noez, You can't save ghost data, totally makes the game not fun and unplayable.
- alwaysmc2, on 10/12/2007, -11/+43This isn't really an issue.
However, there are free alternatives that work great. It's sad that Nintindo doesn't have higher standards. If they release a product, it should work fully. - hansblix, on 10/12/2007, -12/+28I'm starting an online petition to boycott Nintendo now...
*rolls eyes* - sinner0423, on 10/12/2007, -4/+30It's not really an issue, but it does lead to a more interesting question - will future VC games also have bugs not found on the originals?
I understand emulation isn't 100% all the time, hence the term emulation. However, if you do lay down some hard earned cash you better be damn sure that everything works. I would hate for Nintendo to set precendent with this by not fixing games they decide to re-sell. If they've got the technology to emulate the games and sell them over the internet, they surely have the capacity to be able to change/update the games.
Lets hope this is an isolated problem. Not to say Ghost Trials are a vital part of MK64, but it may be important to some people who want to spend the money on the game. - Blah_Blah_Blah, on 10/12/2007, -4/+8@alwaysmc - youre right, if there were technical issues that prevented the game from getting this little thing fixed, then they shouldnt have released the game at all. Screw the fans.
- SLSSNAKE, on 10/12/2007, -0/+16Yeah, I think sinner has it right. No one wants this to become the norm- they are charging (fairly) premium prices for these games, and the games should at least work flawlessly if they aren't going to update them (like they said they wouldn't).
- emjaymj, on 10/12/2007, -7/+12On the plus side, it's refreshing to see a company come out so quickly and just give us the truth, instead of beating around the bush for months leaving us wondering if it will be fixed, if it's being worked on, or if they're even AWARE of it.
- illegalcortex, on 10/12/2007, -0/+6This is actually kind of surprising. I would have thought they would just create a function in the VC menu called "create memory card file". This would reserve a block of the Wii internal memory that is the size of the original memory cards (can't think of it off the top of my head). You could create up to four of these (since four was already the original limit on the N64 with four controllers hooked up). The emulation would emulate the memory cards by mapping to those files on the disk. I would think this could all be done quite easily in the emulator level. Yeah, it's not easy enough for a 7 year old to handle, but then again they could ignore it and be back to the same state we're in today - no memory cards for VC.
- gxcdesign, on 10/12/2007, -18/+25Lol if Sony were to have done that it would have been another "***** Sony" comment after another, yet some people are praising it...jesus
- XxXoldsaltXxX, on 10/12/2007, -9/+20@gxcdesign
You know why? Because sony ***** deserves it. - echonull, on 10/12/2007, -6/+1... This outright sucks. Makes me wonder if other games that used the Memory Pack will be similarly broken....
Promises of perfect, unaltered emulation are one thing.... and removal of Rumble capability was a relatively minor blow, but this is a significant issue. - broomett, on 10/12/2007, -8/+2Of course, everyone saying "This is not a big deal" would be singing quite a different tune if this was the Xbox 360 doing the eXACT same thing.
You know, kind of how people were blasting the Zune for requiring people to buy Microsoft specific currency to buy music, but no one sais a word when the Wii did hte sme exact thing, and even forced people to buy increments of $20. Meaning smoeone that just wanted 1-2 old NES games can't do so without wasting $10. - XxXoldsaltXxX, on 10/12/2007, -9/+4Oh for *****'s sake. If you want to play the game perfectly, pick up a n64 from a thrift store for 20 bucks, and play it. Nintendo makes one minor ***** up, and all because you cant see a ghost ride around a track with you, you think its the end of the world.
Nintendo wouldnt do this ***** to ***** you over, theres obviously a good reason to why they couldnt support it. - MatttK, on 10/12/2007, -4/+6What the heck? How can you guys say this isn't an issue? This is a core feature of Mario Kart! Since Super Nintendo, I've enjoyed racing my ghost character in time trial mode. This is a HUGE deal. Couple this with the fact that you can't play VC games online... I'll stick to Mario Kart DS, thanks. I picked up only Contra this week on VC...
- levi, on 10/12/2007, -3/+1@Mattk
Um no the core of Mario Kart has always been multiplayer. I've spent years playing MK with my "friends" and I really couldn't give a damn is ghost saves don't work. What does piss me off is they haven't added multi player OH and the fact that I still can't but one.
- reed311, on 10/12/2007, -10/+32Everyone should get a discount on the game then.
- scratched, on 10/12/2007, -1/+8Hopefully it's an issue with the VC software itself and not the MK64 ROM. If Nintendo really is just releasing the ROMs as exact copies of the original games, then perhaps they just need to fix a few glitches in the N64 VC software to fix the problem. I'd rather see them fix the VC so that any other games in the future won't have potential problems running. That should also fix Mario Kart's problems at the same time.
- ahawks, on 10/12/2007, -10/+2A discount hardly seems like it would be worth anything anyway
You buy Wii points at $10 for 100 right?
A N64 game costs you 1200 points (requiring 2 $10 purchases, ie: $20, with 800 points left over you probably have no use for, or 1 NES game + 300 useless points)
Refunding 100-200 points would really just change the amount of worthless points you have left over. I guess if they gave 200 points back you could buy 2x NES games or 1x SNES with your remainder, instead of throwing it away. - Bradl3y, on 10/12/2007, -6/+0Actually, both N64 games that are currently on VC are 1000 points. Your theory holds truth with sega games and what not, but if you plan on continuing to buy games in the future from wii shop, then those extra points are not useless. Lets say you buy a game for 700 points, you have 300 left, buy another 1000, you now have 1300, you can but another 700 point game, as well as a 600 point game, or wait and next time have 1600, and buy two 800 games. It evens out eventually.
- aptiva, on 10/12/2007, -2/+1@ahawks
Sega and Turbografx games are 800 wiipoints.. - mikeazorin, on 10/12/2007, -1/+1ahawks' fuzzy math hurt my mind
- broomett, on 10/12/2007, -3/+3Brad...what if people don't WANT to keep buying games in the future?
Again...you were probably banging away on your keyboard saying how horrible it was that Microsoft made people buy Zune dollars or whatever they called it. And what Nintendo is doing is FAR worse because with music (or Xbox stuff) there is a FAR greater chance that people will buy stuff eventually.
My mom has a Wii. She wants to buy Dr. Mario when it comes out. She will not do so because that is ALL she would want and she is not going to be one of the idiot Nintendo fanboys willing to hand over extra money becuase of their asinine price scam.
Apparnetly my mom is far smarter than most Nintendo fans on Digg. - broomett, on 10/12/2007, -1/+3People shouldn't be forced to buy things in such a way as to make sure their balance gets to 0. This is NOTHING more than a scam for Nintendo to make extra money on unclaimed points.
If they want to make a ridiculous claim that they need to have a minimum amount to keep transaction costs down, then fine. If the fanboys are dumb enough to believe that a major corporation can't handle the transaction fees on a $5 or $10 purchase while a mom and pop store CAN, then so be it. But there is NO way a reasonable human being can accept that fact that you can't add any amount over that minimum if you want. So, if you want to buy three 700 point games, you should be able to ad $21 to your account.
- foofightrs777, on 10/12/2007, -3/+17There's also some other issues. Moo Moo Farm with 3P plays at hyper speed. Also in multiplayer it seems the sound effects don't really work either.
I also noticed a good number of emulation glitches on Comix Zone. :(- SkippyDoorknob, on 10/12/2007, -0/+10the hyper speed happened with the original cartridge too
- negativefx, on 10/12/2007, -2/+2That sucks... I only have 2 VC games: Gunstar and Mario 64. I haven't played mario that much, but didn't notice anything wrong with Gunstar Heroes. I'd be interested to see the glitches in Comix Zone, but I'm not paying any money for that crappy game!! :)
- chubbstar, on 10/12/2007, -0/+4also, when you play skyscraper in battle mode for long enough with any amount of people it gradually speeds up to hyper speed and makes the game strangely uncontrollable.
anyone else notice this? or was it just my crazy cartrage?
- tacklebox, on 10/12/2007, -30/+12paying for a game you already paid for 10 years ago? PRICELESS
- tobsterius, on 10/12/2007, -12/+7what if you didn't own the gabe when it was first released? HMM?!
- scratched, on 10/12/2007, -4/+9I never bought Mario Kart 10 years ago. I was young and didn't have the money to shell out for all of the great games Nintendo made at the time. I'd definitely consider buying it now on the Wii though.
The VC games are targeted towards people who never owned the originals. It is nice to have a digital copy that will last longer though. Assuming nothing happens to your Wii, MK64 should last forever on it. Old N64 cartridges, although pretty damn resilient, still don't work 100% of the time after a few years. It takes a couple of tries to get Mario 64 to work for me. Sure, it works, but on the Wii you don't have to mess with anything to get it to work, just "just works". Granted, this isn't usually a good enough reason to re-purchase a game, but if I had an N64 game that didn't work anymore that I really liked, I wouldn't mind paying $10 for a replacement that will last. Hell I pay more than that if I go out to eat with my friends. $10 isn't that big a deal for any quality game, like MK64. - kevinchai, on 10/12/2007, -3/+2I'm not going to buy MarioKart:64, because I owned it. The three games I have bought, Gunstar Heroes; Bomerman '93; and Urban Champion, are those I have never played. I'm sure most people are this way also. A big part, if they do re-buy, is nostalgia. Or their edition has become unplayable. Or...
- scootinger, on 10/12/2007, -9/+11Everyone on Digg endlessly complains about how the RIAA wants to make everyone pay more than once for the same music on different kinds of media. However when someone complains about Nintendo doing the same thing (except with games) you digg him down? Odd...
- robotsongs, on 10/12/2007, -4/+9Oh, I TOTALLY owned Gabe when he called me out during lunch in 11th grade. Sucker had a black eye for a week!
- stubadub, on 10/12/2007, -2/+4I think you are underestimating the number of people who will re-purchase these games. I've gotten rid of my N64, Super Nintendo and NES. I have no problem spending $5 to replay Zelda or $10 for Mario Kart, and I'm doing so specifically because I loved these games. I'd be willing to bet that there are plenty of people out there in the same boat.
A friend of mine paid for Super Mario 64 on the VC, yet he still owns his copy along with a working N64, and owns the version released for the DS. - emjaymj, on 10/12/2007, -4/+4@scootinger
The issues are extremely different. When you buy music, you're able to do all the transfers yourself very easily. It's not costing labels any more money nor trouble for our own effort in transferring music files from my CD to an mp3 player.
You expect Nintendo to somehow find out who owns each copy of each 20 year old game?! Even if they resorted to making you send them the cartridge, it would probably end up costing more than the VC in administrative fees and shipping. It would be extremely expensive to do something like that on this scale, and it's unreasonable to ask them to do so.
They have backwards compatibility for gamecube games, allowing you to play copies you already own at no extra charge, but they can't do that with everything else because it wouldn't be logical or economical to create slots on the wii for all types of cartridges nintendo has used in the past. Get a freaking clue and stop whining about all the Nintendo fanboys on Digg. There's lots of fanboys because Nintendo has genuinely come out with a product that gives people a lot to be excited about.
- center15, on 10/12/2007, -3/+25It does actually state this in the Wii shop before you buy it
- waffledad, on 10/12/2007, -6/+1What does it matter...unless you actually have the N64 version and a N64 and then... the memory card that goes in the controller... if you don't have that, you still wouldn't be able to save the ghost data. I used it on our N64 and the ghost data was ok if you were trying to up your time in races BUT if you even left the track... it would give an error that ghost data cannot be saved. I think this feature was purposely left out for some reason but couldn't be removed from the game data without causing other issues. It is much more of a "novelty" for the ghost data on MK64, there's no real use for it.
If you really need the ghost data, get a N64 from a pawn shop, the MK64 game, a controller AND find a memory card that plugs into the controller. It doesn't affect the gameplay at all.... - burndive, on 10/12/2007, -0/+1I think any controller attachments aren't implemented in the Wii. The most annoying example of this is the rumble feature, since that was actually useful.
The problem I think stems from the fact that you're using GameCube controllers for an N64 game. I bet they implemented the rumble feature differently in the two, and still another way with the Classic controller (which no one buys anyway).
- waffledad, on 10/12/2007, -6/+1What does it matter...unless you actually have the N64 version and a N64 and then... the memory card that goes in the controller... if you don't have that, you still wouldn't be able to save the ghost data. I used it on our N64 and the ghost data was ok if you were trying to up your time in races BUT if you even left the track... it would give an error that ghost data cannot be saved. I think this feature was purposely left out for some reason but couldn't be removed from the game data without causing other issues. It is much more of a "novelty" for the ghost data on MK64, there's no real use for it.
- hufferstl, on 10/12/2007, -2/+7When Diddy Kong racing comes out, I hope they can find some sort of fix for this. Racing against ghosts can be a lot of fun and add lots of re-play to these cart games.
Work on it Nintendo.- MoeB, on 10/12/2007, -2/+6Reggie is everywhere just like God. I'm sure he has heard your request and will grant you your wish.
- kevinchai, on 10/12/2007, -7/+2It's a Rareware game, which means it will NEVER be sold on the vc. T_T
Same with Goldeneye, JFG, Banjo-Kazooie... - jonshipman, on 10/12/2007, -0/+2I'm sure it could be released - as long as MS can release it for their MarketPlace as well. Nintendo still owns the Publishing rights.
- imdwalrus, on 10/12/2007, -0/+2DKR never sold on the Virtual Console? I wouldn't be so sure...
There's a DS port coming out soon that's had the Rare characters (Banjo and Conker) removed. I wouldn't rule out an altered version of the game, though I suspect Nintendo would choose to not release it over having to modify significant amounts of code. - nstern2, on 10/12/2007, -2/+1What about donkey kong country? That is a rare game and it is either on vc or coming very soon.
- illegal_op, on 10/12/2007, -0/+25maybe they should ask one of the developers of Project64 for help ;-)
- alwaysmc2, on 10/12/2007, -0/+10For those of you who don't know, Project 64 is an N64 emulator for the computer. It works wonderfully by the way, especially with the Adaptoid so that you can hook your classic N64 controller into the computer. :)
http://pj64.net
http://adaptoid.com - Pifko, on 10/12/2007, -0/+2Damn, that's quite a lot of money for an adapter. I'm still tempted though :P
- drpcken, on 10/12/2007, -0/+2@Pifko3
just get this, its a PSX AND N64 usb adapter. 12 bucks. Works GREAT!
http://www.jandaman.com/Merchant2/merchant.mvc?Screen=PROD&Product_Code=n64psxusb&Affiliate=froogle - kevinchai, on 10/12/2007, -1/+2Or a free (with proper equipment) xbox conversion cable. Pssst! Xbox controller cables ARE USB cables! Color-coded ones! http://www.redcl0ud.com/xbcd.html for drivers!
- kevinchai, on 10/12/2007, -0/+1http://www.llamma.com/xbox/Archive/xbcd.htm
- moofree, on 10/12/2007, -1/+2Kevinchat: The 360 controller is much better than either of the xbox controllers. And you don't have to hack some usb cables together or buy an adapter.
The wireless controller usb dongle will be nifty. - hollismb, on 10/12/2007, -0/+2Unless you want to use the D-pad, that is. The 360 one is borderline non-functional.
- alwaysmc2, on 10/12/2007, -0/+10For those of you who don't know, Project 64 is an N64 emulator for the computer. It works wonderfully by the way, especially with the Adaptoid so that you can hook your classic N64 controller into the computer. :)
- Lou3000, on 10/12/2007, -9/+17This is *****. It sounds like Nintendo is lazily releasing these VC games.
I'm all for playing old games, I even bought Mario Kart 64 and I'm disappointed I wasted $10 of my money on this thing. First off, i think it looks terrible, and not just because it is an old game. It just doesn't look right, and it has a ton of glitches.
XboxLive at least seems to always add something to its old game releases. These games would be awesome with online multiplayer. My favorite old game on Wii so far, NES Hockey, would be great on XboxLive.
I love the Wii, but I've completely lost interest in VC games.- DanielNielsen, on 10/12/2007, -17/+4Awww how sad for you
- Ovitz, on 10/12/2007, -0/+3Quite honestly, the original game was buggy as hell, too. I always had issues where I would be in a race, and I would just fall through a bridge or something.
- trunkster, on 10/12/2007, -0/+2The Mario Kart 64 on virtual console is just using the old emulator for the gamecube that Nintendo made for the Ocarina of Time. They haven't even worked on the damn thing since then. Also all the drivers are pre-rendered sprites, that's why it looks bad.
- indigit4l, on 10/12/2007, -2/+5i guess if this keeps up, then i won't feel bad to pirate the games I wouldn't pay money for anyways
- SLSSNAKE, on 10/12/2007, -0/+7I bought the game, and it seems to have aged better than I originally expected... but still, it's frustrating to be spending money on something and not getting the full product. I don't care about paying 10 bucks for old N64 games- I thought the price was reasonable, considering what they retailed for back when released and how many of these games still are of high quality.
Paying this money, however, and not getting the full product? That's very disappointing. The Virtual Console can be great, but fluxuating (read: RAISING) prices and incomplete games will bring the game down.
And no, I don't care about ghost data- I never used it on any racing game I owned. It's just the principle of the thing.
Still a great game, though. :P- CrispyPassion, on 10/12/2007, -3/+7You were paying for the full product and you got the full product. You weren't paying for the game that came out on the n64, you were paying for the version that has been adapted to the Wii. Not to mention that the VC store mentions the lack of ghosts.
- supersteve, on 10/12/2007, -0/+2this is a shame but they work and there fun to play for a few mins every day
- DeFray, on 10/12/2007, -1/+2Didn't Mario Kart 64 rely on the 64 controller's memory card to save your ghosts? Maybe the Wii just can't emulate a controller memory card.
Still, it seems like there'd be a way to program around that.- scootinger, on 10/12/2007, -2/+3What is also ridiculous is why Nintendo had to use a memory card slot on the N64 in the first place. Memory cards are for disc-based systems that cannot store save data on the discs, not N64 games where they are too cheap to put in some memory for save information on certain games, thus forcing you to buy a memory card.
- kevinchai, on 10/12/2007, -0/+5You use a memory card across multiple games. And it decreases the cost of each game.
- illegalcortex, on 10/12/2007, -0/+4@scootinger
Not really. For one thing, memory cards were good for shareable saves. The ghost data is a perfect situation. It was fun to take your card to someones house and have them try to beat your ghost. Secondly, you say "they are too cheap to put in some memory for save information on certain games." Memory cards are actually a much more efficient way of doing this and would save the user money in cheaper cart prices. Why should every card have internal memory when after you're done with it, it winds up in a drawer or you sell it to the used game shops? I'd much rather have a single card I could keep. This was also handy when borrowing or renting games. - waffledad, on 10/12/2007, -0/+2also, if you rented and had a save file and then bought the game, you'd still have you save file on a memory card but not if you only had it on the cartrige.
- MatttK, on 10/12/2007, -0/+2Memory cards were VITAL for playing at your friend's house. I wouldn't have played without them.
- Pifko, on 10/12/2007, -0/+1I have a question. In the original N64 version, if you pressed pause while in a time trial, it wouldn't record your time.
Does the same happen on the VC version? - sneed, on 10/12/2007, -1/+18Unavoidable technical reasons? I just don't understand how Nintendo itself can fail to emulate a part of its own system when every 3rd party emulator has no trouble with it. Seems like with the advantage of knowing the exact specs it wouldn't be an issue.
- MrTRiX, on 10/12/2007, -3/+0Even with the source code to the game they couldnt do it right. As long as Smash Bros works ill let this slide.
- gardnmi, on 10/12/2007, -11/+2Due to technical issues Nintendo's online service blows and will always blow....Wii codes? maybe
- DigitalDud, on 10/12/2007, -0/+4I'd love to know if the VC actually emulates Nintendo 64. It wouldn't surprise me that, given that these are modern games written in C, that they just recompiled them and wrapped up the library calls. Writing an emulator would be hard with the small amount of memory and processing power the Wii has, the XBox certainly has trouble with many N64 ROMs, plus community emulators were never very accurate since they emulate at a high level for speed.
- scabbers, on 10/12/2007, -1/+0I reckon for N64 on wii it's high level emulation with speed hacks for each game.
- yaryarhumphump, on 10/12/2007, -11/+4wow.. its emulation its ok if its not 100%... oh its not that bad.. oh its ok... oh no big deal..... BAAA BAA BAA
you people are so pathetic in your fan boydom for this thing... if it was a story about the PS3
not being able to emulate the ghosts you would be all over it with the most retard flaming posts any one has ever seen. calling Sony down to the ground and talking about how suxxorz it is....
Ive been waiting for a article like this to see if my theory was true.... and you didn't let me down... thanx sheep.
(for your information I dint own 1 next gen console)- gardnmi, on 10/12/2007, -3/+5So true, I wish they would make an algorithm to take out fanboyism.
- MrLint, on 10/12/2007, -0/+2Ya know i have to agree this emits bogons. While such a thing is certainly not impossible, I'd require some damned good explaining. Some hardware is already being emulated, whats the deal? Especially when other emus do it.
- DigitalDud, on 10/12/2007, -1/+1Sure they could have faked the game into thinking a memory card is in the controller but this introduces a lot of issues. It will mean the game has now not just one game save but as many as 5 (1 memory card on each controller). The data management panel in the Wii menu would have to be updated to somehow differentiate the saves, very much complicating things. Then there's possible user confusion when the game refers to a memory card, that is nonexistent from the player's perspective.
If they did this level of work on each VC game they'd cost much more than they do now.
- DigitalDud, on 10/12/2007, -1/+1Sure they could have faked the game into thinking a memory card is in the controller but this introduces a lot of issues. It will mean the game has now not just one game save but as many as 5 (1 memory card on each controller). The data management panel in the Wii menu would have to be updated to somehow differentiate the saves, very much complicating things. Then there's possible user confusion when the game refers to a memory card, that is nonexistent from the player's perspective.
- odinfire, on 10/12/2007, -3/+6Actually, the bigger problem with the virtual console games is that upon purchase you can ONLY play the games on the original console to which they were purchased. Yeah, I know big deal right? Well, I purchased a Wii in December, and since a few virtual console games. Since then, my console started glitching and everytime I would play something... dots all over the screen. I called Nintendo to replace it and they told me that if I want a replacement that I would FORFEIT any virtual console games and Wii points that I had on the defective console. WHAT WHAT WHAT!!! Yup... it would seem that Nintendo has NO plans to allow you to move virtual console purchases NO MATTER WHAT... even if you have a defective unit that is THEIR fault.
Recommendation... stay away from virtual console purchases. When you Wii goes kaput... well... so do all your virtual console games you purchased. You have no rights according to Nintendo.- robotsongs, on 10/12/2007, -4/+3Interesting... That goes against everything else I've heard about the VC games.
Don't know if I'm believing this one... - DigitalDud, on 10/12/2007, -1/+4Nintendo apparently has the ability to transfer your Wii's memory to the replacement unit when they do an RMA.
- Vision2098, on 10/12/2007, -1/+2I am pretty sure your purchases are tied to your My Nintendo account, and thus can be transferred to a new Wii. I would like to see further proof of this comment, as it's not the bandwidth they're selling; it's the games.
- waffledad, on 10/12/2007, -1/+4They can (Nintendo) re associate them with your new Wii, only if it is through them... This will make your other Wii loose its right to these games. The same applies in you erase a VC game, you can re download it at no cost if you paid for it once already. What do you expect...?? If they made it too easy to transfer the games from one console to the next... do you think anyone would pay? Would you?....
- tgelston, on 10/12/2007, -0/+1You have the option of replacement and forfeit the VC title or send in for a fix and I guess if they can't fix it and replace they do some type of VC magic that transfers your games over. I know. I bought mine on launch. It was dead on arrival and it would not play any discs - so I called Nintendo and the above is what they told me. The support guy was really nice about it but wanted to be sure I was clear - if they replaced the machine I would lose all current VC titles. I had only bought one out of desperation to play something on my Wii.
I don't have anyone to play MK with - my wife isnt interested and my daughter (4) will try I am sure but probably wont be much competition - Makes me a little bummed about the ghost gone- eh I will probably still buy it - the game is awesome!
- robotsongs, on 10/12/2007, -4/+3Interesting... That goes against everything else I've heard about the VC games.
- Pifko, on 10/12/2007, -3/+2WTF is this? Bad press on the Wii on digg!? Must be a first.
...and no I'm not a fanboy, I don't even have a "next-gen" console yet... - abxy, on 10/12/2007, -0/+3If PC n64 emulators can save the ghost data from Mario Kart, I wonder why the VC can't.
- Barnolde, on 10/12/2007, -0/+5Yeah, Surreal 64 for Xbox can do it fine, why can't Nintendo?
- DeadPlasmaCell, on 10/12/2007, -1/+4Kinda funny how people call for heads to roll when there are bugs and what not on 360 games, and then people bitch even more when they announce a patch to fix said bugs ya know.. boycotts, petitions, suing. But when Nintendo releases somethin buggy and it's no big deal. They announce they wont fix the bug and it's still no big deal. WTF?
- KirinDave, on 10/12/2007, -3/+1That's because there are more people who can afford a Wii than people who can afford a PS3 or Xbox 360.
There is this thing called "Buyer's Bias." Somehow, everyone ends up buying the *best possible* thing they could have possibly bought, and will defend this idea vehemently. Since more people can afford the Wii, there are more people subconsciously validating their decision by constantly trashing alternatives and ignoring evidence to the contrary.
- KirinDave, on 10/12/2007, -3/+1That's because there are more people who can afford a Wii than people who can afford a PS3 or Xbox 360.
- TheTjalian, on 10/12/2007, -0/+6How hard is it to create a freaking virtual memory card? Damnit Nintendo, that is POOR PERFORMANCE.
- ElwinRansom, on 10/12/2007, -0/+2BULL CRAP.
If they want me to believe the VC can be a replacement for my old physical systems, they better make the games play the way they did on them. This might not seem like much to some, but it's lost functionality of a major game, and that sucks. - waffledad, on 10/12/2007, -0/+1read the article for what it is "The release of Mario Kart 64 on the Wii Virtual Console has been greeted with great pleasure by gamers the world over, but a problem with the memory pack emulation left it impossible to save time trial ghost data."
That says to me that they couldn't pull it off.... - F9Phoenix, on 10/12/2007, -3/+5Nintendo exploiting their fanbase? Wow, what a shock. /sarcasm
- drlha, on 10/12/2007, -3/+2How exactly is anyone being exploited?
- chaser324, on 10/12/2007, -1/+5I hate to say it...but that's really what it seems like the VC is becoming, an exploitation of Nintendo's hardcore fanbase. The implementation of the Wii's online capabilities and the VC are pretty poor up to this point. Considering how much these VC games cost, I expect a high quality product. I would venture to say that nearly all of what you pay for each of Nintendo's VC games is pure profit which means that they could easily lower the prices without taking a hit. Maybe the 360's Live Arcade has just raised my expectations too high, but it seems like Nintendo is just not putting any real effort into this venture.
- andrewrchambers, on 10/12/2007, -1/+0I don't understand why Nintendo can't just update the ROM and reupload it to their server - I mean afterall people who have previously paid for VC games can redownload free of charge can't they? It wouldn't require a patch or anythign they could just redownload the new version at no extra cost.
Afterall, Nintendo do own the ROMs... there must be something they can do to make the N64 work with an SD card as a memory card. The N64 emulator on my computer can do it...
EDIT: On the other hand perhaps if they let N64 VC games read from the SD card it would allow an easy way to crash the Wii with a buffer overload or something and allow people to run homebrew code on it or something. Perhaps the N64 memory card was not too secure. - illcendiary, on 10/12/2007, -3/+2As with the Gamecube, Nintendo is going to end up never really implementing online play. Or what they do implement will likely be piss poor. Friend codes? Are you kidding me? How can they not get this right? It's even more upsetting considering I actually plunked down money for a Wii (I won't buy VC games, they're all on my computer anyways).
I just don't see how they can get it so wrong when a great model like Xbox Live has been around for years. - reddevil3, on 10/12/2007, -0/+5So does this mean that all N64 games which used the Mem pack will have problems?
C'mon Nintendo, you have to fix this. - redbonefish, on 10/12/2007, -2/+1You guys are all a bunch of complaining bitches. When Nintendo does something wrong everyone bitches. I bet no cared about the ghost date thing until someone mentioned it.
- theaceoffire, on 10/12/2007, -2/+2^_^ Hee.
{plays on psp, full speed, happiness} - Elric1977, on 10/12/2007, -2/+2Wow, if it wasn't for this Digg, I wou;dn't even known about the saving of Time trials in either VC or N64 versions... so, I couldn't care less, I just play it with friends anyways.
- Amablue, on 10/12/2007, -0/+1I'm going to be PO'ed if I can't use custom characters when Bomberman 64 comes out.
Seriously, a memory pack isn't hard to emulate. Especially if you're the company with the specs and source code. - hansamurai, on 10/12/2007, -0/+2Nintendo is dropping the bomb on the VC. No multiplayer, no add-ons, not even emulating the game 100%. I refuse to buy any of their games until atleast one of these is fixed.
- Haax, on 10/12/2007, -0/+0You keep refusing and taking your stand against nothing. Nintendo isn't going to mess with legacy code. Do you even understand how much of a chore it is to restore build farms, and that's assuming you could even track down the code in the archive?
- weetz, on 10/12/2007, -0/+1VC basically I've lost all interest for.
Love my Wii but its XBLA for me when I want that arcade experience.
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