376 Comments
- Sensai, on 04/11/2008, -13/+169Dugg for not having Halo and including Tribes. Tribes was a truly amazing gem of a game.
I know Halo is way late in the FPS genre and thus wouldn't and rationally shouldn't be included, but you know how some people worship it as if it were the Second Coming of Christ. Glad to see it's NOT here. - tyleredw, on 04/11/2008, -5/+74*****. Half-life's story kicks the crap out of Halo, and it came 3 years before it.
- iamblueman4, on 04/11/2008, -34/+103No mention of Goldeneye 007.
FAIL - MrSketch, on 04/11/2008, -3/+55So basically there has been nothing new since 2002? Yep, that sounds about right.
- chanop, on 04/11/2008, -14/+60No Wolfenstien?
- diggduggDOOM, on 04/11/2008, -4/+44HAHAHAHAHAH
- ddrstreak, on 04/11/2008, -0/+37Are you kidding me? Deus Ex had a hell of a storyline (with a few twists here and there) and I wouldn't even say it's the first with a good quality storyline. What did Halo do that was so extraordinary anyways?
- SAOSiN, on 04/11/2008, -2/+37Goldeneye was more FFA than team.
- unicronband, on 04/11/2008, -9/+42Tribes was so *****. I loved pulling 9/11's in those planes against the other team before it was so trendy. Also, the lack of Duke Nukem 3D is lame.
- Sensai, on 04/11/2008, -2/+34bradleyland, instead of laughing at you, I'd love to point towards System Shock 2 and Half Life, among others.
- inactive, on 04/11/2008, -4/+34Yeah, I second that: HAHAHAHAHA
- WolverineBlue, on 04/11/2008, -1/+30The irony, it's killing me.
- zephyr42, on 04/11/2008, -7/+32That and halo is a mediocre shooter at best, that uses most of the tools laid out in those games, and hell yeah Tribes was a freakin awesome game.
Why can't companies put out great games like that just for PC now-a-days? I know CoD4 is a great game, but it's obvious it was created for the console then ported to the PC. We need a new good CS that isn't as easy as source. - diggduggDOOM, on 04/11/2008, -12/+36Sentry goin' up!
- PhrosTT, on 04/11/2008, -3/+27I was expecting them to forget tribes... BEST GAME I'VE EVER PLAYED.
- gmiley, on 04/11/2008, -1/+25SHAZBOT!
- BrainCoder, on 04/11/2008, -4/+26Spy sappin' mah sentry!
- Xihix, on 04/11/2008, -0/+20Great games... Jeez, I miss those times. Playing Team Fortress for hours on end during Fridays and weekends, and then saving up some time for Counter Strike. I miss my youth :(
- ilves7, on 04/11/2008, -5/+23I shall continue the mocking... HAHAHAHAHAHA. I normally don't lower myself of doing this, but this warrants it: consoletard.
- Treshnell, on 04/11/2008, -1/+18Was? It still is. And it's free for download, now.
Play Tribes! - BuddingMonkey, on 04/11/2008, -2/+17marathon? system shock?
- nirav72, on 04/11/2008, -0/+15Tribes was probably the one game that started the whole massive environment squad based FPS with vehicles (I'm talking about big maps..not CS or teamfortress), followed by battlefield 1942. Since then, its been downhill. Nothing new or original has come out. Its usually a copy of either one of those games. Looking forward to some of the unique multiplayer gameplay in the new GTA coming out this month.
- KnightMareInc, on 04/11/2008, -2/+17you're lucky tribes was in there, it invented teambase fps.
- ph0replay, on 04/11/2008, -0/+14Big props on Tribes.
- PueSi, on 04/11/2008, -1/+15Intel and Amd both work on the x86 architecture, ATI and Nvidia both work with DirectX and OpenGL. It's the same.
- RobotMojo, on 04/11/2008, -1/+14i got battlezone with my 8MB monster 3D card and i maintain that its one of my favorite games ever made. Ridiculously fun multiplayer.
- foofightrs777, on 04/11/2008, -0/+13...Or it could be that the training every volunteer in the army has to go through has been refined over the past 60 years or so.
...Or it could be the fact that modern day soldiers are volunteers rather than draftees and are thus more predisposed to shooting in battle.
...Or it could come down to demographics. The standing army today has many less soldiers than at the height of WWII maybe this is the affects of having to train less soldiers
...Or during WWII time was not a luxury. The army had to get draftees on the battlefield as quickly as possible. Therefore they weren't able to always break all psychological barriers.
Basically my point is you throw around a ton of accusations; and some may prove to have merit, but you don't offer any support for any of them. Simple correlation does not equal causation as there are many other factors, some of which I have listed, that you fail to take into account. Furthermore, and excuse the bad pun, but your style of argument also gives off a slip-shod "fire at anything that moves" (or remotely correlated) type feel; not altogether different than one gets when reading a high school senior's arguments. - theMADone, on 04/11/2008, -0/+12that is the most redneck and unfounded thing i've read on digg. firstly your stats are intresting, citation needed me thinks. guns do kill people, and in most civilized and sane minds shooting stuff on a game is fine because we can tell the difference between real life and a simulation. I love every time an american blames school shootings on anything other than the mental case doing it and the fact they could buy a gun before they can have a legal beer.
- ddrstreak, on 04/11/2008, -1/+12The author commented about that on the page. I loved GoldenEye but he's got a point.
"I played the heck out of GoldenEye when it came out, and I love the game. But I can't think of an distinct innovation that sets it apart in its time. By the time it was released, we'd progressed beyond anything it had for multiplayer. In fact, GoldenEye's wikipedia page quotes the game's developer as saying Goldeneye's multiplayer was "a complete afterthought." - Radan, on 04/11/2008, -4/+15You mean, just like how UT players got blasted away while trying to play Halo because of how "hard" the controls were? Or how UT players got blasted away while playing Starcraft because of how many things you have to control at the same time. Or how UT players got blasted away when trying to play Ghost Recon because of how easily you died?
I'm not directly a Halo fan, but comparing Halo with UT and complaining about how the slow pace of Halo is a bad thing, is like saying Pacman is better than Tetris because you can move in four directions. - jerrycan, on 04/11/2008, -5/+16Yeah, halo schmalo. Halo biggest innovation was slowing down the FPS so it is playable on a console with a Dual analog Joystick. I remember some Console halo players coming to one of my lan parties (UT was the game we played back then) and being blown away with how "fast" things moved.
- mrelusive, on 04/11/2008, -0/+10Shazbot!
- PenguinXtra, on 04/11/2008, -0/+9WTF no *insert nolstalgic/favorite game here*!!!!!
Great list, glad to see it was written with some actual knowledge of the classics, and it included quite possible one of the best team games ever. TRIBES! I wish a game studio would actually get a Tribes sequel right. Tribes 2(too slow) and Tribes Vengeance(too battlefieldish), while these were good games in their own right. They failed to get the feel of the original down. - Narcism, on 04/11/2008, -0/+9Jack Thompson, is that you?
- SSCrow, on 04/11/2008, -1/+9Marathon?
The First FPS game to allow you to look up and down? - Protoss, on 04/11/2008, -1/+9I don't think this guy uses a computer at all, at least according to his name, avatar and amazingly low knowledge about computers.
- psg188, on 04/11/2008, -0/+8Return to Castle Wofenstein and Enemy Territory!
- Negligence, on 04/11/2008, -8/+15Missing the original Team Fortress mod. It was the birth of modern team-based games.
- BuddingMonkey, on 04/11/2008, -0/+7what happened between WWII and Vietnam? Spacewar?
- gmiley, on 04/11/2008, -0/+7Care to share your findings on new additions to the multi-player FPS genre that really brought something interesting to the table?
- chanop, on 04/11/2008, -2/+9I guess it helps if I RTFA a little better, I retract my statement. I was not shot at when in bosnia
- coredump0x01, on 04/11/2008, -1/+8If you're a Tribes fan, you might like Legends. It's essentially a T1 clone with improved graphics http://digg.com/gaming_news/Legends_the_game_--_Am ... It's free and runs on Windows and Linux
- Aidenf77, on 04/11/2008, -0/+7Battlezone and BZ II are still some of my all time favorite games, right up there with the MDK series.
- bearda, on 04/11/2008, -1/+7One of the first FPSs, but no multiplayer. Contributed, but the progression wasn't as direct.
- DanBoodro, on 04/11/2008, -0/+6I cant shoot people outside without going to prison!!!
- serpentor, on 04/11/2008, -1/+7Agreed, Duke3D was a blast for years between Doom and Quake1. I imagine I'm not alone in saying that Duke3D was my first online gaming experience (never played Doom via modem sadly).
- stix213, on 04/11/2008, -0/+6Maybe, but those are only slight improvements to features pioneered in Tribes 1 & Battlefield.
- Tyrghast, on 04/11/2008, -1/+7Bad list is bad. He also neglected to tack on the 1942 to Battlefield (considering it was the first and best game in the franchise).
- radio1mike, on 04/11/2008, -0/+6Tribes FTW.
I loved playing Quake and UT. But seriously Tribes 1 (and 2) were the bomb.
Tribes 1:
-Had excellent 3D graphics especially with a Glide-based card
-Had jump jets for Z-axis so you could actually fly to destinations and dodge ordinance
-Had extensive mod community, new game modes and scripts (love you renegades and crunchy!)
-Exclusive choice of corps you could play, numerous weapons and armor (heavy, medium + light)
-Battlefield HUD, in-game chat system, taunts, commander's HUD, single and group waypoints/waylaying
-Huge maps
-Multiple game modes (CTF, 'assault', etc...)
-Skiing
-32 player multiplayer combat, with in game-browsing
Tribes: Had all that plus 64-person combat, air/land vehicles and improved graphics, built in email, built in voice, auto-patching, squads.
and whole lotta other goodies.
There a few things about Tribes that still impress me to do this day:
1)I started playing Tribes in 2000 (it came out in '98-'99) and you could have 32-player skirmishes on large maps with heavies skiing all-round and everyone else jetting or running with no slowdowns. That's how good the netcode was. 32 players all on 56k? The only time I ever crapped was when line noise would come through my phone.
2) Tribes 1 + 2 still have certain aspects to their gameplay that new games have not duplicated successfully.
I really like 2142 (even if it is from EA), but God, it is doggy, buggy piece of code compared to T2.
Those Frenchies really screwed up on T3 which killed the franchise... - dumpling, on 04/11/2008, -0/+6Dugg for Tribes, the most influential and overlooked game of all time.
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