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youtube.com - Musician and Best Buy employee, Keith Parsons, rocks his Best Buy holiday campaign audition.
66 Comments
- BestJaxx, on 11/07/2007, -0/+40Couldn't they have shortened the article to ten, and left out the stupid things?
- Terr01, on 11/07/2007, -0/+29This article is like talking about "Housing innovations" and going through nails, screws, pipes, faucets, pumped water, 110 volt, 120 volt, incandescent bulbs, flourescent bulbs, a kitchen island...
- dweeb79, on 11/09/2007, -1/+15"48. Modem-to-modem and networked play"
This should be higher. This moved the industry forward more then mini games did. Just because consoles took so long to utilize it doesn't mean it wasn't huge. In fact this is one of the largest reasons games did so well on the PC, it was the primary way to play together. - Citizenkan3, on 11/08/2007, -1/+12I mean, I guess you can start from 11 if you want.
- inactive, on 11/07/2007, -1/+10Bah, storytelling has always clashed with exploration and open-endedness. It's difficult to balance the two, honestly. I mean, what made the original Zelda great? The free-roaming. You could go practically anywhere, complete the dungeons in the wrong order, even beat the game with odd restrictions, like not using a sword. Look what we've got now, though. In Twilight Princess, the storytelling was excellent, but there was never any real opportunity to stray off the beaten path. You had to complete the game in a certain manner, with little room for variation. If nothing else, storytelling really kills replay value.
- Ishywoo, on 11/07/2007, -2/+11+5 Diggs for mini-games. I remember being addicted to that card game in Final Fantasy VIII.
- Spectre77, on 11/06/2007, -0/+7Here's yer mirror:
http://www.businessweek.com/innovate/content/nov20 ... - FlyCO, on 11/06/2007, -0/+6I used to love Chocobo inbreeding at FF VII
- DemonWasp, on 11/10/2007, -0/+5Agreed. For example, I see no reason to list three different perspectives (first person, third person, isometric) as separate "innovations". How about something like "smart camera controls"?
- tektalk, on 11/10/2007, -0/+5IMHO they could've subdivided the list into separate categories, each with it's own top ten, and having a directory. That would've helped me a bit more than numbering them through 50, that makes it a pain in the ass to browse through.
Although that would defeat the purpose of this top 50 list. :-/ - Mast3rDigg3r, on 11/06/2007, -0/+5you can digg and bury?
- wild, on 11/07/2007, -0/+5Crates and treasure chests had better be on there. Its the single most important gameplay mechanic in the industry. Where would we get ammo/lives/health/items/keys/monkeys/stars/coins/traps/mana/solid snake if we couldn't open boxes?
- Pzycho, on 11/07/2007, -0/+5Dugg for cutscenes higher than 3d gameplay.
- psg188, on 11/06/2007, -0/+5^^^^ Caution: 360 Fanboy alert.^^^^
Cover has always been important, this is not a new console thing FPS have used cover in PC games for over a decade. As for Health coming back over time, I actually don't think this is a big deal. It's a change but is nothing special, it takes a lot of skill out of the game because you no longer have to manage your health, you can attack and retreat as many times as you need to and that reduces the difficulty and immersion to a no longer entertaining level, this is just my opinion however, but I'd be willing to assume that enough people agree that makes that not one of the greatest advancements in gaming history, which is what this list is for. - superlolz, on 11/06/2007, -0/+4People digg it to tag the story and come back to actually read it when the site's back up.
- bajiroshi, on 11/07/2007, -0/+3http://en.wikipedia.org/wiki/Doom_engine
- Torx, on 11/10/2007, -0/+3you couldnt have said it any better.
- victorycig, on 11/06/2007, -0/+2Thanks. That looks like the original source. Was the digg story linked to blog spam?
- Archcoder, on 11/07/2007, -2/+4Should have linked to the start of the article.
- betterth, on 11/06/2007, -0/+2There may be more console players, but mouse and keyboard will never be replaced by a joystick. Even if more people use the joystick, the mouse+kbb combo will be much more highly accurate. I only wish Halo3 was out for Vista, so I could destroy everything and everyone in sight. With ease.
- Elranzer, on 11/10/2007, -0/+2Somwhere, there's a Final Fantasy fanboy upset that Materia didn't make this list.
- Promantarius, on 11/07/2007, -0/+2Digg could benefit from a "Tag for later reading" button or something similar, like RSS readers have except linked to your profile.
- Sabretou, on 11/07/2007, -1/+3"Game Design Innovations" my ass, you can't make a game without those things. They're naming all the components of a game, not real innovations.
- daveisfera, on 11/07/2007, -0/+2Exactly. The majority of the items on that list aren't innovations, but are just parts of the game and how it was made. Innovation is doing something new/novel, not just making something.
- jgzman, on 11/06/2007, -0/+2These aren't arranged bu importance. If you look closely, you will see that they are arranged by category.
- Coffeedemon, on 11/06/2007, -0/+1Noone said online gaming is mandatory.
- uberchaoslord, on 11/06/2007, -0/+1Sort of - scripted conversations was #9, making direct reference to monkey island.
- inactive, on 11/06/2007, -0/+1Fallout had a lot of these things >_>
- Spectre77, on 11/06/2007, -0/+1Dugg for Thief shout-outs... loved that game
- Promantarius, on 11/07/2007, -0/+1To be fair I assume they were new/novel when first implemented, but yeah that doesn't justify making an extensive list of them when they aren't novel any more. On a side note, artificially inflating list sizes requires burial of the story.
- hphickman, on 11/06/2007, -0/+1Oh, good point
- psg188, on 11/06/2007, -0/+1I disagree, I played through Half Life 2 about 6 times, and that is heavily reliant on storytelling. Lucky for Half Life though, it is also heavily reliant on a robust physics system that makes the game different each time. Zelda doesn't exactly have that.
It really depends on the other elements of the game and how much you enjoyed it. Storytelling in and of itself won't kill replay value. - Spelvin, on 11/06/2007, -0/+1Tekken Bowling in Tekken Tag Team on the PS2.
- betterth, on 11/09/2007, -1/+2Nah I disagree still. Joysticks are less accurate even if they are more multi-directional than a keyboard. You forget, movement is handled by two controls. One handles movement on a single plane. Forward back and strafe left and right. A joystick may give you sensitive input for walking or diagonal movement, but a keyboard is quicker and more precise.
- SwingCorey, on 11/09/2007, -0/+1True - storytelling, if done right, can be a very good thing for a game (or a franchise of games). Nobody seems to mind watching the same movie multiple times, even though it has the same path and ending every time (with the exception of "Clue").
That said, open-endedness allows for a form of storytelling too - your own story! Look at the incredible success of The Sims franchise. For the past 5+ years, a Sims title has been a top-10 seller. Why? Because humans are creative creatures - we strive to create, even as we recreate. Creating our own storyline with our own cast of characters is the innovation behind The Sims. It's the canvas of the digital age. - inactive, on 11/06/2007, -0/+1Buried for not having MMO games as revolutionary.
Pretty damn big step with multiplayer games. - CLShortFuse, on 11/09/2007, -0/+1How can you say a keyboard is more precise and joystick less accurate? You always move at 100% speed in 8 directions rather than 10 variable speeds in 64 directions. Technically speaking, keyboard is inferior in all aspects. Maybe you're accustomed to a keyboard but that you. Just as you accustomed yourself to keyboard usage, other people can be skilled with analog stick for movement. You're saying a D-Pad have better precision than an analog stick. Get real.
Let's say you're trying to adjust a sniper shot with your opponent behind a rock. You'd have to strafe to the side. On a keyboard, you're find yourself giving the direction arrow fast and light taps until you get it right. Sometimes, you'd overshoot, sometimes you'd had to press again. With an analog for strafing, you can gradually adjust. It's a lot better for strafing to adjust a long distanced target. - postalblowfish7, on 11/06/2007, -0/+1dugg for exploration. interactive fiction and MUDs ftw!
- Spectre77, on 11/06/2007, -0/+1I'm not sure... I was never able to visit the originally dugg page. So I Googled the name of the headline, double-checked that it was by Ernest Adams, and linked away. I'm just the messenger.
- bajiroshi, on 11/06/2007, -0/+1Meh, because Ernest Adams matters at all.
- bagboyrebel, on 11/07/2007, -0/+1If recharging health is done right then I don't think it makes the game too easy, but I do agree that it really doesn't count as an innovation.
- Frosty122, on 11/07/2007, -0/+1games for girls? come on.....
- qasabah, on 11/06/2007, -0/+1And I thought Ernest Adams just baked tasty treats.
I guess there's a lot of down time at the pie factory. - bagboyrebel, on 11/07/2007, -0/+1Reversible time? really?
- jnosanov, on 11/06/2007, -0/+1Can someone link to an explanation of what author meant by saying that Doom was fake 3d?
- SenatorPenguin, on 11/07/2007, -0/+119. Point and Click, Manic Mansion. This list gets a bit pointlessly detailed, but at least SCUMM and The Incredible Machine redeemed it. TIM revolutionized puzzle games.
- kidsix, on 11/07/2007, -0/+0should have just called it "every game design innovation". i mean, 50? that pretty much covers it, right?
- CLShortFuse, on 11/07/2007, -1/+1I know. I meant analog stick is for character movement not aiming. It's more accurate that your 8way directional keyboard input.
1) Analog Stick + Mouse
2) Analog Stick + Wii Pointer
3) Keyboard + Mouse
4) Keyboard + Wii Pointer
5) Analog Stick + Analog Stick
6) Keyboard + Analog Stick
Since #1 doesn't exist, Wii control is the best available atm. - TyBO, on 11/07/2007, -1/+1There was a time when much of what they mentioned didn't exist in video games. These are PAST game design innovations, not new ones.
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