67 Comments
- inactive, on 08/27/2008, -2/+14I've been hearing about SecondLife for years now, and am yet to meet a player.
- inactive, on 08/27/2008, -1/+8wow, $100, you must feel rich. You can make way more than that in WoW.
- speel, on 08/27/2008, -0/+6As a normal consumer I find secondlife a little overwhelming with the building and scripting, don't get me wrong it is cool, but not meant for everybody.
- bjornski, on 08/27/2008, -0/+5Nope. It's not. It wasn't meant to be.
But it's damned fun once you find some things that interest you there.
One of my favorite sims is still the NASA sim. The rocket garden is awesome, and some of the "meetings" they have are quite cool too. Sat in on a "live" meeting with members of NASA talking about the moon landings. About 30 of us sitting around, watching their presentation on video screens, and doing a question/answer session. Was a great 90 minutes or so.
There's a lot more to SL than furries and pedos. - bigtimslim, on 08/27/2008, -2/+7they never leave their second life
- bjornski, on 08/27/2008, -1/+6WoW isn't a "virtual world".
It's a game. There's a big difference. - johnlabmonkey, on 08/27/2008, -0/+5SL and WoW aren't really comparable; you can't do any of the things this article talks about in WoW.
- GreenAlien, on 08/27/2008, -0/+5"and am yet to meet a player."
Hi nice to meet you. Granted I use the platform more as a developer than socialising but I use Second Life alot. People moan about signing up and finding nothing to do, but it's not a game which hand holds you from the outset, it's a platform like the web, in that you can do and see pretty much anything you like. It would be like someone using a web browser for the first time and complaining there's nothing to do just because they're not automatically directed to webpages that interest them. There's also a learning curve but once you learn the basics it's pretty good. Although the likes of Leo Laporte and John C Dvorak like to blast the software you have to try it for yourself - not unlike the way early internet users were perceived before it was adopted by everyone. - GreenAlien, on 08/27/2008, -0/+5@speel, the building I'd recommend everyone try to learn at some point because it's handy, but with the scripting I'd skip that unless you're actually interested in programming.
@bjornski, Nice example. - Seaton, on 08/27/2008, -0/+4I am not a Second Life junkie, but I have spent some time there.
I think this article misses two of the most important points of SL:
#1- It was the first virtual world that allowed "residents" to actually "own" their virtual land. Any other game or simulation you join, reading the TOS carefully lets you know that what you own can be taken away at any time.
#2- Lindens can be converted back to US Dollars or other monetary units. You can create something on SL, making and selling copies of the item requires little effort and no additional funding. If you item sells well, you can convert your Lindens back to US Dollars. No other game I have ever played allows conversion of in game credits back to real world money. - bjornski, on 08/27/2008, -1/+5If you go to the few sims that happens on, it's your own fault.
You don't run into it in 99% of areas. But everyone highlights the 1%.
Don't like furries? Don't be one. Don't go to the furry sims. You'll forget they're even around.
And the pedos? They get banned left and right. They're around, but again, they're in their own hard-to-find sims, otherwise they get banned quickly. You'll never run into them unless you LOOK for them.
I don't. And I never see them or deal with them. - GreenAlien, on 08/27/2008, -0/+410 lindens is what you pay to upload a texture (sculpties are textures too). This pays for storing it on their servers and bandwidth costs etc. If there was no charge people could contantly upload assets and the servers would grind to a halt real fast - it would be mayhem. 10 lindens is a nominal charge which is about 3.5 US cents or 2 pence. Not the end of the world, fairly reasonable and practical actually, and developers rarely complain about it. If you are experimenting with sculpties you can use the Preview Grid for example which is free to upload to.
- winmywii, on 08/27/2008, -0/+3I hate those 10 year olds.
There is way more money to be made in other places that take less of your time. Now if you enjoy playing and can make $.10 an hour, that's cool I guess. - bjornski, on 08/27/2008, -0/+3They're not trying to be the biggest.
It IS the largest one where every single item in the "game" was made by "residents".
Every single item.
Can't do that anywhere else. And once you get good at it? It's a hell of a lot of fun to build things. - bitbytebit, on 08/27/2008, -0/+3Hello,
You don't really play second life, its an environment (although some places are set up as role playing areas)
Although the graphics are 90's the concept and application are cutting edge ..you should try it sometime - GreenAlien, on 08/27/2008, -0/+3Second Life is an open platform. Akin to every day life and the web in that you're free to do what you like. With all three you will find idiots, child abusers, perverts, and so on. With any open platform you're going to get that. Doesn't mean for a second it's encouraged - they get banned pretty darn fast if they're found.
Believe it or not the vast majority of people (in all three examples) are honest decent people. Hard to believe I know. - RUFiO006, on 08/27/2008, -2/+5what*
- bronxelf, on 08/27/2008, -0/+3*raises hand*
Now you have. In fact, as I'm typing this, I'm in the middle of a DJ set in SL. - bigtimslim, on 08/27/2008, -0/+2why don't you find out?
- inactive, on 08/28/2008, -0/+2Thank you.
- inactive, on 08/27/2008, -0/+2I didn't mean on the internet, guys, I meant IRL. I know there are some SL players.
- bjornski, on 08/27/2008, -0/+2SL DJs rock!
Keep the beats goin'! It'd be a lot more boring without good music :) - bronxelf, on 08/27/2008, -0/+2@bjornski I'm spinning another hour and 40 in this set, so the beat goes on. :)
- violentvinyl, on 08/27/2008, -0/+2Spot on, flying penises at political rallies will steal anyone's thunder.
- bigtimslim, on 08/27/2008, -1/+3you became way more of an ***** as you edited your original comment and added new ones
- Seaton, on 08/27/2008, -0/+2go to a combat sandbox...your wishes will be answered.
- GreenAlien, on 08/27/2008, -0/+2Not to knock WoW because it is indeed very popular but Second Life and WoW are two totally different concepts. Second Life is by far the largest and best known virtual platform which hosts user created content. WoW is a pre-packaged game.
- JankHank, on 08/27/2008, -0/+2You sure it's only the plot that thickens? :P
- RogerBlogger, on 08/27/2008, -1/+3I think Second Life gets derailed because the mass market can't decide if it's supposed to be a game or not.
It's too complex and strange to be just a game, but it's too clumsy and inaccessible to be real tool for business. - violentvinyl, on 08/27/2008, -0/+2No SLURL?
- violentvinyl, on 08/27/2008, -0/+2They have a really good marketing department, and the mainstream media is easily fleeced.
As a user I can attest to the fact that MOST of it is hype, but I think even more disappointing is the fact that so many media outlets and fortune 500s are so quick to get aboard. HOWEVER, I think after what happened with dotcom bubble, companies will be MUCH faster in the future to jump on emerging technologies, especially when the barrier to entry to having a presence in SL is so low (currently in the range of a few thousand dollars in server costs and labor, about on par with what you would spend for a decent web presence) . - bronxelf, on 08/27/2008, -0/+2@violentvinyl I *THINK* this will take you right near the club: http://slurl.com/secondlife/Scilly/138/110/24
Just look for the London Underground sign and come down the escalator.
Remember, we're underground, so you won't see the club from the ground level. :) - OutThere, on 08/27/2008, -0/+2Good story, interesting ideas....but I'm tired of the eternal "Second Life, Second Life, Second Life" mantra in the media. If this were even close to being the "best thing since sliced bread" it would have caught on long ago.
- bjornski, on 08/27/2008, -1/+2Actually, the business is almost running itself. I spend about 5 hours a week on it.
It's still only a few bucks an hour, but again, it's pretty much free money for doing something I enjoy. - bjornski, on 08/27/2008, -1/+2You say that like it's a bad thing.
- Tribis, on 08/27/2008, -1/+2Why come you write like that?
- techdever, on 09/01/2008, -0/+1Ads? On my digg???
- JoeHammer, on 08/27/2008, -2/+3Second Life: Bringing untraceable free porn and gambling to your workstation since 2003.
- cfuse, on 08/27/2008, -5/+6Second Life is a magical land where furverts and child touchers can roam free. Why would normal people bother with it?
- techdever, on 09/01/2008, -0/+1a game world IS a virtual world you retard
- SteelChicken, on 08/27/2008, -2/+3I would like to see a Horde raid on SL, that would be awesome.
- bjornski, on 08/27/2008, -0/+1I've got a buddy that plays in one of the Warhammer combat sims. He made his own mech. (Imperial Guard or something, it's the one the dead warriors souls are transferred into). Nasty guns, flamethrowers, the whole works. Like 1100 prims. It's worn as an avatar, so it doesn't count against the sim prim limit. It's quite impressive.
Combat is actually getting pretty big in SL. From the role playing sword fighting sims, to wild-west gunfights, or as above, Warhammer style combat raids. If you can think it up, you can do it. - bjornski, on 08/29/2008, -0/+1You have a different interpretation of "sandbox" and "virtual world" than most other people then.
A sandbox lets you MAKE and DO things. In WoW, you can go to pre-built places, and do pre-built things. That's not a sandbox.
Yeah, it's a big world, but it's not quite the same "virtual world" as is being described here. - bjornski, on 08/27/2008, -0/+1Project Entropia does too, but last time I tried that, it was still a mess.
- stretch611, on 08/27/2008, -1/+2There is free porn in second life?!? I may need to try it.
Oh wait, I can get free porn on the normal web, and through bit torrent. So, I guess like everyone else, I have no need for a second life when my first life is fine. - MtheoryX, on 08/27/2008, -0/+1Why write you come like that?
- w0lfkin, on 08/27/2008, -1/+1I think when he said that he had yet to meet a Second Life player he meant in meat space. It's trivially easy to meet Second Life players on-line. Because that's where they are and that's why you can't meet them in real life.
- bjornski, on 08/27/2008, -2/+2Rich? Not really.
But I'm being paid to play. -
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