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58 Comments
- v1p1n, on 07/15/2008, -1/+50using the number of reviews to calculate relative revenue here is misleading.
for example, with the $69.99 flight app for pilots, there are probably more reviews out there because it is a more serious application and actually costs much more than all others. reviews, then, would be necessary.
regardless, the developers who created some of those apps are really probably making some real money. - NeelxSarkar, on 07/16/2008, -1/+25I heard super monkey ball was ***** impossible.
- miakeru, on 07/16/2008, -1/+22Buried as inaccurate. Calculating the value or earnings of an application based on the number of reviews is an entirely useless way to do it. You don't have to buy the application to review it, and thus there's no guarantee that 1 review = 1 purchase.
- Fluvant, on 02/27/2009, -0/+15Monkey Ball rocks, just not when you're in someone's car.
- subliminalurge, on 07/16/2008, -2/+13Except that there are no free trials, so even a negative review still represents a person who has spent the money to buy it.
The title just says "making the most money", not "making the happiest users". - fishfishfish, on 07/16/2008, -0/+10This looks like a deeply inaccurate way of calculating income. That said, Super Monkey Ball must be making a few quid. There were, shortly after launch, download counters on these apps which allowed you to determine approximately how much money had been made from each app. By Saturday alone Super Monkey Ball had brought in $100K. Nice little earner.
- Obsession88, on 07/16/2008, -1/+9Or you could just not ***** click the link!!
- daGUY, on 07/16/2008, -3/+11The big problem with this analysis is that it doesn't take into account whether the reviews are positive or negative. Unless I'm misunderstanding it, two apps with the same number of reviews would be valued equally, yet one could have 100% positive reviews while the other has 100% negative.
- drlha, on 07/16/2008, -0/+7You aren't required to have bought an iPhone app to review it. A lot of the early reviews where along the lines of "I would love this app but there's no way I'm paying $10 for it! 0 stars!". So no, a negative review does not represent a sale.
- tehawesome531, on 07/16/2008, -0/+6You don't have to buy it to review it. If you look at the LionClock Plus reviews, 95% of them just say "it's too expensive!". I doubt any of those people actually bought it.
So this isn't very accurate. - ThatDustyGuy, on 07/16/2008, -0/+5If you haven't noticed, Digg is a way to waste time. Anyway, thank you for wasting five seconds of my life reading your comment and burying you.
- AndreasTh, on 07/16/2008, -0/+5It's very hard when you're new at it, but you get better =)
- tehawesome531, on 07/16/2008, -1/+6OMG... I don't even have an iPhone or an iPod touch and I thought this was interesting.
- bradleyland, on 07/16/2008, -1/+5The key word here is "relative". The data is only useful when comparing within context. You can't necessarily make any inference from a set of review data from a single app, but with review data for all apps, you can make relative assessment.
The author doesn't equate the relationship as 1 review = 1 purchase. He uses the review system to assess *relative* activity for an application within the scope of the entire app store. That is to say, applications that have more reviews could be assumed to have sold more copies when compared to apps that have fewer reviews. It's certainly not entirely accurate, but there is bound to be some correlation between sales and reviews.
The big leap he makes is the one between relative position and sales figures. The best evaluation you could make from this data is relative position in terms of popularity. The standard deviation for a statistic like this is huge, so the sales figures are only for "fun", not so much as a real number. - dan537, on 07/16/2008, -0/+4I assume you're speaking about your own post?
- HillerMylife, on 07/24/2008, -0/+4For me, the only app worth buying has been NYC Citytransit. I don't need to use it that much, but it's really got all the info you could possibly want about the MTA. Perfect pricepoint at about $3, too.
- superkendall, on 07/16/2008, -0/+4Those income estimates look way high to me. They don't properly factor in I think, the very large number of free apps downloaded (otherwise I'm not sure how they arrive at figures that high).
If Apple would just turn back on the counters, we'd all have a better picture of what was going on - but that may be why they are off. I'm not even sure it's Apple who wanted them off, I'm wondering if it wasn't demands by Sega to obscure game sales figures they do not want public. - wontstoptalking, on 07/16/2008, -2/+6Speaking of that application, I heard it was actually extremely useful for real pilots. I believe there is already a youtube video of a pilot demonstrating how handy it really is.
It is a given, though, that some that are above $20 are utter crap. - ProjectGSX, on 07/16/2008, -0/+3This is an incredibly misleading article. I dont know how many apps I have seen people post reviews for where they freely admit they have not purchased the app. And youre going to use reviews to decide how much money the app has generated? Nice try.
- ozziek, on 07/16/2008, -0/+3to load up or play?
I had to launch it 6 times yesterday before it stopped bombing out on launch. - Zippo, on 07/16/2008, -0/+3The App Store is less than a week old. Maybe we should give the thing a couple months to mature before we start over-analyzing the ***** out of it.
- dan537, on 07/16/2008, -0/+3I am digging you down in 1 of the million articles about the iPhone since last week.
- DesdinovaEL, on 07/16/2008, -0/+2I;m not sold on this method. I dont believe anatomy flashcards to be a big seller for obvious reasons including the price. They are ranked #85 on itunes ranking. Although I think its pretty clear monkey ball is the launch app to beat.
- rheaume, on 07/16/2008, -0/+2I'm going to guess "Starbuck's coffee dictionary" and "Beret and glasses accessory picker"
- ngmcs8203, on 07/16/2008, -0/+1It is. It took me the weekend just to unlock the Hard setting on the first world. And I'm still trying to get the crown on level nine on Easy. That's one tough level!
- Wintrmte, on 07/16/2008, -1/+2Unbelievable. Buried as inaccurate!! The method for "calculating" is basing off the number of reviews??? LAWL.
- Virgule, on 07/16/2008, -0/+1The only Apps im able to get are the free ones, because in Canada can only pay with a credit card. ;( Gift cards I use for movie rentals, music and TV shows does not work with the App Store :(
boo hoo - amnesiac096, on 07/16/2008, -1/+2yippee skippy... you won a prize
- mkberg, on 07/17/2008, -0/+1You should try playing with Gongon at first. It's heavier and thus less sensitive.
And sure, I believe that getting all the bananas without falling on all the levels is literally impossible for non-japanese people. - AzzX, on 07/18/2008, -0/+1Apple made the iphone, they leave software for dudes that can program qbasic as a minimum.
- innovaciones, on 07/16/2008, -0/+1mmmm.. so this band app guy now is millionaire?
- FlyingPhotog, on 07/16/2008, -2/+3Enough with the iPhone ***** already! Are there not enough sites for Apple fanboys?
- rodrigo74, on 07/16/2008, -1/+2This is how Digg works: http://digg.com/how
Stop whining then. - Rotzooi, on 07/16/2008, -1/+2The app is Foreflight:
http://www.youtube.com/results?search_query=forefl ... - blackjack75, on 07/16/2008, -1/+2I actually find it annoying that mosts apps cannot be tried. You have to buy to see them. (Kind of what happen with mobile games on normal phones).
I know they are only maybe 5$ but still if it's a piece of crap it's really annoying. - yabos, on 07/16/2008, -0/+1What kind of crap is that? I highly doubt ForeFlight mobile made $3 million+. Therer are only 2 guys that write that app(I met them at WWDC). If they did actually make that much then they must be going insane with glee. There's only about 300K pilots in the USA from last I've heard which is a very small percent of the population. So what percent of those have iPhones or iPod Touches and then what percent of those would buy the app? That seems like way too large of a number to me.
I think that app looks really great through, and I think it's well worth the money they're charging. The intial reviews were from the usual whiners complaining about the price that weren't even pilots. - Taiyoryu, on 07/16/2008, -0/+1Seems applications that derive revenue via advertising or subscription accounts (e.g. Pandora) are not represented. This chart only represents direct sales.
- abagchee, on 07/16/2008, -0/+1This analysis is flawed at best. Omnifocus cannot possibly have that much sales if you look at the specifics of the "volume". Most of them are complaining about an unfinished product that is priced to punish the impulsive. Its also punitive to the users that bought Omnifocus for the desktop for $80 (high price for a GTD app) which was lacking in critical synchronization features.
- unsung, on 11/03/2009, -0/+0For those interested, I have reviewed some e-books on how to create iPhone Apps. Some of the books also focuses on how to make money on the apps and get great listings in App Store.
Take a look:
http://www.iphoneappsmoney.com - MarkMech, on 07/16/2008, -1/+1This was the first one I've clicked, and I clicked it specifically for this plea to stop with the iPhone Diggs. Oversaturation annoys me, and I was curious to see if the general Digging public felt the same as me or if fanboys still ruled.
For now, from the comments being digged up, it seems apparent you guys are still busting nuts over a phone. More power to you. I'm still allowed to dislike every 5th Digg post on the front page being about the iPhone, no? - DJRobX, on 07/16/2008, -0/+0That's the draw. It's so simplistic but maddeningly difficult. It was the same way on the GameCube when I first played it. You should see some of the harder levels.
http://www.youtube.com/watch?v=Eg_vevFa20g - inactive, on 01/30/2009, -0/+0iphone apps
http://www.hardlab.de/blog/iphone-appstore-spiele- ... - KonstantinLevin, on 07/16/2008, -1/+1As I wrote, the stat is only intended to be: "Good enough for making comparisons." And indication of who's winning, not exactly how much they're winning.
- MindStalker, on 07/16/2008, -1/+1# of reviews are estimated to be a percentage of # of downloads. If 100 people wrote reviews in the App store its likely that 200 people downloaded it, if only 2 reviews are written its very unlikely that anywhere near 200 people downloaded it. The ratio of reviews/downloads is going to change from app to app but not too much.
- inactive, on 07/16/2008, -1/+1Dude, its a joke... just like all the useless iPhone spam.
- PReitz, on 07/16/2008, -1/+0LionClock Plus:
Reviews: 38
Popularity: 0 Downloads
I have noticed that the price has actually dropped since this morning. Maybe if it keeps going down, I'll get it, it looks like a great app. - WomensUnderwear, on 07/16/2008, -1/+0never assume you dickhole
- Zippo, on 07/16/2008, -2/+1Um, Apple only makes two apps for the iPhone - Remote and Texas Hold'em.
Remote is FREE and Texas Hold'em is only $4.99. Remote is arguably one of the best apps for the iPhone, but it's certainly not expensive.
Fail. - moocowrat, on 07/16/2008, -4/+3i guess people just like to play with their monkey balls.
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