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74 Comments
- BinaryDelt, on 11/08/2007, -0/+55Quake taught me how to type. No, seriously.
In high school, our technology professor didn't care that one of the tech saavy students had loaded Quake on the school server. In our keyboarding class, he said as long as we got our exercises done without errors, we could play the rest of the class. In a 45 minute class, that caused us to type pretty darn fast to get a couple of games in. The highest grades in the class? Those who played Quake. - MasteRR, on 11/07/2007, -0/+13So what is with this DX10 trend lately? This game runs on Mac and Linux, thus obviously uses OpenGL, and it looks damn pretty.
- knuckles, on 11/08/2007, -4/+13Call it overkill, but I stopped buying Mac towers and simply bought myself a MacMini which blows the doors off the apps I need it to run. I totally gave up on Macs as a true game platform and recently bought an nVidia motherboard with an 8800GTX Ultra 768MB GPU and a Dell 30". I play Quake Wars @ 2560 x 1600 with all settings set to max. The entire system cost was 2K, I'd never be able to put a system like that together from Apple.
The PC doesn't do anything other than play Quake Wars (and Portal), I'll probably pick up Gears of War soon.
I felt dirty putting this machine together, but holy ***** does it scream. - kent1146, on 11/08/2007, -1/+9Mac gaming will need something a lot better than ETQW to get that job done.
The game has been largely ignored on the PC gaming side, because SO MANY other great games either have come out, or are coming out, for the PC. HL2: Orange Box absolutely destroyed any chance ETQW had of gaining foothold. Hellgate London, Tabula Rasa, Crysis, Call of Duty 4, are all PC titles that people are looking forward to. Mac's gonna have to step it up and get a blockbuster title if it wants to be considered a gaming platform. - tapo, on 11/08/2007, -1/+7All games powered by an id engine use OpenGL exclusively, as Carmack hates the Direct3D API.
- gerrymac, on 11/09/2007, -0/+6Well no not really. A game that can't make money in the windows market will never make money on the Mac market.
- Kelmon, on 11/09/2007, -0/+5The principle problem is that PC gamers typically won't touch a Mac and therefore we're in a Catch-22 situation. Games companies won't make games for a platform that doesn't have much of a user base likely to buy the product and gamers won't buy a Mac since there are no games. Add to this the problem that a lot of PC gamers want more flexibility in their system's hardware and you have a something not going anywhere fast. You might well see an increase in the number of games on the Mac but the PC will still dominate. Shame but Apple seems to be showing inclination to cater to gamers and that's unlikely to change, not least because it really isn't worth their time.
- AlmostEvil, on 11/08/2007, -1/+6A select part:
"with more in-depth coverage once _Aspyr has optimized the code_ thoroughly to match the Windows PC version."
As someone who owns a Mac and has a bootcamp partition, let me just add that Aspyr suck at optimising code. The windows versions of games on my bootcamp partition easily outperform the same games ported by Aspyr to OS X. - banmaster, on 11/09/2007, -9/+14So now mac gamers will be able to play 2 reasonable games. Quake Wars and WoW.
There is still a LONG way to go guys. - norman619, on 11/13/2007, -1/+5Way to miss the point. Good job.
- Murdats, on 11/07/2007, -1/+5right, and linux will be ready for the desktop in two years, and the pc is dying as far as games go and....
"the only constant about technology is that it makes fools about those who try to predict it" - jlungu, on 11/07/2007, -1/+5I thought Quake3Arena was fantastic ... and mods like Rocket Arena (personal fave) and Freeze Tag mixed things up a little.
- chrillen, on 11/09/2007, -0/+4Hahahaahahahahahahahahahahahahahah. Are you stupid?
- jermm, on 11/12/2007, -0/+4At least on the mac there won't be TF2, as you can't really have 2 good class-based FPSs released within a month.
- nufoto, on 11/07/2007, -1/+4Looks good to me what are the system requirements? PPC and or Intel? How about some better Gaming Cards for the Mac[Apple/ATI/Nvidia]????
- Woecip, on 11/07/2007, -0/+3Intel
- norman619, on 11/09/2007, -0/+3Fact is Quake Wars is a flop in the Windows market.
- fugazied, on 11/09/2007, -1/+4Same thing here. The only reason a PC is in the house is for gaming. Team Fortress 2, ET:QW and Call of Duty 4. EVERYTHING else is done on a mac. Far superior OS apart from gaming.
- RoamShell, on 11/13/2007, -0/+3As a recent purchaser of the Orange Box, I've got to agree.
But could imacs & macbook pros (an overwhelming majority compared to Mac Pro users) run these higher end games with the settings turned up? I'm personally not too picky about my settings, I'd prefer that both be able to run them at least on mid settings. I couldn't find the specs for the (onboard?) cards for the Imacs/Macbook Pros other than their memory amount.
Now, the macs (Excluding Mac Pros, they are too steep a price for the average user) will never surpass Linux or Windows when it comes to sheer processing power as long as they rely on micro cases, (MicroATX, Micro-whatever) but it also comes down to the question of "Is it worth it to almost completely rewrite a game for a niche market?"
Now, granted, there are some games that are not written using Direct X, but I'm not sure how many of them are recent enough to be considered for this. In a perfect world, every developer would use OpenGL for much easier portability. However, I believe there are some tools on OS X for windows developers that will "Translate"(in quotes because I doubt it's perfect) Direct X function calls to Open GL function calls, thus reducing a significant amount of porting time. If you find these (or anything else that might help them port to OS X), please e-mail the company to bring this to their awareness.
This is getting too long in digg's small comment window, I hope this was a little coherent at least.
P.S. Port XFire(www.xfire.com) to the mac. It will promote the idea that yes indeed there are people who use their machines for things other than word documents, e-mail, and doing inappropriate things with photoshop. - pyrates, on 11/07/2007, -0/+3Until you can get a midrange mac with sli capabilities, count me out. This is what makes the gaming market. Being able to customize the ultimate gaming machine and a lot of hardcore gamers do that. But Apple likes their niche that they got. So they aren't going to want to cater to the gaming market.
- schoate09, on 11/07/2007, -0/+3No, you'll need to blow almost $3,000 on the only Mac machine capable of running high settings.
(Standard mac pro video config does not suffice) - RedHairedMan, on 11/09/2007, -0/+3Quake Wars due on Mac in December, graphics cards capable of running Quake Wars due on Mac in 2010.
Before you digg me down, know that I'm a Mac fan myself. - BinaryDelt, on 11/07/2007, -1/+3LOL...I'm tempted to give my boss a copy of the game. He still looks at the keyboard. ;-)
- BruceBogtrotter, on 11/07/2007, -0/+2Does that really apply here?
- mitrovarr, on 11/08/2007, -1/+3UT3 should be showing up on both Macs and Linux when it comes out.
- kevdotbadger, on 11/07/2007, -0/+2Awsome! ET was good enough!
- blese, on 11/07/2007, -0/+2Why wait? Bootcamp.
- slinky317, on 11/07/2007, -10/+12Quake Wars is average at best.
- cakeeating, on 11/07/2007, -0/+1I was going to check to see if I knew you from high school, but then I remembered that for me it was Wolfenstein 3D.
- fugazied, on 11/07/2007, -0/+1It has a hell of a learning curve, once you have worked out how to play and some of the 'tricks' to beatinh opponents its a lot more fun.
- RoamShell, on 11/08/2007, -0/+1Quake 1 and 2 were great, Quake 3 I didn't really understand(it felt like a downgraded Unreal Tournament), and Quake 4 I haven't tried.
- MacParrot, on 11/07/2007, -0/+1Because it was faster and cheaper to do it the way they did? Which is why what most companies do if it is an available option.
- gerrymac, on 11/08/2007, -0/+1No competition? wile there may be very few games for the Mac OS, there is by no means no competition. Almost all the Macs that will be able to run this game will be made in the last 2 years (intel macs). So almost all the Macs that can run this game, can run it and all the other games for that matter under windows (boot Camp). And considering that most games (in my experience anyway) run better under windows (xp) then there mac counterpart runs in OS X, a lot of mac users have the option of better performance running this game under windows.
There are very few mac gamers, they did buy a mac after all, and those that are gamers run boot camp or have a gaming pc.
There is a reason there very few developers making games for the mac, its just not profitable - The_Dude, on 11/07/2007, -0/+1Last time I looked at the online game stats on gamespy.com, I think more people were playing Quake 3 still than Quake Wars.
- BruceBogtrotter, on 11/07/2007, -1/+2"Yes, but having Intel inside makes it much more feasible."
You sound like someone advertising for Intel. - pyrates, on 11/07/2007, -0/+1Sorry PPC users, intel is now where Apple is going. You've been abandoned.
- RoamShell, on 11/08/2007, -0/+1Or simply because only Vista supports Direct X 10
- Frostman3D, on 11/12/2007, -1/+2Does anybody actually like this game? I thought the demo was horrid.
- RedHairedMan, on 11/08/2007, -0/+1I want a Mac Pro or an iMac, but I hate the idea of losing my gaming PC because there's some games I just don't wanna play on my 360 (TF2, STALKER, Oblivion, etc) and neither the Radeon 1900XT nor the HD 2600 have enough oomph to handle the games like I want.
- MacSuxWindozSux, on 11/07/2007, -0/+1Consoles steal what little market there is for Mac games. The idea of Mac games is great but there's a few issues usually overlooked by the casual gamer.
DirectX - Some companies can get around this but it's usually more expensive and takes longer. (Most developers do .net and directX, the C and Opengl developers statistically cost more and are far rarer).
Time and Money - Most software companies especially small ones release on release day whether the game is done or not. They don't have a lot of money (or any) to continue on the game, and are forced to move on to the next project. This often limits game development to the biggest platforms.
Why can Wow, Quake Wars, and Unreal release for multi platform? EA, Blizzard, ID, are the biggest game studios. They have enough money to release games when they feel they are finished, and can afford to pay people for longer development times. Quake Wars uses the Doom3 engine, made by ID Software, the portability was already built in, otherwise if they did it from scratch it would never have been on Linux or Mac.
Don't get me wrong, releasing for mac and linux is great. But these are the top reasons why it doesn't happen more often. - KnightWhoSaysNi, on 11/07/2007, -0/+1principal
- inactive, on 11/07/2007, -0/+1Hmmm some mactard said the same thing 5 years ago !
- norman619, on 11/07/2007, -0/+1You are clueless. "more feasible?" If this were the case why didn't EA make OSX native copies of their games?
- madk, on 11/07/2007, -1/+2Unfortunately the demo did nothing for me. But regardless, good for you guys. Cross platform development never really hurt anyone.
- norman619, on 11/07/2007, -1/+2I think that was a joke son.
- CraigJ, on 11/12/2007, -1/+2I'm waiting for Duke Nukem
- drakino, on 11/07/2007, -0/+1I keep asking myself that too. I really would rather support the Mac gaming side, but it's becoming harder to do considering we continually have to wait on ports, then wait on patches to keep playing. There was zero news of this when Quake Wars shipped, so Mac fans had no idea how long to even wait.
If gaming companies, including id really want to take Macs seriously, they need to at least communicate with people better about their plans, and try to be better about keeping things in sync. - Murdats, on 11/07/2007, -0/+1I would think that entering a market that while there are fewer potential customers, there is no compitition would mean that you would be almost garenteed a large share of the small market, instead of the very small share of the large market.
- norman619, on 11/08/2007, -1/+2Not enough people own DX10 capable cards to make coding REAL DX10 games worth while. Right now they only throw in a very small smattering of DX10 partiles and shadows. If you do have a DX10 card get the DX10 demo from nVidia to see what DX10 can do. I think they also have a video of the demo for those of us who haven't made the plunge into DX10 video card land yet.
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