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40 Comments
- terssi, on 10/11/2007, -9/+32
If Tetris can be made with ajax, i don't know why this wouldn't.
http://www.dustindiaz.com/basement/tetris.html
- roodammy44, on 10/11/2007, -7/+22It's only grassroots cos it's a closed development platform.
How lame - if Nokia can implement a stable phone with 3rd party apps then apple can, don't believe the ***** - ChiefTypist, on 10/11/2007, -1/+10We actually considered doing it with Javascript/AJAX: the first problem is with exposing intellectual property (easy to copy,) but we could take an ad-based approach like Desktop Tower Defense to deal with this. The URL becomes more valuable than the source code...
A bigger reason is that the game is too complex to do in Javascript. Timers, sounds and graphics would be too much for the interpreter to handle (getting it to run well in a native Cocoa environment took A LOT of work and tuning.) Notice that the version of Tetris that you linked to has no sound and very simple graphics -- Frenzic is a lot richer playing experience than this.
Since Flash isn't an available option, I think you'll see some pretty mediocre games until the iPhone platform opens up a bit.
-ch - WoWKodos, on 10/11/2007, -3/+11Axax also means that the game's source code would be visible to everyone. Free to copy, steal and re-distribute.
- meatmcguffin, on 10/11/2007, -1/+5It's not a block game and it's *perfectly* suited to a touchscreen, probably more so than the mouse. Anyone who has actually played the game can tell you this.
- psWii360liteDS, on 10/11/2007, -0/+3I read one of the reply above, the game is done in cocoa. The phone support cocoa, so it should be very easy to port, right? The phone doesn't support Adobe Flash according to Apple.
- KSUdesigner, on 10/11/2007, -0/+3The phone supports cocoa, yes, but in no way does Apple allow developers to install cocoa apps on the phone. I'm not holding my breath over that though, this thing will be hacked quicker than anybody thinks.
- Mathewh, on 10/11/2007, -0/+3yes, iconfactory is world-renowned for making icons. they built the icons on the xbox 360, the others mentioned above, windows xp, and more.
- flickr, on 10/11/2007, -1/+3You two are being a bit ignorant. The Icon Factory is very well known. Have you seen the icons in Vista?... Ubuntu?... Well, the Icon Factory made them... all of them. Hey, every heard of Panic? How about Panic's, ADA winning App, Coda? These guys made the icon for that too. Frenzic itself has sold very well and was very close to winning the Gaming Apple Design Award this year - it definitely should have.
- adolfojp, on 10/11/2007, -1/+3Queue iPhone apologists saying that web apps are better than an SDK for this sort of app in 5... 4... 3... 2...
- kiantech, on 10/11/2007, -2/+4windows mobile, symbian, palm, java apps! so many phones support 3rd party apps! my 4 year old nokia can run java apps, so no excuse for apple
- ChiefTypist, on 10/11/2007, -1/+3There is no Flash on the iPhone -- only standard HTML and Javascript
-ch - KSUdesigner, on 10/11/2007, -0/+1Diggs ≠ comments and diggs ≠ site traffic. When will you people get that through your ***** heads?
- mentor972, on 10/11/2007, -0/+1Exactly. I'm sure the iPhone is already in production. It comes out Friday. There's no way the game would get on the iPhone. The phones are getting ready to ship right now.
- kiantech, on 10/11/2007, -0/+1it does not support java....flash and java are 3rd party plugins for browsers, satisfied?
- mattmcm, on 10/11/2007, -0/+1We get the point. You jerk off to tarot cards. http://google.co.uk/search?q=*****+off
- inactive, on 10/11/2007, -0/+1consider this the new at&t ads show youtube running on an i phone yes apple and google worked something out to make all the videos in .h264 but will that stream to an iphone? youtube uses flash right now and right now they are stating that youtube and i phone work.
as far as java yes you are correct jobs said it will not support it. - mpeters13, on 10/11/2007, -0/+1these are great games. I didn't know about bloxorz. Thanks!
- consonance, on 10/11/2007, -5/+6I doubt that Apple's going to make an exception to their closed platform rule for some game developers they've probably never heard of. Will this game make it on the iPhone? Fat chance.
- inactive, on 10/11/2007, -0/+1I am not a hard core apple or iphone person when jobs said it would support the full internet i assumed that meant Java and flash because lets be honest some of the best content and games on the net use both of them.
- SkwidSpawn, on 10/11/2007, -0/+1Why? Because it's THEIR'S. They own it, they have the rights to it, and they want to EARN MONEY from it! Nothing wrong with people paying for their time spent producing it. It's a fun game, maybe a little steep on the price, but a very fun game nonetheless. I'd certainly buy it for my iPhone, and I'd make sure all of my iPhone owning friends did as well.
- ronmexico, on 10/11/2007, -4/+4A game for Media Access Control addresses? That is impressive!
- inactive, on 10/11/2007, -7/+7For goodness sake. I hate people that are such fanboys that they think that because some site that likes Macs made a game it is the best game ever. Nintendo DS has proven that block games like this and Tetris are NOT the best suited titles to a touch screen.
Sorry, but iPhone is NOTHING NEW in the gaming department - we've seen it all before on Nintendo DS so please, stop the iPhonespam, it's getting tedious.
You can drop two and a half thousand dollars on a phone if you like but count me out. - darkten, on 10/11/2007, -1/+1Ok...I'm calling BS on this one...
Look, I do Cocoa Dev too. The fact of the matter is we don't know *how* to make stuff in Javascript. To say that Frenzic, which I love btw, couldn't be done is just...a stretch; the only issue i can see is even-based audio.
I mean, look at this guy's stuff here: http://www.def-logic.com/games.html
Flatland is no joke.
Or even this javascript Pacman clone...speed t up...look at how smooth it is: http://www.masswerk.at/JavaPac/JS-PacManPlus.htm
My biggest issue with you guys tho is the whole "do it for us" thing. Let MS change 3 things in the WinCE API's and there is an army of devs in solidarity...and you guys want users to make an Apple to apple on your behalf? Have you dealt with Apple on a B2B level at all? :) - inactive, on 10/11/2007, -3/+3it was stated by by terssi up top but it is worth saying again. why can this game not be made with adobe flash, i tried the game it seems fun
but it does not look that hard to program. If you want people to support your game you should explain why it can not be ported over to flash.
or you should open it up to the open source groups and let some one port it to flash. - PotatoStew, on 10/11/2007, -0/+0You would have a good point - if Apple was never ever going to release another version of the iPhone and had no plans on ever updating any software on it. However, I have a feeling that this isn't the case. Just because there's no way Frenzic can get in version 1 doesn't mean it couldn't be part of an update to the phone's software at some point in the future.
- Azdak, on 10/11/2007, -4/+4lol seriously "Hay guise, lets all ask Apple real nice to make an exception to the rule for this 2nd rate developer nobody's ever heard of!...Yeah, we know they won't do it for multi-billion dollar corporations, but we have the power of PEOPLE! no get digging!!"
- louiemantia, on 10/11/2007, -3/+2Lovely idea, Ged!
- cleverboy, on 10/11/2007, -3/+2ChiefTypist, I have to point out that I don't think iPhone needs to "open up a bit" to get games that are not "pretty mediocre". Just not true. The platform supports Quicktime for sound, and enhanced video animation. Embed objects can be referenced very easily, and can overlap each other, unlike in Internet Explorer. I can sympathize that your game may have very tough timing requirements though (as well as intellectual property concerns).
There is a HUGE degree of functionality available through combining the midi/sound functions of Quicktime with the graphical capabilities of the canvas object. I could give you some links if you're interested, but definitely type "DHTML Lemmings" into Google and see what you get (plays well on Safari, no Flash, might induce smile causing memories). You can contact me through Figma.com. I'm personally trying to push some cool stuff out before launch, but not trying to make a paying gig out of this, I appreciate your position all the more. I'm just excited about Web 2.0 on a Quicktime equiped browser as well (I'm anxious to see if some fun ideas of mine will fly). - colincornaby, on 10/11/2007, -6/+5Probably because it uses a lot of fancy animation?
- skinfitz, on 10/11/2007, -2/+1Nice idea except iPhone is a closed platform you can't install anything on and it doesn't even have Flash, so good luck with that.
- inactive, on 10/11/2007, -4/+1i would assume the iphone can run Java they said it has a full V. of safari Jobs also said it was the full internet not the baby internet the full internet has Java.
please correct me if i am wrong but the iphone should be able to run java. Kaintech can you post where you found the link that state it will not use java - consonance, on 10/11/2007, -6/+3I doubt that Apple's going to make an exception to their closed platform rule for some game developers they've probably never heard of. Will this game make it on the iPhone? Fat chance.
- Ramble, on 10/11/2007, -9/+6Why don't they just implement it in a browser?
One that needs login if it's paid. - RandoTheKing, on 10/11/2007, -4/+0It's kind of late
- l0ne, on 10/11/2007, -9/+5Frenzic sucks. Port Quinn instead. Quinn rocks! http://www.simonhaertel.de/quinn
(All IMHO of course :D)
Uh, that and Bloxors -- http://www.albinoblacksheep.com/games/bloxorz - tbeseda, on 10/11/2007, -12/+7and then Desktop Tower Defense!
- Sparragus, on 10/11/2007, -15/+9Biggest/worst/whatever the words that fit is blog spam ever.
- ilkeryoldas, on 10/11/2007, -10/+4direct link http://www.apple.com/contact/feedback.html
- afruff23, on 10/11/2007, -23/+7OMG a game for a MAC!


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