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130 Comments
- MeatyMcBeef, on 04/03/2009, -5/+30Yeah but can it run crysis?
- BrendanSheehan, on 04/02/2009, -0/+19Like a dock connector and SDK support? If only you made that comment before the last event.
- defectDS, on 04/03/2009, -2/+19Controls aside, I play games on my iPhone as much as i play my DS. Considering I'm on the train for 90 minutes combined every weekday, I'd say that's enough playing to consider it a viable gaming platform.
- inactive, on 04/03/2009, -0/+13Hey, *****, we've put a lot of effort into forgetting about that!
- lordmike, on 04/03/2009, -2/+15You can get the iPod touch for less than a Wii... it's the exact same thing as the iPhone, without the phone part. It even has WiFi.
- inactive, on 04/03/2009, -16/+28Apple and gaming doesnt tend to mix well together.
- inactive, on 04/03/2009, -10/+22It plays triple-A games, it's portable, internet-enabled, developers are programming for it, and serves a number of other uses that dedicated gaming devices don't (like being a phone). What's so difficult about seeing it as a viable gaming platform?
- onClipEvent, on 04/03/2009, -0/+12the App Store should have a system where users can (semi) permanently 'bury' a bad app so other uses don't have to wade through them......yes, like Digg.
- TexMexRex, on 04/03/2009, -3/+14No they would buy a touch. Unless they needed a phone too. Then they'd get an iPhone.
- deadbaby, on 04/03/2009, -4/+15You can say the same of any platform. Plenty of terrible PSP & DS games out there.
- Tddupre, on 04/03/2009, -0/+11the n-gage was an all around piece of *****
- karnblack, on 04/03/2009, -2/+11That's what I did and I love it! I was actually able to pick up the 8GB iPod Touch for $207 on sale at Costco. Some of these games costing 10 times less than games on competing platforms are a lot better, but I definitely agree that 90% of the apps are garbage. That just means there's 2,000 + decent to excellent apps with over 100 new ones (10 decent ones) added every day. :o
Wow, I sound like an Apple fanboy. :(
P.S. I've only bought once app so far and it was a game for $0.99. I have over 200 free apps that I've downloaded and now have to wade through to pick the ones I want to keep on my device. I hate that you can't have as many apps as you have space on the device, and that you can't organize them easier without jailbreaking the device. - MacParrot, on 04/03/2009, -0/+9Before you start calling people morons...maybe you should learn to spell it.
- chicbicyclist, on 04/03/2009, -0/+9I'm sure Nintendo is shaking somewhere, scared.
- inactive, on 04/03/2009, -1/+101. Metal Gear Solid and The Sims 3 and Spore are triple-A games.
2. What the guy who co-created Wurdle may be the last word where Gizmodo is concerned, but I wouldn't personally say the small-timer can speak for the whole industry. Of COURSE the guy behind Wurdle is going to say that quality doesn't matter. Give me a break with that hack, alarmist article.
3. Swappable battery is only relevant when the battery doesn't work anymore. I've had three Nintendo DS's and two PSPs and I've never swapped a battery out of a single one of them.
4. Swappable storage? If 8GB or more isn't enough for portable gaming, I'm not sure what to tell you.
5. The lack of buttons? Could be a hurdle for me. I don't even own an iPhone. But it doesn't seem to be a hurdle for those who own it.
I never said it was a perfect gaming platform, I simply said it's viable. Even if it's the least of the three major options for portable gaming, it's still definitely strong competition. - K4Lic0, on 04/03/2009, -7/+15Yeah, and it's twice the price of a Wii with a monthly fee.
- cooltechgadgets, on 04/03/2009, -2/+10Word of mouth will cut through the rubbish e.g. everyone is playing fieldrunners because of word of mouth and good reviews. Apple does need to do something about the "app spam" however.
- Tddupre, on 04/03/2009, -2/+10still waiting to get one
http://www.icontrolpad.com/ - ElatedPanda, on 04/03/2009, -3/+10how easily you all forget the N-Gage!
- imnojezus, on 04/03/2009, -0/+7The N-Gage failed because of a bad interface combined with a HORRIBLE cartridge-based system requiring you to pull your battery out in order to put a new game in. On top of that, you looked like an idiot holding the thing sideways as a phone. No one forgot it... they've learned from it.
- abajaj2280, on 04/03/2009, -2/+9you know, you're the first person who actually answered that question.
kudos. - RadiantSilver, on 04/03/2009, -1/+7There's no way gaming for the iPhone will ever get serious without some kind of physical controls. The only kind of games that really work well on the iPhone are strategy games - where the multi-touch works as a kind of über stylus, such as Warfare Inc.
Action games on the iPhone are so frustrating to control because the accelerometer is simply NOT accurate, and because in tilting the phone, you alter the viewing angle and it's hard to see what you're doing from many angles. Touching the screen is annoying in action games also.
As a hardware platform, the iPhone is great and has great gaming POTENTIAL, but until some kind of official, widespread physical controller support is released, the only good games on the iPhone will be strategy, puzzle, or turn-based RPG games. Forget about FPS games or anything of that nature - it's just too cumbersome. - imnojezus, on 04/03/2009, -3/+9maybe not, but it certainly adds to the list of reasons to buy one.
- peters1023, on 04/03/2009, -7/+12This is stupid. No one with half a brain is going to buy an iPhone because of "the games".
- mu0p, on 04/03/2009, -1/+6I've played some pretty good iphone games, but they're usually games for people who don't usually play games, and relying solely on touch and motion is pretty unforgiveable for a "gaming" console. I can't spend more than 5 minutes gaming on an iphone, but my ds can keep me occupied for hours.
- choopie911, on 04/03/2009, -1/+6I thought this was old news? :s
- paulsmith288, on 04/03/2009, -0/+5I've an iPhone and lots of consoles. My gaming time is mainly spent on my ps3 or wii.
In spite of having a lot of the AAA titles for the iPhones - I dont play them - mobile safari is very very good and the games are not. - superkendall, on 04/03/2009, -0/+5I don't think it's a competitor to a console...
But what people are missing who complain about the touch/motion only input, is that shortly there will be all kinds of third party devices with OS 3.0 - including probably gamepads... - patm1987, on 04/03/2009, -4/+9http://www.onlive.com/
Quite possibly. It would just need enough horsepower to stream a video, which it can already. The only requirements would be developing a native client and hoping that they don't use some sort of crazy encoding algorithm (entirely possible that there would be an intensive decompression requirement that exceeds the iPhone's capabilities but I would say it would still be reasonable to consider it capable). - cthellis, on 04/03/2009, -0/+5No wireless. Less space than a Nomad. Lame.
- kevine, on 04/03/2009, -0/+4@cthellis,
Exactly! Prior to the iPhone, I was just about to get a Sony PSP. While the PSP may be a better dedicated gaming handheld, there's no way I'm going to want to 1) spend the money on another device and 2) carry around another device given whatever advantage it may have as a gaming platform. Almost everyone I know with an iPhone has bought games, but only a couple would ever have even considered a handheld gaming device.
And you're right about how this convergence affects other markets. I have one of the best pocket cameras on the market, but I rarely bring it with me because either I know I want my DSLR or the iPhone will be good enough...and the camera is probably the weakest feature of the iPhone right now. If the rumors of an upcoming iPhone with an improved camera come true, I'll be selling my pocket camera.
Also, I should add that Sony and Nintendo should worry that OS 3 allows for accessory support. This means, anyone can develop a handheld docking pad for the iPhone or iPod touch.
Given the numbers, I just don't see dedicated handheld gaming devices defining handheld gaming for much longer. - inactive, on 04/03/2009, -2/+6You can't discount that you also see games like Metal Gear Solid or The Sims 3 in development. The chaff tends to fall away on all platforms without notice, but the stars of the show tend to define it.
- MacParrot, on 04/03/2009, -0/+4I was going to write about how much of an idiot you are orientis, but just couldn't see the point as you aren't a very good troll and don't seem that bright. So I guess I'll just settle for digging you down.
- NeoTechni, on 04/03/2009, -1/+5PSP and DS have far less terrible games though.
Though PSP has far less terrible games and more good games than DS and that doesn't help it.
If DS proved anything it's quantity can outdo quality - Macintoshreader, on 04/03/2009, -2/+6No, the PS3 should run Crysis just fine if it were developed for the RISC Cell Processor architecture, and not the X86-64 architecture. The Cell Processor, unlike most other processors, takes care of most video processing and rendering. All first-party PS3 developers know this.
But even Killzone 2 only uses 60% of the CPU, so yes. - MacParrot, on 04/03/2009, -0/+4DS is what? $129? PSP is $169. iPhone starts at $199
The price difference in negligible. Especially since the iPhone does quite a bit more than either. - Tddupre, on 04/03/2009, -1/+5technically that is not running crysis, you are just using another computer to run crysis and remoting into it
- MacParrot, on 04/03/2009, -0/+4@cthellis
"but you don't want to be caught with your pants down."
Depends on who catches me. - orientis, on 04/03/2009, -21/+24Yeah! The iPhone really IS a significant competitor for dedicated gaming handhelds!
And monkeys might fly out of my butt! - eleven, on 04/03/2009, -1/+4geoDefense - nuff said.
- cthellis, on 04/03/2009, -0/+3DS is $129. DSi is $169. PSP is $169. iPhone is $199 (plus whatever subscription bonus you'd be paying over a normal cell phone). iPod Touch is $229.
Admittedly the other platforms' hardware is cheaper. But then there's the games...
DS is $20-35. PSP is $20-40. iPhone/iPod Touch is $0-10, with the bulk of paid ones coming in at $1-3.
As the platform developers and starts drawing in more full-fledged gaming the prices should start creeping closer, but people forget that there are multiple sides to every "price factor." - cthellis, on 04/03/2009, -0/+3Take a gander at the Top 20+ games both by rating on the PSP and DS, and you'll notice the majority of them are easily playable on the iPhone platform as it exists right now. (About 75% in the DS's case.) Some are slightly affected by the control differences, but tend to be ignorable.
There are some genres in which the iPhone will always be horrible without control enhancement, to be sure, but those aren't necessarily what light up the charts, nor are always the critical darlings.
Some of them, like FPSes, you might as well "forget about" for ALL the portables, meanwhile. The DS and PSP are lousy at them without rail guidance, extensive aim assist, etc. Which is fine... they have control compromises of their own compared to the home consoles. - fanboydcs, on 04/03/2009, -0/+3Well considering its always on you when you travel or leave the house, it is way better suited for causal gaming than a DS or PSP. Not to mention the graphics are great and the games are CHEAP and fun. I can buy 20 + games for the price of one DS game. Games like Metal Gear, and Rolando, and many others make it a very very good gaming platform. And the app store is less than one year old!
- cthellis, on 04/03/2009, -0/+3Region tends to matter a lot more than carrier. Some people have great experiences with Sprint, but not where I live. Some have great experiences with T-Mobile, but not by me either. Some have horrible experiences with AT&T, but by me and the cities around me, I've had better connectivity than when I was with Verizon.
*shrugs*
Cell service is funny like that. - Foskey, on 04/03/2009, -3/+6Serious gaming platform? Wrong. It doesn't even keep up with a DS. I will say they are headed in the right direction. However it has a long way to go before it's considered a serious gaming platform.
Posting from a Ipod Touch... - mrBitch, on 04/03/2009, -1/+4Your idiotic posts makes an even broader statement.
- cthellis, on 04/03/2009, -0/+3At the moment, that's primarily because the barrier of entry for the iPhone is non-existent. Minimal cost can get anyone on board, testing whatever they want to, and it can be distributed for free, so... (Not to mention it's only just starting to get over the "new platform shakedown cruise.")
The App Store needs better organization, and it would be well worth it to have a "premium" store intact so that publishers will be more willing to bring larger, full-fledged games over and get more than $5 for them, and that may yet come.
Chances are the casual market will always be stronger on the device, but if you look at the top 20 apps on the DS and PSP (either by rating and even more so by sales) you'll see that well more than half of them are easily playable on the device even in current form, and there are many advances the iPhone can bring that the DS and PSP don't have. (That whole "persistent online connection" can be put to use.)
It just takes some people forging in there.
Personally, I think Atlus should go at it and see what they can do. They have a LARGE stockpile of games they can easily convert to the platform, which would have no control issues. - stuffradio, on 04/03/2009, -1/+4That's your carriers fault.
- benitojuarez, on 04/03/2009, -0/+2party on wayne
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