I 3D scanned my stump and my ax and my wood and recorded my ax motions and splitting sounds and made it into a super satisfying firewood splitting simulator (vibecoded with Antigravity/Claude in threejs)
I 3D scanned my stump and my ax and my wood and recorded my ax motions and splitting sounds and made it into a super satisfying firewood splitting simulator (vibecoded with Antigravity/Claude in threejs)

@quasimondo Thanks Mario!

If you want to try it out you can play it at https://screen.toys/firewood/

@shapiro500 Not a simulator if the axe doesn't get stuck in the block, or the block doesn't fall off between every 3rd attempt

@untra Just my iphone 12 and Polycam

@shapiro500 Incredibly clean, nice job how’d you get so much detail?

@shapiro500 What did you use for 3d scanning? Any special equipment?

@valtism Thank you! Took forever to figure out. The solution was to take the 2D top-faces of each firewood piece and run a 2D physics simulator w/ gravity to drop them into a pile, then those positions are passed to the 3D pieces and it does an animated backflip+bounce to get them there

@shapiro500 Wow, the stacking after the split is super impressive

@shapiro500 how did you record motions?

@shapiro500 @untra With Lidar?

@shapiro500 You scanned your wood

@_avdept I filmed reference video of me splitting (side view and first person) and then animated it in Cinema 4D

@shapiro500 This is really cool, looks pretty satisfying too.

@shapiro500 The screenshake is really nice!
Gives a good sense of impact weight.

@shapiro500 This is so relaxing and beautifully made, great work!

@shapiro500 @CrewCorridor Satisfying renders.

@shapiro500 Every survival crafting video game needs this

@viewsfrom02108 Thanks! The splittable log gets its detail from image textures, its just a cylinder (random height/diameter) with some 3D noise for randomness. I extracted the bark texture from the 3D scan, and the top and inside textures are just made from photos

@shapiro500 Have you guys ever..chopped wood ?
It's not the best approach to increasing the surface/volume ratio of wood .. however, it's really fun.
Because you can just hit things hard.

@shapiro500 Looks fun
I 3D scanned my stump and my ax and my wood and recorded my ax motions and splitting sounds and made it into a super satisfying firewood splitting simulator (vibecoded with Antigravity/Claude in threejs)