Report
Unreal Engine 5.8 adds Microsoft Advanced Shader Delivery support
VideoCardz reports supported storefronts can compile shaders for specific GPUs and drivers before game downloads, potentially shortening first-launch waits.
TLDR
VideoCardz reports that Epic has documented Advanced Shader Delivery support in Unreal Engine 5.8. Developers can generate a shader database from a Windows game build, which supported storefronts can compile for specific GPUs and drivers and deliver with game downloads. That could reduce first-launch compilation and gameplay stutter, but missing shader combinations may still need to compile during play.
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