Steam adds low-latency Pyrowave codec to Remote Play
Tom's Hardware reports that Pyrowave offers better game streaming on local networks but uses “5-10 times” more bandwidth.
TLDR
Tom's Hardware reports that Steam has added Pyrowave to Remote Play. The low-latency codec was built for game streaming on home networks; the outlet says it offers better streaming on local networks but uses “5-10 times” more bandwidth.
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