8 hours of work with Fable:
- Implemented this battle game prototype from scratch. It is already online, deployed on US/BR servers, including robust rollback netcode. You can try it with your friends (link below).
- Investigated and solved a paradox in Bend2. This led us to a new, elegant consistency proof based on QTT. It implemented the full solution.
- One-shot Bend2's compiler. This is a 26k-loc file that converts a a program to C/Metal, based on the new runtime I've been working on.
With this, all the hard parts of Bend2 are completed.
A few months ago, I was impressed Sonnet one shot a parser. Seems like we're one-shotting compilers now...
(Sorry for reposting, last video had leaks, and I'm sleepy now)












