This game seems similar towards building any human organization/company: - A human is just a set of recursive loops - A team loops over humans for team-level OKRs - A company loops over teams for company-level OKRs
Imagine building an org that integrates humans and agents. In this case an "outer" agent loop would manage sub-agents but also other humans, dispatch tasks, review etc.etc.
## On Loopcraft
One might argue the entire game of the next century is to be able to stack loops as effectively as possible.
In the early days of each phase, it will be valuable to know when to go **DOWN** a loop when things go wrong (for reliability)…
but it will probably be more valuable to know how to go **UP** a loop as models improve (for leverage).
If you don’t figure out how to do this, don’t be salty when you lose to those that do.





