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Users express enthusiasm for the GPU rigid body simulation pipeline diagrams because they highlight how parallelizable the process is.
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kache@yacineMTB
cite https://developer.nvidia.com/gpugems/gpugems3/part-v-physics-simulation/chapter-29-real-time-rigid-body-simulation-gpus
kache@yacineMTB
god damn it i love game engine people man
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kache@yacineMTB
gyatt damn this shit parallelizable as heck
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Bored Devops ☠️🛠⚙️@syntoythesis
@yacineMTB why do you think i like lego
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