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Intel's BITCOS reportedly compresses a 1.58-bit LLM to 1.485 bits

The New Stack reports that the format exploits zero-heavy weight distributions, boosting decoding speed by up to 27% on GPUs.

The New StackTN
3 Sources, 20d ago, first seen 20d ago

TLDR

The New Stack reports that Intel's BITCOS compresses ternary model weights below 1.58 bits by taking advantage of zero-heavy distributions. The outlet describes a reduction to 1.485 bits without changing a single weight and reports decoding speed gains of up to 27% on GPUs.

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3 Sources, first seen 20d ago

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Combined views

2.1K

3 Sources, first seen 20d ago

6 likes1 saves

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3 Sources

The New Stack@thenewstackIntel's BITCOS format compresses ternary model weights below 1.58 bits by exploiting zero-heavy distributions, boosting decoding speed up to 27% on GPUs. https://thenewstack.io/intel-bitcos-ternary-compression/?taid=6aac62f54ca3b500013d4472&utm_campaign=trueanthem&utm_medium=social&utm_source=twitter20d
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    3 Sources

    The New Stack@thenewstackIntel's BITCOS format compresses ternary model weights below 1.58 bits by exploiting zero-heavy distributions, boosting decoding speed up to 27% on GPUs. https://thenewstack.io/intel-bitcos-ternary-compression/?taid=6aac62f54ca3b500013d4472&utm_campaign=trueanthem&utm_medium=social&utm_source=twitter20d
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