Terrific release from @nvidia and my former PhD student @rohansawhney1:
A GPU physics solver for fundamental problems like electrostatics and heat transfer, which handles extremely complex geometry without any mesh generation or basis approximation.
Based on Monte Carlo walk on spheres methods developed by our group and others. See this page for lots of background info/tutorials: https://rohan-sawhney.github.io/mcgp-resources/
Releasing Walk on Spheres Extensions (WoSX): a GPU-accelerated C++/Python library for Monte Carlo physics simulation on complex geometry
Think path tracing but for physics beyond light transport: heat, electrostatics, potential flow, deformation & more!
https://github.com/nv-tlabs/wosx



