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Alien: Isolation 2's custom approach to lighting and audio

TechRadar reports that Creative Assembly calls its custom lighting and audio tech an “evolution,” claiming a “perfect frame response” Unreal Engine 5 couldn't achieve.

TechRadarTE
1 Source, 19d ago, first seen 19d ago

TLDR

TechRadar reports that Creative Assembly credits its custom technology with a “realistic” atmosphere it says Unreal Engine 5 couldn't deliver. The studio said it felt a custom solution would provide the “perfect frame response” it wanted in the game's very dark environments.

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1 Source, first seen 19d ago

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1 Source, first seen 19d ago

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TechRadar@techradar'Metals in virtual worlds are really difficult' — Creative Assemby says Alien: Isolation 2's custom lighting and audio tech is an 'evolution' that offers a 'perfect frame response' that Unreal Engine 5 couldn't achieve https://www.techradar.com/gaming/creative-assembly-says-alien-isolation-2s-custom-tech-enabled-a-realistic-atmosphere-unreal-engine-5-couldnt-we-felt-that-a-custom-solution-would-give-us-that-perfect-frame-response-that-you-want-in-that-kind-of-really-really-dark-environment19d
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    TechRadar@techradar'Metals in virtual worlds are really difficult' — Creative Assemby says Alien: Isolation 2's custom lighting and audio tech is an 'evolution' that offers a 'perfect frame response' that Unreal Engine 5 couldn't achieve https://www.techradar.com/gaming/creative-assembly-says-alien-isolation-2s-custom-tech-enabled-a-realistic-atmosphere-unreal-engine-5-couldnt-we-felt-that-a-custom-solution-would-give-us-that-perfect-frame-response-that-you-want-in-that-kind-of-really-really-dark-environment19d
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