Why is AI bad at design? I asked OpenAI Codex lead @ajambrosino.
Two reasons: 1. Practically: design is harder to grade than code, and labs prioritize coding because it accelerates AI research. 2. Structurally: good design requires novelty and culture. A model that outputs the @Linear website every time isn’t doing great design. Models currently index towards known patterns, which is counter to great design.
He believes the practical reasons will likely be solved, but the deeper issues around novelty and culture may persist.
Andrew Ambrosino (@ajambrosino) leads the team behind the Codex desktop app at @OpenAI. Codex usage has 6x'd since February, reaching over 5M weekly active users, and nearly 100% of OpenAI's employees use the Codex app regularly (and not just the engineers).
Andrew's personal mission is to build "the best desktop app that has ever existed, full stop." If you've used the Codex app lately, you know he's not far off from that goal.
In our in-depth conversation, we discuss: 🔸 The "zone defense" model of how PMs at OpenAI operate 🔸 Why AI is so bad at design 🔸 Why Andrew thinks the Codex app would have flopped if they'd shipped it in November instead of February (same product—only the model changed) 🔸 What “taste” really means as a professional skill 🔸 How Andrew uses Codex to run his workflows 🔸 His vision for Codex + ChatGPT
Listen now 👇 https://youtu.be/P3KDebPTUrw













