/Tech20h ago

Fable 5 Produces Denser Villages and Better Terrain in AI Generation Tests

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Original postZhiting Hu#944
SimWorld@simworld_ai

Update: also tried the same prompt with Fable 5

First impression: visually the strongest result so far --- denser village, better terrain/building placement, and nice lived-in details.

Still not perfect though: close-ups show both good details and failure cases, including floating buildings πŸ˜… (check out the threadsπŸ‘‡)

SimWorld@simworld_ai

We gave 4 frontier coding agents the same hard environment-gen test:

Preserve the desert landscape. Surgically remove only the ruins. Then build a dense, believable Middle Eastern village from scratch using rustic assets.

Which model did the best job? πŸœοΈπŸ‘‡

Poll and full prompt in thread.

2:41 PM Β· Jun 9, 2026 Β· 240K Views
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Users praised how well Claude 5.5 performed when building a dense Middle Eastern village with Fable 5 in the AI test.

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SimWorld@simworld_ai

Close-ups from Fable 5:

Good progress on global aesthetics and scene details: more coherent village layout, rooftops, balconies, water tanks, AC units, stalls, and small props that make it feel lived-in.

But still not solved: some buildings are floating above the sand or not properly grounded to the terrain πŸ˜…

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