Nvidia’s RTX Mega Geometry 2.0 reportedly streams ray-tracing geometry on demand
Tom’s Hardware reports that Nvidia’s ray-tracing sample handles a 1.6-billion-triangle scene with 2GB of graphics memory dedicated to geometry.
TLDR
Tom’s Hardware reports that RTX Mega Geometry 2.0 streams ray-tracing geometry into graphics memory on demand. It describes the Nanite-inspired design as one that “drops detail instead of dropping out.” The outlet says Nvidia’s sample handles a 1.6-billion-triangle scene with 2GB of VRAM dedicated specifically to geometry.
Nvidia’s RTX Mega Geometry 2.0 reportedly streams ray-tracing geometry on demand
Tom’s Hardware reports that Nvidia’s ray-tracing sample handles a 1.6-billion-triangle scene with 2GB of graphics memory dedicated to geometry.
TLDR
Tom’s Hardware reports that RTX Mega Geometry 2.0 streams ray-tracing geometry into graphics memory on demand. It describes the Nanite-inspired design as one that “drops detail instead of dropping out.” The outlet says Nvidia’s sample handles a 1.6-billion-triangle scene with 2GB of VRAM dedicated specifically to geometry.