Launching CUDA graphs from C code enables highly accelerated simulations
Users are excited about MuJoCo Warp compiling simulations as CUDA Graphs because it enables much faster robotics training and breakthroughs like acoustic physical simulations.

@yacineMTB
@yacineMTB you don't need cuda for any of this. It will be plenty fast in C
You can use mujoco warp to compile your simulation as a cuda graph, and then launch that cuda graph from C to have absurdly fast robotics simulations. Nvidia warp also open sources a bunch of really great renderers, fluid sim stuff

@yacineMTB i fully paralleled the acoustics/audio physical simulation using warp and trained a lot of locomotion/navigation policies conditioned on sound. all the policies can be trained in 5 minutes using 3090. i think i can generate 100 icra papers now.

@york1to lets do sim2real. do you think we could build a little ultra sound harness and use that ? its ray tracing and bouncing around, i think you could easily do this sim2real

@york1to if you know what frequency you're sending and receiving; and build a DIY phase microphone, i'm sure you could make it work with just simulating it geometrically

@yacineMTB i mean really, for real, a complete breakthough in acoustic robotics

@york1to this is more possible than you think, if you're joking. it's so possible that i believe you

@york1to @yacineMTB yacine & co making a feathered echo locating predatory bird with sim2real RL and we are only halfway through 2026

@york1to post video please

@yacineMTB there are two ways of simulating, geomtrically is ray tracing+diffractions. when it comes to low frequency bands, we need to solve some kind of wave based equations

@york1to it's just ray tracing

@york1to like the cheap ultrasound stuff you can get from aliexpress

@york1to holy shit

@jsuarez some of the stuff that i want to does need parallel, like fluid sim etc

@york1to @yacineMTB So cool

@york1to @yacineMTB omg

@york1to really the way i would do this is build a harness in real life; collect data, then work on simulator using warp for parallel. btw what training loop are you using for this?

@yacineMTB Damn it, stop mentioning cool stuff. I need to finish the other things Im working on

@yacineMTB Why dibt games use that fluid sim ?

@yacineMTB one of my labmates is doing that exact research so i'm not doing that lol mic arrays and mics on ee acting like tactile sensors is what i am focusing on