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Full prompt: I have a blank @Blender project open. Build a maximally realistic slop cannon. It should be a photo-realistic cannon that shoots green goo (slop). The slop should be quite viscous, your typical kind of slimey ooey gooey. Make sure the physics is perfect by regularly testing out the cannon shooting the slop and visually ensuring physical realism (feel free to test physical realism by other means too though). The cannon itself should be situated within the Slop Zoo, which itself is situated within the OpenAI Headquarters as an attraction of sorts, where AI researchers flock to shoot slop out of the cannon (this is their full time job). Simulate an AI researcher loading up the cannon with slop and shooting the slop out of the cannon. Again, do NOT settle for anything less than perfection. I don't care if it takes you a year to do this, I only demand that it is perfect. It should be completely indistinguishable from reality. Your simulation, when played back, should look like an actual HD video of the real thing happening. You are ONLY allowed to do this by using the Blender UI, no scripting allowed. You must use Blender like a human would.
@Blender Disclaimer: at some point I got impatient and allowed it to use subagents to use MCP/bpy to make individual assets that the root agent can assemble in the UI
@mckbrando Video generation from first principles
Full prompt: I have a blank @Blender project open. Build a maximally realistic slop cannon. It should be a photo-realistic cannon that shoots green goo (slop). The slop should be quite viscous, your typical kind of slimey ooey gooey. Make sure the physics is perfect by regularly testing out the cannon shooting the slop and visually ensuring physical realism (feel free to test physical realism by other means too though). The cannon itself should be situated within the Slop Zoo, which itself is situated within the OpenAI Headquarters as an attraction of sorts, where AI researchers flock to shoot slop out of the cannon (this is their full time job). Simulate an AI researcher loading up the cannon with slop and shooting the slop out of the cannon. Again, do NOT settle for anything less than perfection. I don't care if it takes you a year to do this, I only demand that it is perfect. It should be completely indistinguishable from reality. Your simulation, when played back, should look like an actual HD video of the real thing happening. You are ONLY allowed to do this by using the Blender UI, no scripting allowed. You must use Blender like a human would.
@Blender Disclaimer: at some point I got impatient and allowed it to use subagents to use MCP/bpy to make individual assets that the root agent can assemble in the UI
Guardrails removed spam, off-topic, unclear, or duplicate replies.
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Published answers will appear here.