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The texture puzzle behind porting a PC game engine to consoles

A post describes an illustrated walkthrough that turns rainbow noise back into a wood texture, unpacking how images are stored differently across platforms.

Hacker NewsHN
1 Source, 20d ago, first seen 20d ago

TLDR

A post sharing a developer’s illustrated walkthrough describes the texture challenges he encountered while porting a PC game engine to consoles. It explains that a wood image gets compressed into 4×4 blocks, arranged in a fractal Z pattern and stored at progressively smaller resolutions to help the GPU access data faster. The challenge, it says, comes when another platform arranges those pieces differently.

Combined views

9.4K

1 Source, first seen 20d ago

60 likes2 comments32 saves6 reposts

Combined views

9.4K

1 Source, first seen 20d ago

60 likes2 comments32 saves6 reposts

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1 Source

Hacker News@hackernewsDaniel Kvick was porting a PC game engine to consoles when he discovered how much complexity hides inside a texture. A simple image of wood gets compressed into 4×4 blocks, arranged in a fractal Z pattern and stored at progressively smaller resolutions. All to help the GPU get the data it needs faster. The fun part comes when those pieces are arranged differently on another platform. His illustrated walkthrough turns rainbow noise back into wood, one layer of the puzzle at a time. https://news.ycombinator.com/item?id=4972759220d
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    1 Source

    Hacker News@hackernewsDaniel Kvick was porting a PC game engine to consoles when he discovered how much complexity hides inside a texture. A simple image of wood gets compressed into 4×4 blocks, arranged in a fractal Z pattern and stored at progressively smaller resolutions. All to help the GPU get the data it needs faster. The fun part comes when those pieces are arranged differently on another platform. His illustrated walkthrough turns rainbow noise back into wood, one layer of the puzzle at a time. https://news.ycombinator.com/item?id=4972759220d
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