just had a quick look at microduck_rl
the codebase is very elegant, i’d recommend reading the agent.md since it contains quite a few fun quirks for reward modeling like
head tracking too tight impairs walking cause the head is 38% of the duck’s weight, so it naturally…
just had a quick look at microduck_rl
the codebase is very elegant, i’d recommend reading the agent.md since it contains quite a few fun quirks for reward modeling like
head tracking too tight impairs walking cause the head is 38% of the duck’s weight, so it naturally…
just had a quick look at microduck_rl
the codebase is very elegant, i’d recommend reading the agent.md since it contains quite a few fun quirks for reward modeling like
head tracking too tight impairs walking cause the head is 38% of the duck’s weight, so it naturally…
just had a quick look at microduck_rl
the codebase is very elegant, i’d recommend reading the agent.md since it contains quite a few fun quirks for reward modeling like
head tracking too tight impairs walking cause the head is 38% of the duck’s weight, so it naturally…