The two consoles serve different priorities: Nintendo's system is portable and built around its own stylized games, while Sony's machine focuses on higher-performance living-room play. BGR's case for the PlayStation 5 centers on graphics, frame rates, blockbuster games, virtual reality and media apps.
Higher performance matters most in demanding games
Both systems can output a 4K signal, but they do not reach it the same way. BGR points to the PS5's greater raw graphics capacity, while the Switch 2 relies more heavily on Nvidia's DLSS upscaling to reconstruct a higher-resolution image from a lower native render.
In Digital Foundry testing cited by BGR, the Switch 2 version of "Resident Evil Requiem" rendered at 540p in docked mode before DLSS raised the output to 1080p. The PS5 version rendered natively at 1080p before upscaling toward 4K. The same testing also found areas where the Switch 2 produced better image stability, so the comparison is not simply a win in every frame.
Frame-rate differences can be more noticeable in action games. BGR cites tests of "Elden Ring" in which the Switch 2 ran around 30 to 35 frames per second while docked and could fall to about 25 FPS in handheld mode. The PS5's performance mode targets 60 FPS, although it can dip into the 40s during demanding scenes. That gap can affect timing-heavy actions such as dodging and parrying.
Game libraries reflect different ideas of a blockbuster
BGR defines a blockbuster as a polished, cinematic game with realistic graphics, a deep narrative and presentation that pushes toward film. Under that definition, the PS5 gains an advantage from Sony's first-party catalog and backward compatibility with many PS4 games, including titles that have received remasters or enhanced editions.