Kotaku says games should embrace tough choices without easy resolutions
Kotaku describes a frustration with Blood of Dawnwalker: being bailed out of tough choices instead of having to sit with the discomfort.
TLDR
Kotaku says games shouldn't shy away from forcing players to make tough choices without easy resolutions. Its Blood of Dawnwalker opinion piece asks the game to stop bailing the writer out, with a blunt plea: “Let me sit with my discomfort, damnit.”
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