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Kotaku says games should embrace tough choices without easy resolutions

Kotaku describes a frustration with Blood of Dawnwalker: being bailed out of tough choices instead of having to sit with the discomfort.

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1 Source, 25d ago, first seen 25d ago

TLDR

Kotaku says games shouldn't shy away from forcing players to make tough choices without easy resolutions. Its Blood of Dawnwalker opinion piece asks the game to stop bailing the writer out, with a blunt plea: “Let me sit with my discomfort, damnit.”

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18.7K

1 Source, first seen 25d ago

74 likes4 comments6 saves4 reposts

Combined views

18.7K

1 Source, first seen 25d ago

74 likes4 comments6 saves4 reposts

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1 Source

@KotakuGames shouldn't shy away from forcing players to make tough choices without easy resolutions https://kotaku.com/blood-of-the-dawnwalker-hard-choices-rebel-wolves-200073232125d
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    1 Source

    @KotakuGames shouldn't shy away from forcing players to make tough choices without easy resolutions https://kotaku.com/blood-of-the-dawnwalker-hard-choices-rebel-wolves-200073232125d
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