Microsoft Disables Work Graphs After Limited Game Adoption
Company halts feature extension in newer models due to low usage and proposes alternative rendering tools.
Company halts feature extension in newer models due to low usage and proposes alternative rendering tools.
Microsoft stopped extending Work Graphs into newer Shader Models after seeing only limited adoption in games. The feature is now disabled in Shader Model 6.10. To address related needs in GPU-driven rendering, the company is developing a new Work Lists API. This API expands on the ExecuteIndirect model to offer improved functionality for developers. The change reflects Microsoft's response to how the technology has been received so far in the industry. Details come from reports on the company's recent updates to its graphics tools.
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Company halts feature extension in newer models due to low usage and proposes alternative rendering tools.
Microsoft stopped extending Work Graphs into newer Shader Models after seeing only limited adoption in games. The feature is now disabled in Shader Model 6.10. To address related needs in GPU-driven rendering, the company is developing a new Work Lists API. This API expands on the ExecuteIndirect model to offer improved functionality for developers. The change reflects Microsoft's response to how the technology has been received so far in the industry. Details come from reports on the company's recent updates to its graphics tools.