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Microsoft Disables Work Graphs After Limited Game Adoption

Company halts feature extension in newer models due to low usage and proposes alternative rendering tools.

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1 Source, 30d ago, first seen 30d ago

TLDR

Microsoft stopped extending Work Graphs into newer Shader Models after seeing only limited adoption in games. The feature is now disabled in Shader Model 6.10. To address related needs in GPU-driven rendering, the company is developing a new Work Lists API. This API expands on the ExecuteIndirect model to offer improved functionality for developers. The change reflects Microsoft's response to how the technology has been received so far in the industry. Details come from reports on the company's recent updates to its graphics tools.

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1 Source, first seen 30d ago

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Combined views

10.2K

1 Source, first seen 30d ago

86 likes3 comments9 saves8 reposts

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1 Source

@VideoCardzMicrosoft disables Work Graphs in Shader Model 6.10 after limited game adoption https://videocardz.com/newz/microsoft-disables-work-graphs-in-shader-model-6-10-after-limited-game-adoption
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    1 Source

    @VideoCardzMicrosoft disables Work Graphs in Shader Model 6.10 after limited game adoption https://videocardz.com/newz/microsoft-disables-work-graphs-in-shader-model-6-10-after-limited-game-adoption
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