I started working on this a while back. but since time is money, I was broke, if this can be solved, it will absolutely scale all your robotic research: 🎁
CoVeRT: Constraint Valid Environment Resampling and Tracking for synthetic environment generation
The system is basically a validity layer for generated simulation states.
Start with one working task scene. It extracts the contact graph, support graph, reachability bounds, joint limits, object affordances, task constraints, collision margins, closest point distances, and penetration depth. Then it generates new scenes by changing poses, clutter, friction, mass, geometry, dynamics, or layout, but only accepts states that still obey the world rules and the task.
So one clean setup can become thousands of usable states: curricula, edge cases, near failures, labels, validity scores, and rejection reports for the broken ones.
This applies beyond robotics. Any 2D or 3D simulation where an AI learns from generated worlds.
Plug that into your harness and have it do some research.