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3 postsIt should be the golden age of porting. Maybe iPad will finally get some good games.
I used Codex 5.6 Sol to get RollerCoaster Tycoon 2 running natively on iPad. This is built on OpenRCT2, the open-source engine their team has poured years into. I compiled it to a native ARM64 iPad app and built the touch controls on top. No emulator, no x86, no streaming from a Mac. Coaster building, scenarios, and park management all work by touch. First time I've seen RCT2 run natively on iPad. Open sourcing it all below.
It should be the golden age of porting. Maybe iPad will finally get some good games.
I used Codex 5.6 Sol to get RollerCoaster Tycoon 2 running natively on iPad. This is built on OpenRCT2, the open-source engine their team has poured years into. I compiled it to a native ARM64 iPad app and built the touch controls on top. No emulator, no x86, no streaming from a Mac. Coaster building, scenarios, and park management all work by touch. First time I've seen RCT2 run natively on iPad. Open sourcing it all below.
I used Codex 5.6 Sol to get RollerCoaster Tycoon 2 running natively on iPad. This is built on OpenRCT2, the open-source engine their team has poured years into. I compiled it to a native ARM64 iPad app and built the touch controls on top. No emulator, no x86, no streaming from a Mac. Coaster building, scenarios, and park management all work by touch. First time I've seen RCT2 run natively on iPad. Open sourcing it all below.
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3 posts, first seen 8h ago