Keeping human at the center is what allows us to cut through the noise.
Unlike many previous works, UME is designed for humans — not the robot.
Over the past few days, I’ve received a lot of great feedback on our hardware design. Truly appreciate all of it! I wanted to clarify a core philosophy behind our choices:
Our hardware design is human-centered, the only goal is to maximize human comfort and recover the full range of motion of the human arm.
Why? Because data quality and efficiency matters. When a user struggles to hold an awkward end-effector or faces joint limits, his time is wasted for nothing, and the data goes into trash.
This is exactly the reason we committed to our hardware software combination of Coaxial Configuration and Universal Retargeting.
Inspired by @StanfordHAI @Stanford
Introducing Universal Manipulation Exoskeleton (UME)
A low-cost exoskeleton with real-time haptic torque feedback for learning autonomous policies that perform highly force-mediated, tightly space-constrained, visually occluded, whole-body, and long-horizon mobile manipulation tasks.
Using UME, the teleoperator can unsheathe a heavy metal sword completely blindfolded.
https://ume-exo.github.io/
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