60 FPS works for gaming, but not movies, BGR says
BGR says gamers have insisted on 60 frames per second or more for decades, and asks why that expectation hasn't carried over to films.
BGR says gamers have insisted on 60 frames per second or more for decades, and asks why that expectation hasn't carried over to films.
BGR describes a divide between games and movies over frame rates. It says gamers have insisted on titles running at 60 frames per second or more for decades, raising the question of why the same mentality hasn't made its way to films.
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BGR says gamers have insisted on 60 frames per second or more for decades, and asks why that expectation hasn't carried over to films.
BGR describes a divide between games and movies over frame rates. It says gamers have insisted on titles running at 60 frames per second or more for decades, raising the question of why the same mentality hasn't made its way to films.