Here's a prompt template you can copy for scenes like this:
EXT. AIRSHIP DECK. DAY. CANYON EDGE BEFORE THE FALL.
1) @ airship_deck - Environment ref from uploaded image. Open exterior deck of the organic baroque airship, weathered timber planks, rope rigging, gold filigree spars and membrane sails overhead, low rail at the edge. Parked on a mountainside above a vast dry canyon, cracked earth where Lake Geneva used to be, the ringing city ravaged. Golden hour light. Environment only.
@ adam - Already image referenced. Voice: neutral American accent, mid-pitch, low-grade urgency, tightening into mocking sarcasm when defensive. Voice only.
@ sophie - Already image referenced. Voice: neutral American accent, same register as @ adam, slightly higher pitch, clipped and practical, snapping when pushed. Voice only.
@ termie - Already image referenced. Small creature roughly the length of @ adam's torso, perched on @ adam's right shoulder against his neck throughout, leaning forward. Creature appearance only.
Scene context: @ sophie on the LEFT walking the length of the deck, prepping the ship for departure, checking rigging, testing rope tension, hand on the hull, scanning the spars, talking as she moves, never stopping. @ adam on the RIGHT a step behind, uncertain, @ termie on his right shoulder. Geography never flips. Both keep walking through every CUT until the rumble. Resolves on @ sophie pointing at @ adam as the deck pitches.
Arri Alexa 65, anamorphic 2.39:1, no lens flare. 35mm Kodak 5219. Fine grain. Hyper-realistic. No cloning. Tracking handheld follows movement, close-ups and medium close-ups, one wide. Hollywood acting. Natural light only, low golden hour sun raking from camera left, long shadows on the planks. Atmospheric haze, dust in the light.
CUT - tracking medium @ adam on the right third, @ termie perched on his right shoulder, normal speed - walking camera left following @ sophie off frame ahead, eyes scanning the deck and the canyon below off frame, wind in his curls, accent quiet and unhurried, "How do we get back?" - holding a beat, the walk continuing -
CUT - tracking medium @ sophie on the left third, normal speed - walking camera right along the deck ahead of @ adam off frame behind, hands moving as she goes, tugging a rope at the rail, testing tension, releasing, stepping past, not looking back, jaw tight, accent clipped and practical, "We're not going back." - the walk continuing, hand pressing flat against the hull as she passes - then sharper, eyes flicking back over her shoulder toward @ adam off frame, "The drought is happening in every reality. Not just ours. We're gonna figure out why." -
*Sound design: wind across the dry canyon throughout, @ sophie's boots on the timber planks walking, her hands on the rope and the hull, creak of timber and rigging, @ termie's claws scrabbling on @ adam's shoulder cloth, @ adam's exhale on the mocking line, a deep mechanical groan, a long low rumble, ropes snapping taut, @ sophie's boots sliding as the deck tilts, no music, sound design only.*